5.2 MB X-Wing Second Edition Rules Reference 24 Nov 2020 (fantasyflightgames.com)
Edited by HiemfireFormatting on the link was automatic. I just copy and paste the links.
5.2 MB X-Wing Second Edition Rules Reference 24 Nov 2020 (fantasyflightgames.com)
Edited by HiemfireHighlights:
A few other items:
i dare say the biggest change is the end phase. they cleared it up very nicely.
Edited by meffo
1 hour ago, theBitterFig said:Rhymer works like he always worked (he can attack at Range 0)
He works like most *assumed* he worked. Its rather arrogant to say "hes always worked like that".
Quote• Trajectory Simulator () can be used for up to one Thermal Detonator,
but as the two devices must be dropped (or launched) with different
templates, both cannot be launched this way.
Looks like someone forgot about Skilled Bombardier (a 4 straight isn't a 5 straight).
Biggest thing imho is 1-2 jamming !!!! 🥳 🥳
1 hour ago, Lyianx said:He works like most *assumed* he worked. Its rather arrogant to say "hes always worked like that".
I think it's more arrogant to create some sort of elaborate scaffolding to determine Rhymer *doesn't* work that way, rather than just doing what the card says--getting an attack range of 0.
"◊ If there are still not enough damage cards in a damage deck, record how many facedown damage cards each ship has with scratch-paper or markers, then shuffle those facedown damage cards to create a new deck"
Pretty edge case, will very seldomly happen. A problem here is when one of those ship gets attacked or otherwise affected so it has to expose one of its damage cards, which are now longer there.
51 minutes ago, theBitterFig said:I think it's more arrogant to create some sort of elaborate scaffolding to determine Rhymer *doesn't* work that way, rather than just doing what the card says--getting an attack range of 0.
Knock it off.
1 hour ago, Managarmr said:"◊ If there are still not enough damage cards in a damage deck, record how many facedown damage cards each ship has with scratch-paper or markers, then shuffle those facedown damage cards to create a new deck"
Pretty edge case, will very seldomly happen. A problem here is when one of those ship gets attacked or otherwise affected so it has to expose one of its damage cards, which are now longer there.
Most practical solution would be to just replace a marker with a damage card from the deck and expose it. Replace all the markers if it's Thane attacking. Easy enough, no need to bother FFG. They've earned their rest.