After "my personal' disappointment on the announcement of a new Descent product I went looking for something else. I came across a Kickstarter project, Bardsung. Bardsung has a lot of resemblance to descent as a dungeon crawler and in my opinion has a lot of potential as in its lore and gameplay mechanics.
But this game has the same element what frustrates me with most dungeon crawler board games: Luck. Don’t get me wrong, I truly love throwing dice, but within this system it doesn’t matter how strong you are, if you roll a miss, it’s a miss. And sure that’s part of the game and I get that. But sometimes you miss multiple times what gives away the feeling of being a strong buildup character.
So after learning about the combat system on this project I thought about a system (which I shared with the creators) that could also be applied to Descent. So here is my thought about ‘Despair’ in Descent:
Every time a hero rolls a X, that hero gets one despair token , up to 3 tokens max . Depending of what type of character you are, you can activate the despair ability with yet another miss, so an action out of despair. The extra action will look like this:
Melee attack
: If you miss, you may discard 3 despair tokens to make the attack a hit. This can only by activated when you have 3 tokens. 3 tokens will give you 2 hearts/hit points, add this to the rest of the result. discard the tokens.
magic attack
: after a miss, Discard 3 tokens to make another magic attack. Discard the tokens after this attack. If this attack is again a miss, no new despair tokens are added to the hero chart for this attack.
Ranged attack
: If an attack is missed, discard 3 tokens to get: 1+ range and +1 heart/hit point to the attack.
If a hero takes a rest action, alle despair tokens are to be discarded from that character sheet.
Overlord
:
I haven’t got a lot of experience with OL gameplay, but for this roll I was thinking of something like: Every attack that misses, the OL gets a despair token,
5 tokens max
. If he has 5 tokens (maybe this needs to be more), he can draw an OL card from his deck to his hand. Discard the despair tokens.
What are your thought about this? Is this a suitible mechanic to apply to the gameplay?
Cheers!