Form Up - republic squads preview

By CaribbeanNinja, in Star Wars: Armada

I feel like this is specifically aimed at @Formynder4

Anakin Skywalker is going to cause some serious grief.

****.

... btw, I wrote the most appreciative of the four-letter censored words...

Oddball has returned.

I really want to be excited but the FFG layoffs are still forefront, thinking about the folks impacted by Asmodee's management.

Ah, so the Hyperspace Rings are so the ARCs don't suffer from the B-wing's problem of 'mobile minefield'

Nice to see that named Jedi lose "Dodge" -- defense tokens and Dodge would make them nigh unkillable. Generic Delta-7s are looking pretty attractive after this article.

So... how about 6 Delta-7s including all 4 uniques, with 4 points to spare?

I see the uniques all lost Dodge (which makes sense as they have Defense Tokens) - and I like how most are focused on helping other squadrons. Apart from Anakin, of course, who just ignores all the rules.

3 minutes ago, Grumbleduke said:

So... how about 6 Delta-7s including all 4 uniques, with 4 points to spare?

I see the uniques all lost Dodge (which makes sense as they have Defense Tokens) - and I like how most are focused on helping other squadrons. Apart from Anakin, of course, who just ignores all the rules.

I think you'll find, given the expense of Aethersprites, that they work best like Defenders or E-wings, taking a pair or so to assist the rest of your squad efforts.

Most of these generics are some of if not the best squadrons point for point, and the aces are crazy powerful expensive but powerful. Though I think it could be argued that Anakin is to cheap.

Edited by xero989
15 minutes ago, ianediger said:

Ah, so the Hyperspace Rings are so the ARCs don't suffer from the B-wing's problem of 'mobile minefield'

Those ARC 170s look fantastic. Already my favourite Republic Squadron. Regarding using them in conjunction with Hyperspace Rings, thematically that should probably be read as:

"You know, we DO have a hyperdrive on board right? How about we actually use it to move our slow-*** heavy fighter a little closer to the action instead of limping all the way towards the battlezone for 3 hours?" - "Oh yeah good call. Would have been really embarassing if we would arive after the battle is over haha, right?" - "Yeah like all those last times a certain SOMEONE forgot to equip his fleet with a certain upgrade..." - "Sorry, what do you mean?" - "Nevermind"

Edited by >kkj

Kit Fisto is going to be dominant in my local meta... it's a two player meta 😁

58 minutes ago, flatpackhamster said:

Anakin Skywalker is going to cause some serious grief.

and some anger... and hatred and suffering...

There is a lot to like here but I do not feel as if anything is OP. Which is very nice. Anakin can be a beast from the looks of it and many of the others are interesting. The Arcs are cool, I loved B-wings before and now they are going to be re-born.

Kickback and Ahsoka sounds like a lolzy combo. What are you going to do with that much movement? Probably farm objectives in a med. squads list.

With Kickback and Anakin revealed, the prototype from Sep. reveal feels like it will get those free attacks more often.

Torrents feel like they're going to be in every republic list with squad presence. Seems like the proficient way to protect your point pinata aces.

Axe, Plo, and Luminara seem to be the go to ace comp. for the Torrent heavy list.

Edited by Hyperspace Ninja

It is good to see some things seem to be running normally.

I think it is pretty neat that all the Jedi aren't simply carbon copies except for their ability.

I like what I'm seeing here. The general sentiment was that Republic is 'Empire ships with Rebel squadrons.' I think that mostly holds up when you look at them alongside the Rebel I squadrons:

https://images-cdn.fantasyflightgames.com/filer_public/dd/81/dd818c1c-edab-4d46-9390-54090fece101/swm36_a2_v19.png 300?cb=20141226182332

V-19 vs X-Wing: Both are cheap(ish), speed 3 hull 5 Escorts, with some decent secondary anti-ship capability. Both have a damage cap of 4 on Squadrons. The V-19 needs to roll a double hit off its red. Swarm helps, but you still have a 5/8 chance of coming up blank. In any case, its at least less likely to have a total blank roll than an X-Wing. One more point to the X-Wing: 4 blues has a better chance of turning up an accuracy when fighting token aces.

Once you have a clear path to capital ships, both are good (but not great) at targetting them. X-Wings can dish out crits and potentially hit the 2 damage side, but have a 3/8 chance of missing. If they're escorting a bomber fleet, odds are you have BCC nearby (maybe even Torynn for anti-squadron) to mitigate this. V-19s only deal 1 damage and no crits, but have a 3/4 chance of doing so, and Nevoota Bee can provide them with rerolls (albeit a unique title that requires a command from a Command 3 ship, and there are likely to be much better targets for its effect). There's been a bit of back and forth on which one's better, and I say: It depends. V-19s are more purpose-built for escorting and fighting against Squadrons, X-Wings can (with proper support) do better against ships while still being good at fighting other squadrons. If you're building a fleet around Bombers and support for them, X-Wings will probably give you more mileage than a V-19 in a similar fleet. That's just my evaluation, obviously there are going to be more Republic upgrades that might even that out.

https://images-cdn.fantasyflightgames.com/filer_public/03/a9/03a91139-a6d9-4198-bc49-0cc99950c57a/swm36_a2_btl-ywing.png Y-wing Squadron | Star Wars: Armada Wiki | Fandom

Y-Wing vs Y-Wing: Not much to say on the Y-Wings, other than 'Its strictly, albeit only slightly, better.' Identical in almost every way, but trades one blue anti-squadron die for a black, which will hit more often. But how often are you losing games because one of your bomber's two anti-squadron dice came up crit instead of hit?

https://images-cdn.fantasyflightgames.com/filer_public/3c/a0/3ca0a66f-921d-4447-9258-3efc62f9543c/swm36_a2_arc-170.png B-wing Squadron | Star Wars: Armada Wiki | Fandom

ARC-170 vs B-Wing: So the ARC has a lower damage cap against ships and costs 1 point more. It trades a blue for a red die, giving it a higher anti-squadron damage cap, but without a reroll like the Torrent has its more likely to miss. 7 hull though, is absolutely nuts , alongside counter 1. It has the same hull/speed/Counter combo as a YT-1300 (though no Escort means you're not obliged to shoot it), and only the Decimator and VCX have more hull. With access to Hyperspace Rings, getting these straight into the fight and staring down enemy ships will be much easier, even moreso once they get access to Fleet Commands for AFFM. B-Wings will still have to be pushed repeatedly by FCT/Wedge/AFFM (or Independence if you're desperate), and now that Intel is nerfed they run a chance of being bogged down, though again, Wedge helps. If you can get them into range alongside Torynn and BCC though, B-Wings will have a much better time hitting that sweet 3 damage+crit. Overall though, as much as I like Best-Wing, I feel like the ARC-170 comes out ahead here, trading a little bit of its anti-ship capability to be somewhat better against Squadrons.

Side note, I almost feel like the Republic Y-Wing should've been more in-line with how the ARC-170 was built. Republic Y-Wings were armored and had a gunner, so being tougher-but-slower with Counter 1 would fit while differentiating them from the stripped-down Rebel version. No ideas on how to build the ARC to be different from that , though.

https://images-cdn.fantasyflightgames.com/filer_public/7e/96/7e967962-5cf9-4fb7-ac87-83f214985322/swm36_a2_delta7.png A-wing Squadron | Star Wars: Armada Wiki | Fandom

Delta-7 vs A-Wing: Probably the least apt comparison here, so I won't attempt to make a passing judgement between these two. Both are fast, low-hull Counter 2 interceptors. The short of it is: Delta-7s are expensive. At 17 points- 6 points more than an A-Wing- they're the fourth most expensive generic squadron in the game (behind Decimators, Gauntlet Fighters, and Firesprays- funny how all 3 of those are Empire. EDIT: They're also all Rogues, so the Delta-7 is also the most expensive non-Rogue generic). And for that, they're still slower than A-Wings and TIE Interceptors with the same 4 hull. A Munificent with LTTs and a bit of luck can knock one out in one hit from long range. Dodge will definitely make them harder for Squadrons to take down, especially with Counter 2. If you disregard its cost (unless someone wants to do the damage-per-point math), I don't think any individual squadron in the game has the same raw squadron killiness as the Delta-7.

Overall, the Republic squadrons feel like they have the toughness and firepower that Rebels are known for, with the associated higher cost and lower speed. That said, it also feels like they trade a bit of the Rebels' versatility for being a bit more slanted towards anti-squadron combat. I think this is a great start, and I'm excited to see where the Republic's squadron game goes once it gets some more toys in its sandbox to play with.

Edited by Flyinpenguin117
1 hour ago, eliteone said:

I really want to be excited but the FFG layoffs are still forefront, thinking about the folks impacted by Asmodee's management.

FFG is not a charity. If a part of a company is not profitable, it needs to change. Better they operate efficiently and lay off workers than they drive the business right into bankruptcy and everyone gets screwed.

1 minute ago, CommanderDave said:

FFG is not a charity. If a part of a company is not profitable, it needs to change. Better they operate efficiently and lay off workers than they drive the business right into bankruptcy and everyone gets screwed.

I'm pretty sure most here know how businesses work. Its the means they apply to operate efficiently that are problematic/unethical in this case. It's not like they would suddenly go bankrupt by treating their employees slightly better.

21 minutes ago, Flyinpenguin117 said:

but without a reroll like the Torrent has its more likely to miss.

Excuse me, but have you met our Lord and Savior, Nevoota Bee ?

2 minutes ago, Bravo Null said:

Excuse me, but have you met our Lord and Savior, Nevoota Bee ?

Well I mention it like 3 other times in that post so... yes. I should've specified built in reroll, I tried to do the initial analysis side-by-side in a vacuum before taking other upgrades into account.

Very interesting stuff. Too bad that Jedi aces lose the Dodge keyword. I assumed that they will have Dodge +1 defense token. Maybe we'll get that with Obi-Wan and Anakin in the Eta-2s. Otherwise, Jedi fighters are just great :D

ARCs + hyperspace rings will be a way to go. 7 hulls are nuts though. And the Y-Wing didn't get Counter 1! I was expecting it would. But Anakin at least got a great ability, being able to pass the squadball and bomb for only spending one of his double braces. Overall, I'm looking forward to finally try the.

Jedi gives counter one to ywing! Problem solved