Rampage/Vizier(Sloane)/Academy TIE Swarm
(39) "Rampage" [TIE/rb Heavy]
(3) Tractor Beam
(2) Maneuver-Assist MGK-300
(3) Hull Upgrade
(4) Shield Upgrade
(3) Intimidation
Points: 54
(22) Academy Pilot [TIE/ln Fighter]
Points: 22
(22) Academy Pilot [TIE/ln Fighter]
Points: 22
(22) Academy Pilot [TIE/ln Fighter]
Points: 22
(22) Academy Pilot [TIE/ln Fighter]
Points: 22
(45) "Vizier" [TIE Reaper]
(9) Admiral Sloane
(3) Hull Upgrade
Points: 57
Total points: 199
So I’m literally in the middle of my first game with this list (saved on TableTop Simulator), and it’s really impressing me. The game plan is pretty simple: Rampage leads the charge, tries to get in some strain/Tractor/Intimidation nonsense to lower the opponent’s defenses, while the TIEs put the hurt on the affected ships. Vizier starts halfway back across the table, and slides in next to the TIEs right around the time the first engagement happens, and provides Sloane/Coordinate support and a big 3-die gun. It’s all working to plan right now, but feedback is good!
I feel, by the way, that Rampage is probably over-upgraded, but Vizier didn’t need anything, I don’t think there’s much that’s worth it for a horde of Academy TIEs, and a bid is nearly pointless in a six ship swarm with initiative topped out at 4. The non-negotiables are the Maneuver-Assist Configuration, Intimidation, Tractor Beam, and Sloane on the Reaper... so not a lot of wiggle room, I guess... but what would you do with the ten or so points I spent on Hull and Shield Upgrades?