So, I've been hunting, searching, and scouring for quite a while, and I haven't really been able to find something that really answers this question, so either there's no official stance on it, or my Google-fu is just exceptionally weak this month. My question is this:
How does crafting Carriers work statwise?
Whether building them as a custom vessel, heavily modifying an existing craft, commissioning a special variant of a popular ship, I know that it is POSSIBLE to have a ship converted into a fighter carrier using the Retrofitted Hangar Bay Attachment/mod, and there ARE stats for that, however that doesn't seem to provide important information in terms of the craft I would like to create which effectively replaces a vast transport capacity (1000 Encumbrance) with fighter craft transport instead. The Attachment seems to have no effect on cargo/encumbrance capacity or the like, simply bolting on additional hangar support/space much like the CR-90 Carrier has had occur.
Is there something that I am missing here that is painfully obvious, perhaps? As a related point of information, I effectively intend to take the wide open space of the 1000 Encumbrance/19,000 metric ton/5,000 cubic meters GR-75 and enclose it in hangar and facilities, as I have absolutely horribly shown in the attached image, and was wondering just how that would 'Officially' be done within the rules of the game. I've also spent a great deal of time messing around with various ship modification tools and game utilities as well, without much success. I simply feel that 10sil. of hangar capacity is ridiculous for such a large storage space.