Hi! I have a few questions about the ability queue and the new tie/rb to make sure I’m getting the effects right.
Question 1: Does the phrase, “if you do,” in card ability texts quality as an if-statement as in the RRG; and therefore mean that everything before “if you do” is a requirement? (I would think so, but looking for confirmation.)
RRG pg 32
Q: What is meant by a requirement for an ability?
A: A requirement for an ability is a conditional if-statement, such as "if you are tractored" or "if the defender is in your bullseye arc." A ship being in- arc at range for an attack made as part of a triggered ability, such as Snap Shot or Foresight, is also a requirement for that ability.
If an ability's requirements are not met at the time the ability would be added to the queue, it cannot be added to the queue.
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If so, then (question 2) Rampage would be able to Zion Limiter Override-barrel roll and then strain a target ONLY IF he first fully executed his maneuver and there was already a ship in turret arc at range 0-1. Then, after the roll, there’s the same or a different target in turret arc at 0-1. Do I have this right?
Rampage :
After you execute a speed 3-4 maneuver, you may choose a ship in your [turret arc] at range 0-1. If you do, that ship gains 1 strain token, or 2 strain tokens if you are damaged.
Ion Limiter Override :
After you fully execute a red maneuver, you may perform a [barrel roll] action, even while stressed. If you do, roll an attack die; on a [hit] result gain 1 strain token, and on a [critical] result gain 1 ion token.
Question 3: what happens if the barrel roll fails? Seems like the die roll should still happen?