Core philosophy: For me one of core themes of SW is destroying hope and then finding a new hope.
The Situation: The game takes place in 14 ABY (about nine years after "The Mandalorian") and my ragtag group acquired a derelict Star Destroyer for their Hutt Patron. This started a standoff between the Hutt, three Imperial Remnant factions, and Darth Momin (his helmet is controlling new body). Momin a, the Hutt, and one Imperial Faction joined forces to drive off the other two factions. The Hutt wants to own the Star Destroyer, Momin wants the ship to acquire and transport Khyber from Ilum, and the Imperial faction just wants the star charts and data on the SD. The factions worked together to get the SD manned and off to Ilum they went.
Once on Ilum, the heroes (in search of a plant only found in the crystal caves) runs afoul of a Sith (the race) and some Nogrhi. The Sith gives them four hours to get off the planet. Momin refuses and told the heroes to solve it.
My plan: When the four hours is up the Sith (while the heroes, Momin, and the work crews are planetside) plans to attack the SD the heroes need to return home and the strand them on Ilum.
The question: How do we find a new hope? I don't want to have someone rescue them and, if they let the clock run out, they're stranded. How do we get them off the planet and make it have high stakes?