Number of gates and expansion

By ultrasroma1975, in Arkham Horror Second Edition

Hello

I recently bought the expansion Dunwich. I wanted to know, as it does not seem to be specified in the rules, if the gates appearing in Dunwich count against the total number of gates which will awaken the Ancient One?

For instance, in the case of four players, the total number of gates needed to awake the AO is 7. If there are 6 gates in Arkham and one appears in Dunwich, does the AO awake?

I know monsters do not stack, not sure about gates

Thanks in advance

ultrasroma1975 said:

Hello

I recently bought the expansion Dunwich. I wanted to know, as it does not seem to be specified in the rules, if the gates appearing in Dunwich count against the total number of gates which will awaken the Ancient One?

For instance, in the case of four players, the total number of gates needed to awake the AO is 7. If there are 6 gates in Arkham and one appears in Dunwich, does the AO awake?

I know monsters do not stack, not sure about gates

Thanks in advance

Monsters in expansion boards do not count against the monster limit, but gates in expansion boards count against the gate limit. Congratulations :') your game just got harder.

haha thanks for the prompt reply. Yeah we did lose then. Seems we have to rush to close the gates, if not to seal them

Good to know!

After I added DH, there was a rash of GOO-wakings (wakes lengua.gif ?) from too many gates open. It was just so dam(n) easy to overlook a gate or two in Dunwich, then suddenly go, "waitaminute" sonrojado.gif . Especially after adding BGotW to my mix, too many gates hasn't been an issue, I learned to hit them early, someone should be in no later than turn 2 (and be seal-ready at that or else enter a really low-frequency location).

If you play with multiple expansions, these rules are changed :

If using more than one expansion board at once (both
Dunwich and Innsmouth, for example), place both boards
above the Arkham board during setup, arranging them
so that their Other Worlds sections (or Deep Ones Rising
track) line up along a single edge. It does not matter which
board is closest to the Arkham board.

The rules are unchanged when using more than one
expansion city, except that the number of players should be
counted as being one less for each expansion board in play
beyond the first. So, if six players are playing a game using
both Dunwich and Innsmouth (for a total of two expansion
cities), they are counted as having one less player, for a
total of five players. This modified number of players is
used for such things as the monster limit and the maximum
number of gates that can be open at once, and it reduces
the level of difficulty for the players since they have so
much more ground to cover.

This handicap may not the modified number of
players below one, and it is recommended that players play
with more investigators if it would do so.

Finally, if specifically using both Dunwich and Innsmouth
together, increase the number of gates that must be open at
the same time to awaken the Ancient One by one.

No special rules are required to use the smaller expansions
(e.g., Curse of the Dark Pharaoh or The King in Yellow)
in conjunction with the expansion cities.
Innsmouth Horror

(from Innsmouth horror rules)

Yes. Using multiple expansion board results in a player-number handicap. All things that count the number of players (gate limit, monster limit, 2-monsters-per-gate, certain rumors) EXCEPT for removing doom tokens in final combat, are lowered by 1 or 2. Also when you have Dunwich and Innsmouth together, the gate limit goes up by 1 in addition. For the most part these changes are well needed.