So I have been looking at the V-Wing chassis and cannot help but notice, that "Odd Ball" in it might be actually busted. Depending on the points of course. So... The chasis is a 2/3/2/2. So a squishy dumpling with little pew pew but lots of dodgy dodge. Now the dial is not perfect, with those red 1 Banks, but that might actually help the Odd Duckling do well in it. So lets consider the following build:
- R4-P44: after you fully execute a red maneuver, if there is an enemy ship in your bullseye, gain one calculate token;
- Alpha-3B "Besh" Configuration: while you perform a primary attack, you can spend your lock on the defender to change 1 of your blank or focus results to a hit result; add a payload slot;
- Ion Limiter Override: after you fully execute a red maneuver, you may perform a Roll action, even while stressed. If you do, roll an attack die: on a hit result gain 1 strain, and on a crit result gain 1 ion token;
- Precision Ion Engine: before you execute a speed 1-3 K-Turn maneuver, you may spend 1 Charge to execute that maneuver as a S-Loop maneuver instead;
So technically... We push the 4 Red maneuvers to 6. We have the option to perform a Roll after each of them, although red, so its not ideal. If after all that we have an enemy in our bullseye, we gain a Calculate and a Lock on said enemy. And while we perform an attack with the pitiful 2 Dice primary, we can reroll both with a Lock, we can spend a Calculate to flip an eye and a Lock to flip a Blank or Eye. Worst case scenario, we roll 2 Blanks, spend Lock to reroll both.
This can be quite good tbh.