[Hyperspace/FO] 5sf Passive Sensors + Missiles 200pts
Zeta Squadron Survivor [TIE/sf Fighter](32)+Concussion Missiles (6)+Passive Sensors (2) =40×5
Well, this is a list I met threatened me most in October store event in Shanghai - fortunately, the player failed to catch the point of the list and therefore let me steal a victory.
However, once another veteran player used this, I was hurt.
Ships upgraded with ballistic weapons (torpedo/missile) and Passive Sensors are always friendly to the players and are easy to use, especially these TIE/sf - the player may let them use the Passive Sensors to perform a Lock action while engage, and may trigger to perform a linked white rotate action or not afterwards, just depending on the target's position.
That is ... emm
I really hope FFG may change the effect of the Passive Senosrs, limits the choice of action to Lock and Calculate while the Charge of the Passive Sensors is inactive.