Hey folks
I'm the overlord for our ROTL campaign.
We started the campaign with the altar of darkness expansion and basic game, along with ROTL. After a month we added in the other expansion mentioned in ROTL. (The well one)
I want to relate our experience before I ask my questions and for some advice.
We meet weekly. We used this game as an alternative to traditional pen and paper role play.
I allowed each player to draw 5 characters and pick one from that set as a group. Then pass it to whomever wanted to play it.
We spent the first few weeks working out the kinks in our understanding of the rules, and getting everything situated...(who knew that they got 100 gold EACH for the piles in the dungeons...heh...).
I feel my players are very capable. They share items where they make the most sense as a team. They discuss tactics before execution...and though time consuming at times it's been very fun. Both sides have had casualities. They do not blitz through dungeons, and at the same time they do not get lagged behind.
Our home brewed house rules...Overlord reads ONLY the flavor text of the dungeon level, but not the extra abilities of the boss or the "way" to defeat the level. The magic item deck DOES NOT reset and recycle when an item is destroyed or sold. Telekensis is banned for the players.
The overlord is revealed to them and is the beastlord.
Our heros are the wise old surge wizard, captain spends-a-surge, Skeletor, and "I'm a female rogue, I'll declare my action and change it whenever I want". (Nuker/healer, Tank/single target, Tank/trash clearer, Sniper/sprinter.)
After 3 months...we finally made it to silver level campaign.
We played about 6 hours a night, and would clear about 6-8 boards worth. I say boards because this includes outdoor encounters. I have become very proficent and quick at change overs, and we have not repeated any of the dungeon cards yet...we've set them off to the side for now. We still have about 20-25 to go before we loop.
That being said. The players are at 112 conquest, and the Overlord is at 102 (+15 from the start). I have razzed 0 cities. They have all the movement group items, and upgraded the main city to near max. They are trying to find ways to spend gold, and have 2 skills each, one with 3, one with 1 but 5 black dice in magic (nuker), and all have the stamina upgrade. They drink stam potions like football players drink gatorade on the sidelines.
My questions. Should it have taken that long to make it to silver campaign level?
We are starting to feel a rut of combat...no new magic items in the last month has started to burn my players out. We're actually on a 2 month break due to work schedules...so now is the perfect time for me to ask these questions.
What can I do as a the overlord to help keep the players having fun if the campaign arch is designed to be this long?
Are lieuteants even worth trying to fight the players with!? (OMG please tell me how if yes cause I am horrid with them...)
Please any suggestions or discussion on this topic will help. I enjoy the game, and so did they for the first 2 months. Since then it has slowly been dragging down and I cannot find another board game that fits our "complicated" co-operative play style.
Please help.
-The overlord hiding behind his castle in the cave