Starhawk counter?

By SuperTimo, in Star Wars: Armada

24 minutes ago, Ling27 said:

Ling's 200pt Anti-Starhawk Scenario comes into play!

I played out a few dozen games against the Armada AI and found this to be a good set up:

Arquitens Command Cruiser (59)
• Tactical Expert (6)
• Reinforced Blast Doors (5)
• Dual Turbolaser Turrets (5)
= 75 Points

Arquitens Command Cruiser (59)
• Wing Commander (6)
• Reinforced Blast Doors (5)
• Dual Turbolaser Turrets (5)
= 75 Points

Squadrons:
• Mandalorian Gauntlet Fighter (20)
• TIE Advanced Squadron (12)
• 2 x TIE Bomber Squadron (18)
= 50 Points

Total Points: 200

You start with Reinforced Blast Doors, because they are a force multiplier for survivability (granted you are not one shot), and try to maintain yourself at long range while circling the Starhawk. Meanwhile, you use the Mandalorian to fly in and land raid tokens on it to shut down its ability to do commands, while having the TIE advanced escort the Bombers to the front of the Starhawk, once they are in front, you just park them there and move them back to the front when overlapped by the beast. Even if you can't double arc with both the front and sides of the Arquitens, you are getting at least 6 shots off on it across 2 ships.

How it works in practice? Okay, you won't win every engagement but you are going to make them hurt. How well it does in reality vs a human player... I don't know yet. Covid.

Aren't you only allowed a single upgrade per ship in the initial RitR setup?

32 minutes ago, Cruzer said:

Aren't you only allowed a single upgrade per ship in the initial RitR setup?

Yes, thats why I recommend starting with RBDs. The others are bonuses that are nice/what you want to be aiming for.

7 minutes ago, Ling27 said:

Yes, thats why I recommend starting with RBDs. The others are bonuses that are nice/what you want to be aiming for.

Kay, but then don't you have 22pts to play with under that assumption if you only get the ships, the RBDs and the squads?

22 hours ago, Cruzer said:

RitR is not the game mode for S-Hawks, Onagers, or SSDs (until the final pivotal). That's just bad manners on the part of that player, tbh. Next campaign, I highly recommend banning them from initial fleet builds.

Other people above are saying that this applies to large ships in general, but quite honestly the other larges are pretty nicely balanced for it since they minimize activations for the person using them, minimize squadron complements, and (unlike the S-Hawk) aren't built to pretty much 1v3 any configuration of small ships.

Seriously, RitR was made with MC80s, MC75s, and ISDs being out there (also SSDs because you legally can't have one round 1 due to the 200 limit). The S-Hawk and the Onager are not in that boat and should not see more than a single battle in a campaign.

That I understand, but that **** is my mission now. Imma beat that starhawk if its the last thing I do