Sloane is not broken, underpriced, or OP and doesn't "punish" players for playing the game.

By Cloaker, in X-Wing

45 minutes ago, Matanui3 said:

In every pvp game, you need to be able to mess with your opponent’s stuff somehow. That said, just because the effect is fine, it doesn’t mean it isn’t overtuned. That’s just an entirely different discussion that I have no relevant experience to get into.

This.

I think the issue with Sloane is that she isn't a common enough type of character, who was essentially a "This is a reason to play the faction and a list that isn't a super mega efficient swarm double modding everything all the time, or mega aces who just refuse to interact" piece.

That is really important to any faction that isn't going to have Jedi, Boba, or droids. We kinda need more 'build around' options, and Sloane... kinda represents the way the game should go in a certain sense? She is highly interactive with multiple paths to defeat her, but she heavily changes the nature of the game she is in and you actually need to think about how you tackle her, and punishes you for going too 'all in' on one strategy.

Sloane might be 'too good' but she definitely shouldn't be 'Leia'd.' If a faction lacks anything that is 'too good' its going to be a bad faction and the game just becomes 'efficiency wing.' The entire point of asymmetric games with the ability for players to choose their powers and abilities is that you get to choose things that are way better than what other factions can take. Guile as a character wouldn't function if his Flash Kick and Sonic Boom weren't broken strong defensive tools that entirely dictate how you fight Guile, for example, because his entire kit is based around these tools and how he can't apply them aggressively, making him feel different than someone who is just generically very good like Ryu or whatever. Sloane is an interesting effect because she has so many counter-play options available that transform it from a generic 'passive mod aura' to something more dynamic, while still being clearly extremely powerful. You need options that give a character (or in this case a faction) 'too much' value in a certain field so your opponent is forced to try to counter it, and so your not just smashing your highpoints against each other mindlessly.

I want to play in an X-wing where Sloane swarms are good way more than I want to play in an X-wing where only Droids swarms are good. Obviously both have space to be good, but a lot of people on the forums catastrophize anything which forces you to think about anything besides arc coverage and dials. Yes, the core of the game should be about this and every list should care about this stuff, but the fun of a list builder game is how your list and your opponent's list introduce new space besides the core game, while the core game still matters. We shouldn't push to a place where the core interactions don't matter (To use another FFG listbuilder/deckbuilder game as an example, Netrunner's meta sucked when it was all Inversificator Kits, Cerebral Imaging, and Bad Publicity decks to basically turn the game into a complete nonsense fest that had nothing to do with the core game of 'runners build up rigs to break through ice efficiently, corps use ice to slow down the runner from getting into important servers' and ice legit just didn't matter), but the game also shouldn't just be the core interactions either.

Sloane does an excellent job of doing exactly that, pushing the game out of 'pure core' interactions while still being an effect that rewards you for being good at the core mechanics of the game. Ergo, she should be 'deliberately overtuned' to at least some extent so she can be part of what the imperial faction is 'about.'

Edited by dezzmont
53 minutes ago, Cloaker said:

Results, brother. Not just blog opinions and perspectives. (love his columns though)

If you're gonna use "Powerhouse", that means it's been winning. Placing. Beating meta lists down consistently and decisively, even in average player hands.

Without cuts and wins, then that's just like, your opinion, man. 😉

(all due respect, I love ya Dragoon)

Can I do a "don't you know who I am" here?

Sloane lists had a conversion rate of 33%, 12 out of 36 squads for Spacejams+ Galaxies (without Coruscant because I don't have that yet).

If just looking at Galaxies, you know what had a better cut conversion rate? Petranaki aces. That. Is. It.
Two more, Nym and Grievous, are also at 33%.

The version with a decimator as carrier is at 43%.

Get me the data for the few big events between January and March, and I will tell you how it was there. Until then, Sloane is literally the second best thing in this game at the moment and has been for at least 7 months. Indicated by the blog posts, that is actually 10 months.

2 hours ago, Tobbert said:

If you suppose she is too cheap, consider the following:

Naked Decimator Generic + Sloane + 5 TIE Fighter has 14 points left for upgrades,
Naked Lambda Generic + Sloan + 6 TIE Fighters has 16 points left for upgrades
Naked Reaper Generic + Sloan + 6 TIE Fighters has 20 points left for upgrades.

Does that mean Sloane should be 30 points?

Invalidating Sloane lists isn't really the point of raising her price.

They aren't massively oppressive, they don't remove a huge amount of agency from the game and they do require some smart flying. The fact that the whole list revolves around her gives it an Achilles heel that must be planned around.

The Aggressor version is likely the easiest, since it just has enormous coverage, but they are still just 5x 2 dice guns that need actions to really inflict constant pain. At I2, that makes them a little vulnerable to other swarms.

The point of raising Sloanes cost is just to accurately represent her value, not to take her out of the game.

Actually pretty impressed with the RAC, 3x Alpha version that did well this wknd. Fair play to that.

6 minutes ago, Cuz05 said:

The point of raising Sloanes cost is just to accurately represent her value, not to take her out of the game.

The problem with this logic is that value is a buzzword to some extent when it comes to pricing.

If any option 'matches' its value in price, it is value neutral. It means you may as well not take it. Which, because true balance is impossible, in reality means that you don't take it and instead take something that is value positive.

The reality of what list building pricing is intended to do is actually determine what is supposed to be good, and create a dynamic meta where different options compete to control the game. So the question is less 'what is Sloane's real value so we can put her at that price' and more 'how much do we like Sloane swarms and want to see them as a meta feature?'

This is why, for example, Vader is allowed to be a bit... obviously underpriced, while say... the B-wings are not, despite Vader having a higher win rate than Rebel Beef. It was a choice to make the game not 'about' chewing through some odd 30+ health, rather than reflecting that Beef was better than the Imp aces list at the time and thus needed to cost more to reflect its 'true value,' because that just wasn't true. Which was the correct choice, even though it left my beloved rebels without a real list to anchor itself.

I think the correct choice with Sloane is similar: allow her to be obviously quite good to encourage Empire to have a unique swarm identity that can compete with 'generic value' swarms like droids or FO, which helps make the game better overall. Maybe she needs to be a few points up, but she shouldn't get the Leia treatment that makes her 'accurately priced' but which actually just guts her as a choice because 'fairly priced' build around characters aren't actually build around characters at all.

Edited by dezzmont
1 hour ago, Cloaker said:

We don't want to confuse learning how to prioritize targets more effectively with something being all of a sudden broken or too cheap for what it does. Any argument made against Sloane Swarm can be made for plenty of other facets of squad design.

But again, the answer isn't in always seeking continual point adjusts when something emerges, it's in understanding what aspect of the game is most essential sometimes to negate perceived advantage.

Maybe.

I guess what I'm saying is that, if Sloane was 12 points, she'd still be pretty good, and she'd still drive an archetype

I think it's undeniable that Sloane is one of the best value in Crew in the entire game, possibly the best period. Does it *need* a nerf? Eh, maybe not. Would it be killed by a small one? Probably not. Would it be better of Sloane lists had one fewer small toy? Maybe.

Just she's really strong.

1 minute ago, theBitterFig said:

Maybe.

I guess what I'm saying is that, if Sloane was 12 points, she'd still be pretty good, and she'd still drive an archetype

I think it's undeniable that Sloane is one of the best value in Crew in the entire game, possibly the best period. Does it *need* a nerf? Eh, maybe not. Would it be killed by a small one? Probably not. Would it be better of Sloane lists had one fewer small toy? Maybe.

Just she's really strong.

Hey, this is the internet, your not allowed to have such rational nuanced points! How are we supposed to have a forum brawl over this with you acting so reasonable?

Sloane has been basically the same price for a really long time, and it's not like you saw Sloane doing well that entire time. Then the ships that can surround her got cheaper and now she does better. But you also still don't see those ships doing well in any other kinds of lists.

Also, people are allowed to dislike stress control.

38 minutes ago, theBitterFig said:

Maybe.

I guess what I'm saying is that, if Sloane was 12 points, she'd still be pretty good, and she'd still drive an archetype

I think it's undeniable that Sloane is one of the best value in Crew in the entire game, possibly the best period. Does it *need* a nerf? Eh, maybe not. Would it be killed by a small one? Probably not. Would it be better of Sloane lists had one fewer small toy? Maybe.

Just she's really strong.

I was going to bring up that she's worth 10-11 pts, but all changing her those few points (1-2 in my thinking, 3 in yours) would really do is present list builders with a bit of "sticker shock" turning some away from equipping her while not actually changing anything list wise.

There is also a sad irony in people saying Imp control lists are "fine" while also railing against S&V doing anything close to what Sloane enables as some in this thread have done if my memory is serving me correctly...

Edited by Hiemfire
36 minutes ago, theBitterFig said:

Maybe.

I guess what I'm saying is that, if Sloane was 12 points, she'd still be pretty good, and she'd still drive an archetype

I think it's undeniable that Sloane is one of the best value in Crew in the entire game, possibly the best period. Does it *need* a nerf? Eh, maybe not. Would it be killed by a small one? Probably not. Would it be better of Sloane lists had one fewer small toy? Maybe.

Just she's really strong.

I wholeheartedly agree. It seems this is a trend in 2.0--leave factions with certain "identity lists" that are not apples to apples. Frankly, Empire SHOULD feel stressful to deal with in such a build, that's who they were in the films at least :)

I think the Sloane +4 with Soontir 10 point bid actually is scarier to be honest!

54 minutes ago, dezzmont said:

I think the correct choice with Sloane is similar: allow her to be obviously quite good to encourage Empire to have a unique swarm identity that can compete with 'generic value' swarms like droids or FO, which helps make the game better overall. Maybe she needs to be a few points up, but she shouldn't get the Leia treatment that makes her 'accurately priced' but which actually just guts her as a choice because 'fairly priced' build around characters aren't actually build around characters at all.

^this for days

hi Dezz

3 minutes ago, Hiemfire said:

I was going to bring up that she's worth 10-11 pts, but all changing her those few points (1-2 in my thinking, 3 in yours) would really do is present list builders with a bit of "sticker shock" turning some away from equipping her while not actually changing anything list wise.

There is also a sad irony in people saying Imp control lists are "fine" while also railing against S&V doing anything close to what Sloane enables as some in this thread have done if my memory is serving me correctly...

you know that ain't me brother I'm all about that scum about that scum, no jedi 🤣

Just now, Cloaker said:

you know that ain't me brother I'm all about that scum about that scum, no jedi 🤣

Ja.

7 minutes ago, Cloaker said:

Frankly, Empire SHOULD feel stressful to deal with in such a build, that's who they were in the films at least

It is thematic on multiple levels. While anti-stress rebels were nerfed into the dirt, if they ever came back (the real issue with beef was the named B-wings in the end) it creates a good dichotomy between Empire and Rebels that makes them feel linked: Rebels help each other endure the cruelty of the empire. K-2SO is an ex-imperial droid, he still does stressy things but he helps is friends like a rebel, ect. Empire as stress engines while rebels are de-stress/blue engines.

A neat aspect of Sloane's design compared to some other stress givers is that Sloane is purely reactive, which is a good element for a control option to have: She limits options but can't actually force anything to happen, you can avoid killing ships at a bad time and can focus Sloane, or can kill ships with ships that will de-stress next turn anyway, ect. But unlike other 'play around' mechanics in many games where your just getting the 'worst outcome' as the controller of the effect, you can try to do things to force the issue and get some control over what Sloane does to your opponent. She isn't like being chain-tractored or ion'd when you just... stop playing the game, you choices vs a Sloane list aren't whittled away, they are just made way more difficult.

Also, she is a very healthy grief option because she has the 'Vader' effect, where there is a clear 'payoff' for handling Sloane, which is excellent. Sloane being crew rather than an upgrade you put on every ship in your list or whatever is a great use of what an expensive 'wide crew' ultimately is, which is a 'weakpoint' in your list that should warp the game to some extent. The way her ability works enables her to be a grief list that makes you call your opponent a jerk for bringing it with a smile on your face, a list you love to hate flying against, rather than one that is legitimately upsetting and drives people out of the game.

She may be over-tuned a bit, but she is probably what a control piece 'should' be in X-wing, which is why I think people are defensive of her. She represents a path I think FFG 'should' walk down.

Edited by dezzmont
57 minutes ago, dezzmont said:

The problem with this logic is that value is a buzzword to some extent when it comes to pricing.

-snip-

Why you next level me bro?

Sloane too EZ, make moar points go on her FFG.

Seriously though, whatever you said, I probably agree.

Putting her up 1-4pt wouldn't really change anything, but it would at least reflect that she has a similar level of effectiveness to cards that actually cost that much.

Stress control is a thing I do, but I pay like 90pt for that jazz....

2 minutes ago, dezzmont said:

or can kill ships with ships that will de-stress next turn anyway,

🤨

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So Nien?

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Maybe Cassian lists?

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4-L0M is dead before he gets close, just to nip that in the butt.

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1 hour ago, Cuz05 said:

Invalidating Sloane lists isn't really the point of raising her price.

Just wanted to say that the first point w´here a point increase is doing anything to Sloanes very concept is at 30 points. Less than that and it's not the concept that gets nerfed but the fillers.

39 minutes ago, Tobbert said:

Just wanted to say that the first point w´here a point increase is doing anything to Sloanes very concept is at 30 points. Less than that and it's not the concept that gets nerfed but the fillers.

Eh, not really. The filler IS the concept.

People want objectives. Here’s an objective: kill the command ship first. If you fail, you get stressed and the enemies get better shots on you.

Hello there. 😁

Why are people forgetting about Ten Numb? While you defend or perform an attack, you may spend one stress token to change all of your eyeball results to evade or hit results. He loves stress and can be a tank!

10 hours ago, theBitterFig said:

Similar ships to the ones Empire brings often don't succeed, because they don't have anything nearly as strong as Sloane to enable their swarms.

There used to be Drea, but she got mega-nerfed.

5 minutes ago, Matanui3 said:

There used to be Drea, but she got mega-nerfed.

Drea is also hard locked to having the target being range 3 or closer to her and in either her turret or primary firing arc. Sloane's bubble is range 6+, when you include the base size of her gossling, and 360 deg. Drea isn't even close...

10 hours ago, GreenDragoon said:

Can I do a "don't you know who I am" here?

Sloane lists had a conversion rate of 33%, 12 out of 36 squads for Spacejams+ Galaxies (without Coruscant because I don't have that yet).

If just looking at Galaxies, you know what had a better cut conversion rate? Petranaki aces. That. Is. It.
Two more, Nym and Grievous, are also at 33%.

The version with a decimator as carrier is at 43%.

Get me the data for the few big events between January and March, and I will tell you how it was there. Until then, Sloane is literally the second best thing in this game at the moment and has been for at least 7 months. Indicated by the blog posts, that is actually 10 months.

Well alrighty then :)

Still, then there's counters for what is the second best thing --if people are willing to try them. Like they were saying above, Rebel Ace B-Wings, Nien Nunb, Cassian.... other pilots can dispatch of Sloane lists like; Anakin Y-Wing, Matchstick, Ahsoka pilot/gunner, ARC-170 reroll offering abilities and pilots, options to mod or gain action economy such as Force Users, ATP, Primed Thrusters, Electronic Baffle, Networked Calcs, Contraband Cybernetics, acquire lock ability pilots, gain tokens, Tanky reroll providers like Sinker and Drea, Indirect damage dealers like Bombing lists, Deadman's Switch spam can hurt Sloane's tender generics. Concussion bombs, really, can wreck this list's face. Even at range 3, there's still a range band. A TIE Reaper can be hunted down and melted in two turns, but it has to be made the priority.

Dooku alone can melt a Sloane escort generic a round and doesn't give AF about red tokens. Has anyone even considered trying him with 3 Concussion bomb hurling/strut landing Bombardment Drones? Probably not EVER because people don't think a cloaked payload carrier is any good. Sure, he might be bad... but what if isn't? What if he just utterly schools that list?

I mean, this isn't unsolvable. There are TONS of options. People have to start trying different things. Also, most of this year people haven't had to fork out massive $ for 5 Aggressors. Real world in person gaming, this never even becomes a thing really.

I just think we have to acknowledge rock / paper / scissors / lizard / Spock will always be a thing, you know? And if people aren't willing to try Spock and lizard because they don't want to let go of the rock and paper options that they are most familiar with, should scissors be considered OP?

just my two credits

Edited by Cloaker
22 minutes ago, Cloaker said:

Well alrighty then :)

I take it then that we can agree Sloane has been a powerhouse for a while.

The rest is a different discussion that I will stay out of. I just want to point out that you make a lot of the same points that we always hear in the initial denial phase, including the now popular "only happens online" when we had an offline event (italian nationals) with spamtex proving that's not true.
And list building against a specific squad is a great indicator that this squad is too good. You might say overpowered or underpriced.

Edited by GreenDragoon
10 hours ago, Cloaker said:

Eh, not really. The filler IS the concept.

If that's your assessment of the situation and if you thnk Sloane swarms are too strong, then the conclusion should be that generic empire ships are too cheap, right?

So TIE/lns should cost 2-3 points more, depending on how much Sloane is bumped up?

2 hours ago, Tobbert said:

If that's your assessment of the situation and if you thnk Sloane swarms are too strong, then the conclusion should be that generic empire ships are too cheap, right?

So TIE/lns should cost 2-3 points more, depending on how much Sloane is bumped up?

I’m not weighing in on whether Sloane’s sufficiently balanced or not, but you can DEFINITELY count me among the votes for NOT increasing Academy TIEs to 24-25 points. That’s bananas, when you consider the relative price points on TIE/fo’s, RZ-1 A-Wings, Z-95’s, and many similar ships... never mind ALL of the other ships in the Imperial faction. Besides, adding a couple points to TIE/ln’s *doesn’t even change the number of ships you can fit in the list*, and thus fails to appreciably address the issue.

The generic TIE, in many ways, sort of feels like a very important baseline for costing the rest of the ships in the game, and I really don’t think that’s the first variable you want to play with. If (if!) Sloane is a problem, re-cost Sloane. If (if!) she’s a big enough problem, price her into oblivion. But don’t screw up the baseline costing of an entire faction to correct for one Crew upgrade. I’d rather see FFG cost her at 50 points for a cycle or two while they decide what to do with her, than have them start increasing the cost of Imperial generics because she’s too affordable.