18 hours ago, MasterShake2 said:
How about the import feature actually working for 3. IIRC, at least at launch, if you tried to import a ME2 to ME3 character that you had previously imported from ME1, it would just give you a default face. Can't recall if they ever fixed this.
They fixed that after like a week. It looked bad at the time, but people very quickly forgot about it.
Only problem is that they used different assets and facial structuring for 3, so most people's characters came out looking a bit different. I remember there was even a mod tool on PC that tried to fix some of the worst of it. I did a whole thing of copying my Xbox saves to a USB, converting them to PC format, running them through this tool and then converting back. Huge amount of effort, and while it improved one character, the other ended up with this weird single, untextured vertex sticking out from her chin that meant in some animations there was a weird black dot just floating there.
So yeah, if they could fix things so that your ME3 character actually looks like your ME1/2 character, that'd be great.
They clearly won't, though, as this is obviously just going to be an elaborate HD texture pack and some lighting improvements.
On 11/10/2020 at 10:51 PM, MasterShake2 said:The ME:3 Earth DLC was awesome. I loved the N7 Shadow class. Being able to teleport behind a Phantom and instant kill her was so gratifying.
Ehhhhh. I really didn't like how they were mostly just asset reuse from the Cerberus units.
I loved the ME3 multiplayer, but it definitely suffered from the issue where the newer classes just dwarfed the originals and made the experience seriously sucky for a newbie. I remember when I switched to PC after a sale, and had to build up my multiplayer stash from the ground up despite having played to a pretty high level on Xbox. Being stuck with the default classes after experience wonky ***** classes like the krogan hammer guy and the ex-cerberus biotics was a miserable experience. I used to have so much fun with my C-Sec inspired basic human Engineer running around with nothing but a Phalanx pistol, a tech drone and nigh on instant recharge Overcharge. But if you wanted to play Platinum difficulty with the big boys, it just stopped being viable.
The classic Pay To Win problem.
Sadly, something else I don't see being corrected for this version. The multiplayer was definitely popular enough that EA will bank on nostalgia to keep nickle and diming players for upgrade crates even though most of the playerbase will be double or even (as in my case) triple dipping just to buy the remasters in the first place.