Republic article available

By Formynder4, in Star Wars: Armada

2 minutes ago, ISD Avenger said:

It’s technically Republic only I think (this is me hoping for Imperial Acclamators one day 😁 )

I think canonically Acclamators have only appeared as a Rebel ship (the Lodestar , Hera's post-Endor flagship), not an Imperial one.

Wonder if scout keyword will make squad fight happen turn 1. Player 1 does scout the P2 uses scout to counter p1 scout. (Gar v gar)

zak + swivel work well together. Zak helps negate the lost die for 2 turns if needed, but that’s taking zak as back up/I screwed up.

swivel on the charger c70 3 red out the side is pretty good, but no rerolls

Now I am waiting on where bombard and transport show up besides the trait box!

Soooo....

Acclamators confirmed as only having one redirect. I guess we still have to see what the consular will have, but really thinking obi is overcosted at this stage. 28 points for 1 damage a turn seems steep. Especially with the amount of help bail will be to the acclamator. I guess we will see, but i think obi is really 23points when you look at all the cheap awesome imperials.

15 minutes ago, Ophion said:

Soooo....

Acclamators confirmed as only having one redirect. I guess we still have to see what the consular will have, but really thinking obi is overcosted at this stage. 28 points for 1 damage a turn seems steep. Especially with the amount of help bail will be to the acclamator. I guess we will see, but i think obi is really 23points when you look at all the cheap awesome imperials.

I mean.... We have yet to see any of the other ships that are possibly coming out. Like the Venator or Pelta.

I just realized there was zilch about the Counselor Class vettes'

1 hour ago, TallGiraffe said:

I mean.... We have yet to see any of the other ships that are possibly coming out. Like the Venator or Pelta.

So we cant have a conversation about anything until... when? Clone wars wave 10?

2 hours ago, Ophion said:

Soooo....

Acclamators confirmed as only having one redirect. I guess we still have to see what the consular will have, but really thinking obi is overcosted at this stage. 28 points for 1 damage a turn seems steep. Especially with the amount of help bail will be to the acclamator. I guess we will see, but i think obi is really 23points when you look at all the cheap awesome imperials.

1 dmg every single time a redirect is used on any ship

2 hours ago, Ophion said:

Soooo....

Acclamators confirmed as only having one redirect. I guess we still have to see what the consular will have, but really thinking obi is overcosted at this stage. 28 points for 1 damage a turn seems steep. Especially with the amount of help bail will be to the acclamator. I guess we will see, but i think obi is really 23points when you look at all the cheap awesome imperials.

Based on what's been revealed so far, Separatist ships have mostly red dice in their attack pools, the largest of which are 3 red dice; the odds of rolling a single red accuracy aren't good, and a single accuracy is more likely to be used to target Brace, Scatter, or Evade than Redirect. Even if you include the few Blue dice that Separatist ships have, the odds of rolling 2 accuracies are low.

Therefore, I think Obi-Wan's ability will get plenty of use.

Also, FFG presumably only gave the Acclamator and Consular a single Redirect because Obi-Wan would be OP'd if they had two. FFG apparently wants to limit Obi-Wan's ability to one-use per ship per round (unless the Republic has some way of readying exhausted defense tokens mid-round).

2 hours ago, TallGiraffe said:

I mean.... We have yet to see any of the other ships that are possibly coming out. Like the Venator or Pelta.

Exactly.

It's too early to write-off Obi-Wan as over-priced. FFG has been play-testing Clone Wars Armada for a long time, so they know better than we do how often Obi-Wan's ability comes into play, and they've priced him accordingly. The fact that a main character like Obi-Wan is only 28 points, instead of 30+, is a good indicator that his ability is neither over-powered nor rarely usable.

We know nothing about the Venator or Pelta yet, except that they're being released in the 2nd wave of Clone Wars. The Venator is basically a proto-Star Destroyer, and both the Victory and Imperial SD have 2 Redirects; therefore, it's possible the Venator will also have two Redirects.

Edited by Captain Corvid

When considering Obi-Wan's cost: FFG typically prices defensive/healing/damage mitigating effects higher than more offensive ones. This is true both in Armada and X-wing.

22 minutes ago, Green Knight said:

When considering Obi-Wan's cost: FFG typically prices defensive/healing/damage mitigating effects higher than more offensive ones. This is true both in Armada and X-wing.

For good reasons: at the end of the day there should be lots of space debris. Wouldn't be a fun game, if not some ships had been blown to smithereens - and a lot of games would end in a 6-4.

Just now, Darth Veggie said:

For good reasons: at the end of the day there should be lots of space debris. Wouldn't be a fun game, if not some ships had been blown to smithereens - and a lot of games would end in a 6-4.

Indeed. FFG want ships to engage and lots of pew pew and kabooms!

You can also see they are cautions about points fortressing (SSD crippled rule). Although the Starhawk is maybe a slipup in that regard. It has so little capacity to force engagement (there is even a superweapon to help mitigate this), and is such a tank - with that single commander. But that's a whole other discussion :)

The point is: Obi-Wan might seem costly for what he does, but his effect is on top of everything else. A ship that save 3 damage over the course of a game...how does that compare to Motti?

Hi! Sorry for the interference, I've been thinking about starting Armada, I've been playing X-Wing for a long time. I really like this Republic Starter Set and think that maybe it's time to start the game. I'd like to ask you, from your experience, how many points this starter set will be? Will I need extra ships for a standard game? Thanks in advance!

2 minutes ago, Metallian said:

Hi! Sorry for the interference, I've been thinking about starting Armada, I've been playing X-Wing for a long time. I really like this Republic Starter Set and think that maybe it's time to start the game. I'd like to ask you, from your experience, how many points this starter set will be? Will I need extra ships for a standard game? Thanks in advance!

I think a Starter will give you roughly about 220-300 depending how upgrade heavy you go between the three ships and bringing Axe plus 3 Torrents.

I would maybe recommend getting two fleet starters and a Republic squadron pack or two. Could go Squadron heavy with one fleet starter and 1 or 2 Squadron Packs but I feel that will be tough to use.

We do have rumors of the Venator and Pelta coming early next year so more releases are on the horizon. Could buy a fleet starter and Squadron Pack now and play small games until those come out.

I am personally gonna buy 2 or maybe 3 fleet starters and maybe 2 Squadron Packs.

24 minutes ago, Metallian said:

Hi! Sorry for the interference, I've been thinking about starting Armada, I've been playing X-Wing for a long time. I really like this Republic Starter Set and think that maybe it's time to start the game. I'd like to ask you, from your experience, how many points this starter set will be? Will I need extra ships for a standard game? Thanks in advance!

It should be around 200-250 points. I'd recommend buying the Starter, with the Squadron pack and something from the next wave of release. That way you'll have more variety. Tere's nothing wrong with buying 2 starter pack, for doubling the ships. However, you'll end up with some redundant cards. They usually realease those ship as stand alone products later.

1 hour ago, Rimsen said:

They usually realease those ship as stand alone products later.

I can understand, why stand alone ships are not yet announced. But I wonder, when we finally will see them. I won't buy two starters. Still i like to fly fleets with, say, 4 CR90s. So i hope the single ships will come along down the road. And hopefully they are not too many stops away...

2 hours ago, Rimsen said:

It should be around 200-250 points. I'd recommend buying the Starter, with the Squadron pack and something from the next wave of release. That way you'll have more variety. Tere's nothing wrong with buying 2 starter pack, for doubling the ships. However, you'll end up with some redundant cards. They usually realease those ship as stand alone products later.

Yeah i count it as about 240 without upgrades if you take the 45 point consular and the acc2, all 4 v19s and a general. So a squad pack and an extra starter gets you plenty of build options especially if the consulars are nice and flexible and the acclamator is a bit less useless than the victory class!

Looking forward, 4 x consular pluas a venator is probably buildable if the venator is roughly the same weight as an Imperial.

Made this non-too-serious list to celebrate ACCLAMATORS, and the brave CLONES who man them!

Acclamators!
Author: Green Knight

Faction: Galactic Republic
Commander: Bail Organa (com)
Points: 400/400

Assault Objective: Ion Storm
Defense Objective: Fleet In Being
Navigation Objective: Volatile Deposits

[ flagship ] Acclamator II-class Assault Ship (71 points)
- Bail Organa (com) ( 28 points)
- Clone Captain Zak ( 5 points)
- Ordnance Experts ( 4 points)
- Electronic Countermeasures ( 7 points)
- Swivel-Mount Batteries ( 8 points)
- Assault Concussion Missiles ( 7 points)
= 130 total ship cost

Acclamator I-class Assault Ship (66 points)
- Implacable ( 4 points)
- Clone Navigation Officer ( 4 points)
- Ordnance Experts ( 4 points)
- Hyperspace Rings ( 3 points)
- Reserve Hangar Deck ( 3 points)
- Swivel-Mount Batteries ( 8 points)
- Ordnance Pods ( 3 points)
= 95 total ship cost

Acclamator I-class Assault Ship (66 points)
- Nevoota Bee ( 5 points)
- Flight Commander ( 3 points)
- Flight Controllers ( 6 points)
- Boosted Comms ( 4 points)
- Hyperspace Rings ( 3 points)
- Swivel-Mount Batteries ( 8 points)
- External Racks ( 3 points)
= 98 total ship cost

1 Axe ( 17 points)
5 V-19 Torrent Squadrons ( 60 points)
= 77 total squadron cost

Card view link

Fleet created with Armada Warlords

The only thing we dont know about the consular armored variant is the upgrade bar and traits.

4 hours ago, Metallian said:

Hi! Sorry for the interference, I've been thinking about starting Armada, I've been playing X-Wing for a long time. I really like this Republic Starter Set and think that maybe it's time to start the game. I'd like to ask you, from your experience, how many points this starter set will be? Will I need extra ships for a standard game? Thanks in advance!

Chances are one starter will be inadequate for 400 point fleets. It should easily provide a 200 point "Task Force" fleet. There are additional expansions alleged to be on the way for January. So depending on your patience at the jump getting a Starter and Squadrons pack and waiting till the next two Republic expansions are released in January is a reasonable way to go. You will probably also want to consider the Upgrade cards expansion which will provide the various cards a Republic fleet can use from the already released expansions.

There is no word on whether or not the ships in this expansion will be available as single vessel expansions. A second starter while a lot will likely allow you to field 400 point fleets and as far as acquiring models is good value on a per model basis as the new ships will likely see a price increase. A second maneuver tool is quite useful to have (assemble one to all four lengths and a second to two lengths for use in tight spaces) and a single set of dice isn't quite enough/isn't convenient. There is also some question as to whether new ship expansions will be including speed and command dials so a second starter may also give value in that regard.

Medium base ships are $40 singly and small base ships are $20 singly. Dice are $10 and Maneuver tools are $8. Given that the new faction squadron packs are a price increase on the Imperial and Rebel a price increase on ship expansions is also likely going forward so two starters are likely good value in the long run if you enjoy the game and stick with it.

1x Starter; 2x Squadrons; 1x Card Upgrade Pack would be my recommendation to get going (after playing the game with someone and deciding it is enjoyable) with one each of the two additional expansions alleged for January and a second starter as likely additions down the road.

18 hours ago, Bravo Null said:

He'll actually be useful... maybe.

So you are saying that an Imperial Admiral has a chance to "be useful" against a fleet from 20 years ago, that was most likely required reading while he was at the academy?

No wonder a few hundred cannibalistic teddy bears were able to turn the tide at Endor!

As for flying off the board, those Chargers look fast enough to act as emergency breaks for the Acclimator. " Republic fleets are characterized by a sense of cooperation and synergy between ships and their crews." ;)

Edited by cynanbloodbane

I think the developers said in an interview that single expansions of the ships from the starters were not planned as of yet, but are a possibility for the future. Considering that they would be new products (SKUs, packing) and the time it takes distributors for ordering, to producing and shipping is about 9 - 15 months, I would expect single expansions not earlier than a year from now.

The first squadron packs for X-Wing came out march last year and there are still no signs for single expansion releases of the ships that you only got in that package. So I wouldn't get my hopes up.

2 minutes ago, Decarior said:

I think the developers said in an interview that single expansions of the ships from the starters were not planned as of yet, but are a possibility for the future. Considering that they would be new products (SKUs, packing) and the time it takes distributors for ordering, to producing and shipping is about 9 - 15 months, I would expect single expansions not earlier than a year from now.

The first squadron packs for X-Wing came out march last year and there are still no signs for single expansion releases of the ships that you only got in that package. So I wouldn't get my hopes up.

I just decided to go with two of the squadrons and starters and one of the upgrade cards. Not much sense in pretending I'm not going to do that in the long run anyway and with the uncertainty about individual releases. Benefits of not needing to answer to a budget committee.

28 minutes ago, Decarior said:

I think the developers said in an interview that single expansions of the ships from the starters were not planned as of yet, but are a possibility for the future.

While you might be right about how long it could take, all they said in the interview was that they could only discuss products that had already been publicly announced. No more, no less.

1 hour ago, cynanbloodbane said:

So you are saying that an Imperial Admiral has a chance to "be useful" against a fleet from 20 years ago, that was most likely required reading while he was at the academy?

No wonder a few hundred cannibalistic teddy bears were able to turn the tide at Endor!

As for flying off the board, those Chargers look fast enough to act as emergency breaks for the Acclimator. " Republic fleets are characterized by a sense of cooperation and synergy between ships and their crews." ;)

If you're suggesting that they should use self-ramming in order to save themselves leaving the board, I think the Konstantine Fan Club [total members: 1] would count that as a win.

Edit: It just occurred to me that Konstantine could cut the C70 speed to stop them throwing themselves in front of the Acclamators. That's an option but it's hard to decide whether it's funnier to do that or to force your opponent to smash his own ships in to.each other to stop them leaving the board.

Edited by flatpackhamster
6 hours ago, Green Knight said:

The point is: Obi-Wan might seem costly for what he does, but his effect is on top of everything else. A ship that save 3 damage over the course of a game...how does that compare to Motti?

9 hours ago, Ophion said:

Soooo....

Acclamators confirmed as only having one redirect. I guess we still have to see what the consular will have, but really thinking obi is overcosted at this stage. 28 points for 1 damage a turn seems steep. Especially with the amount of help bail will be to the acclamator. I guess we will see, but i think obi is really 23points when you look at all the cheap awesome imperials.

It’s not just 3. If a ship gets to brace and redirect with Kenobi, his ability functionally removes 2 damage.

So in 3 rounds of combat, the upper limit is actually 8 damage prevented per ship. 3 uses of readied brace and redirect, 1 use discarding both over 3 rounds of combat.

That’s why he’s 28. You aren’t likely to hit that 8 damage prevented per ship, but you can. Go to 4 rounds of combat and you see a max of 10 per ship.

This doesn’t include stacking Kenobi with EST. With that, you can have a ship reduce an attack by 4 damage once per turn.