Republic article available

By Formynder4, in Star Wars: Armada

55 minutes ago, Formynder4 said:

yup

Obi Wan doesnt say "instead of resolving that token's effect", but I implicitely read it like that as it was a rather big mantra that a def token does not produce two different effects (so far). Are we certain Obi Wan doesnt "just" give every ship a free EST?

4 minutes ago, RapidReload said:

Obi Wan doesnt say "instead of resolving that token's effect", but I implicitely read it like that as it was a rather big mantra that a def token does not produce two different effects (so far). Are we certain Obi Wan doesnt "just" give every ship a free EST?

The defense token doesn't produce that effect, the Admiral does. The cost is just that a redirect token is spent, not that the redirect effect is resolved. That's why he stacks with EST.

7 minutes ago, flatpackhamster said:

(Also considering the hilarious possibility of using a Konstantine fleet on them to make them go speed 3)

He'll actually be useful... maybe.

6 minutes ago, flatpackhamster said:

It's going to steer like a barge. No Madine or Jerjerrod to stop them leaving the board.

(Also considering the hilarious possibility of using a Konstantine fleet on them to make them go speed 3)

Bail handing out free nav dials should help with this a bit, and I'm sure there'll be dedicated CW mobility commanders at some point.

It seems to me that just getting damage to stick to these guys will be tough.

You'll roll six dice and do 7 damage, then Kenobi cancels one, expert shield tech another, Implacable two more. It'll just wipe out dice pools.

Then shoot it again? Ben requires a green redirect, of which they have... one.

swm35_upgrade-nevoota-bee.png

The Nevoota Bee ship title for the Acclamator is a great title. It gives Swarm to activated generic ARC-170s, Y-Wings, and Delta-7s -- in addition to the Delta-7's built-in Adept 1 reroll -- and it grants a reroll to V-19 Torrents when attacking ships.

This might be the best squadron-enhancing upgrade card in Armada -- arguably better than Flight Controllers since it boosts anti-ship attacks too. It's a good thing that it is Acclamator-only because this ship title could be very OP'd if the Separatists or Empire could use it.

4 minutes ago, Formynder4 said:

Ben requires a green redirect, of which they have... one.

Suppressor? Palps? Overload Pulse? MS-1's? NK-7's? Just shooting a lot? These things'll go down.

Edited by Bravo Null
17 minutes ago, Captain Corvid said:

swm35_upgrade-nevoota-bee.png

The Nevoota Bee ship title for the Acclamator is a great title. It gives Swarm to activated generic ARC-170s, Y-Wings, and Delta-7s -- in addition to the Delta-7's built-in Adept 1 reroll -- and it grants a reroll to V-19 Torrents when attacking ships.

This might be the best squadron-enhancing upgrade card in Armada -- arguably better than Flight Controllers since it boosts anti-ship attacks too. It's a good thing that it is Acclamator-only because this ship title could be very OP'd if the Separatists or Empire could use it.

Actually I think the text in the article is wrong here, I would argue that any non-unique squad activated by the Bee also gets the reroll vs ships as they get Swarm from being activated by it.

Edited by RapidReload
correcting mistakes
4 minutes ago, Captain Corvid said:

The Nevoota Bee ship title for the Acclamator is a great title. It gives Swarm to activated generic ARC-170s, Y-Wings, and Delta-7s -- in addition to the Delta-7's built-in Adept 1 reroll -- and it grants a reroll to V-19 Torrents when attacking ships.

This might be the best squadron-enhancing upgrade card in Armada -- arguably better than Flight Controllers since it boosts anti-ship attacks too. It's a good thing that it is Acclamator-only because this ship title could be very OP'd if the Separatists or Empire could use it.

My initial thoughts: Use Hyperspace Rings to stick a trio of Delta-7s out front. Activate them turn 2 with Boosted Comms and Flight Controllers (maybe a discarded AFFM once the Republic gets a fleet command ship) to immediately lay into enemy squadrons with 4 blue+1 black and double rerolls, dodge and counter will keep them alive longer and further chew through their fighter screen. Once your Y-Wings catch up, they'll hopefully have cleared a path for them to start bombing enemy capital ships with rerolls. Man I wish the Rebels had something like this, sadly all they really have is Independence. Which sucks.

8 minutes ago, RapidReload said:

Actually I think the text in the article is wrong here, I would argue that any ship activated by the Bee gets the reroll vs ships as they get Swarm from being activated by it.

Yes, that would make sense. ARC-170s, Delta-7s, and Y-Wings activated by Nevoota Bee would gain Swarm, and because they have Swarm and were activated by Nevoota Bee, they would also gain a reroll when attacking ships. So that's even better!

The article's reference to Axe gaining an anti-ship reroll made me think that squadrons had to have Swarm to start, but I think that you're right it works for all non-unique squadrons. And Axe still gets the anti-ship reroll because the non-unique specification is only for the first part of the card.

Both ARC-170s and Y-Wings have the Bomber keyword, so Nevoota Bee is essentially Bomber Command Centre for 3 points less! That's incredible! An Acclamator-I with Nevoota Bee seems like an auto-include for any Republic squadron-heavy build.

And the Acclamator-I isn't significantly more expensive than Empire's Quasar Fire-II. For just 5 more points, it has nearly twice the firepower, +3 shields, +2 hull, a Salvo token, and Ordnance and Turbolaser slots! The Acc-I will probably be the best carrier in Armada. I can't wait to try it out!

swm35_a2_both-cardfans.png

Edited by Captain Corvid
1 hour ago, >kkj said:

Keep in mind that they could always ADD a new effect to the existing evade effect. Like "While defending as a squadron against a enemy squadron you may force the attacker to reroll one die." I dont think its likely but its an option. If such a new Evade token were to more and more replace some defense tokens on Aces, it would also make the defense tokens of squadrons more interesting that just "negate all damage" and "negate half damage"...

Given this is effectively "version 1.5" of the game coming with Clone Wars, I wouldn't be surprised to see some minor tweaks to the defense tokens.

'Contain' and 'Evade' have both been of...relatively less value compared to some of the others. A minor buff to those, and nerf to 'Scatter', would I think be complained about by very few.

Having 'evade' on squadrons actually seems to suggest this is true, as otherwise it's of modestly limited utility.

Edited by xanderf

Guess FFG is going to single standard card size for all of their products. Suppose it gets costs way down to just need one printer size. Sad to see Tarot cards go, and this two-cards-for-one-ship system looks clunky and inelegant.

Now, I almost hope Rebels and Imperials don't get any new ships in future releases, because it'd drive me crazy to have all of my fleet be Tarot cards with one new ship being this "+" overlay of two standard cards. :)

Edited by EBerling

I'm a little concerned over the cheap point cost of the Acclamators. I expected the ACC-II to me more expensive than a VSD-I mainly due to the speed 3 but also two black battery dice are changed to blue and the extra flak and the defense slot all for 2 points cheaper. OK it looses a hull but gains a shield to partly make up.

ACC-I will make an excellent medium carrier with Flight controllers , Ex Hangar and either Boosted Comms or Hyperspace rings.
ACC-II is a good general combat ship with E-Rax and ECM/RBD/Reactive Gunnery.

Nevoota Bee looks like an excellent addition to the ACC-I carrier loadout. Intel is changing to grit so fighting your way out of combat will be the norm and swarm on 3-4 squadrons will be very helpful. Once you Sweep away enemy combat air patrols Nevoota gives rerolls against ships which on bombers can be further combined with BCC.

Hyperspace Rings look good, giving the infiltrate rule (sort of) from Star Wars Legion to several squadrons. I got very excited about B-Wings but then I saw he Republic emblem on the card. This could be a great way of getting slow fighters up field and in position for fast moving carriers with Boosted Comms or Flight Commander to catch up with. Makes Independence look even more outdated. Scout can backfire during deployment/turn one and it is easily possible to overstretch yourselves but scouting slower fighters onto an obstacle near enemy ships (or where you think enemy ships will be placed) seems fun.

AXE squadron. Not one of the strongest of aces but the point cost is reasonable. Evade defence token is nice to see and Flak has been getting stronger in recent waves. The limited Gallant haven type ability could be decisive occasionally but remember AXE is the one with escort (and only one brace).

Swivel mount batteries would have been great in a Screed fleet for flinging in long range ACMs but CW-era only stops this. It is only placing or moving the focus token that causes the exhaust so if you are happy using GTs out the front arc it an add 2 black dice a turn at any range for several turns.

Captain Zak. He is ok to add a pseudo CF dial twice - before you need to seek out another CF token. If the Republic get a broadside focused ship (Republic Arquitens?) he could be an auto include.

Implacable. A nice game effect. It happens just before the target takes the damage so this means after brace effects so you could be saving the target the equivalent of 4 damage. It could keep a friendly ship alive until the game ends or even until the ship gets to activate this turn and shoot & repair. Using it on squadrons will be more rare but if its near the game end and Implacable is safe from destruction this game then why not save yourself 20 points by keeping an ace from expiring.

EBerling: It's not two cards for one ship. It's front and back side of the same ship card.

Edited by Laminidas
42 minutes ago, Captain Corvid said:

swm35_upgrade-nevoota-bee.png

This might be the best squadron-enhancing upgrade card in Armada -- arguably better than Flight Controllers since it boosts anti-ship attacks too. It's a good thing that it is Acclamator-only because this ship title could be very OP'd if the Separatists or Empire could use it.



Absolutely, looking to be one of the best 5pts you can possibly spend in the game. It's kind of like Toryn Farr + Bomber Command in a single upgrade for 1/3 the cost, though only works on the ship's squadron activation instead of being passive. Nevertheless, incredibly potent upgrade. It seems like Republic's schtick is going to be dominating the squadron game. Torrents look pretty close to being slightly better, slight cheaper X-Wings while the Jedi Fighters look like they'll be both very deadly and very hard to kill .

2 minutes ago, Laminidas said:

EBerling: It's not two cards for one ship. It's front and back side of the same ship card.



Are we sure about this? Why are the icons on the backside distributed in such a way that they add to the "front side" of the card overlaid atop them? That just seems unnecessary if they are two sides of the same card.

Either way, doesn't change the fact that I'd have really preferred consistency with keeping Tarot-sized ship cards.

8 minutes ago, EBerling said:



Are we sure about this? Why are the icons on the backside distributed in such a way that they add to the "front side" of the card overlaid atop them? That just seems unnecessary if they are two sides of the same card.

Either way, doesn't change the fact that I'd have really preferred consistency with keeping Tarot-sized ship cards.

100% sure.

15 minutes ago, Mad Cat said:

Swivel mount batteries would have been great in a Screed fleet for flinging in long range ACMs but CW-era only stops this. It is only placing or moving the focus token that causes the exhaust so if you are happy using GTs out the front arc it an add 2 black dice a turn at any range for several turns.

I might be wrong but it looks like Republic and Imperials on the icon??

1 minute ago, eliteone said:

I might be wrong but it looks like Republic and Imperials on the icon??

No, that's definitely the CIS hexagon.

20 minutes ago, EBerling said:



Either way, doesn't change the fact that I'd have really preferred consistency with keeping Tarot-sized ship cards.

Haha, did you miss out on the entire 12 page post of people squabbling about the change to standard size cards?

38 minutes ago, EBerling said:



Why are the icons on the backside distributed in such a way that they add to the "front side" of the card overlaid atop them?

IIRC they've told us their intention - one side is for fleet building, the other side is for game play. You don't need to know the upgrade slots nor the points during gameplay, so this reduced the "need" for a tarot size card.

For Nevoota Bee, its the first card I plan to gather some armada minds on and debate as to what is RAW for the card and get clarification on.

So don't get too attached or entrenched either way on it.

It's a great card regardless.

Edit.

Work on clone KARM is underway, but it'll take at least two months before it's ready.

Edited by Karneck
9 minutes ago, Karneck said:

For Nevoota Bee, its the first card I plan to gather some armada minds on and debate as to what is RAW for the card and get clarification on.

Probably the best card spoiled today. Great with V-19's alpha strike on a ship. Acclimator 1 with Boosted Comms and Expanded Hanger bay. Bank a token early and almost 5 guaranteed damage to a ship if there is an opening.

That said, that card alone is going to create a major shift is squadron play.

Edited by Thrindal
2 hours ago, Captain Corvid said:

This might be the best squadron-enhancing upgrade card in Armada -- arguably better than Flight Controllers since it boosts anti-ship attacks too. It's a good thing that it is Acclamator-only because this ship title could be very OP'd if the Separatists or Empire could use it.

It’s technically Republic only I think (this is me hoping for Imperial Acclamators one day 😁 )