Well, let's get this started then.
For those familiar with my usual antics this will come as no shock. I pick a ship I really like, try and spam it, watch as it fails miserably, refine, try again, drink alcohol, repeat from step one in no particular order until I figure out exactly where it stands. I consider my work on the N-1 in this regard to have been quite successful really. Much of that box is now where, or close to where I said it should be points wise. And now I am looking at my newest bae, the LAAT.
Before we go on, I fully admit that I don't think there's a way for this to work. This so doesn't seem like it was designed to do anything but be a one off. That's the point. We're here to find that limit and then describe it. The cutting edge, even though I'm the one it's killing. Cuz YOLO.
My methods are pretty consistent. First try a list with a lot of thematic flavor and basic direction, and first order optimal strategy. So we created this....
First LAATs (197/200)
====================
LAAT/i Gunship: "Warthog" (54 + 14)
+ Cluster Missiles (4)
+ Plo Koon (10)
LAAT/i Gunship: 212th Battalion Pilot (51 + 12)
+ Barrage Rockets (8)
+ Wolfpack (4)
LAAT/i Gunship: 212th Battalion Pilot (51 + 15)
+ Multi-Missile Pods (8)
+ Clone Commander Cody (4)
+ "Fives" (3)
Objective: test various missiles, test out some clones, a Jedi, get the ship under my belt maneuver wise. Basic stuff. Field trials. Lose spectacularly in the most tragic wayyyy...itaminit. Why do I do this again? Oh right, so we can better the game with feedback.
For a trial run it has a remarkable and cool opponents list, and player of some accomplishment whose last exploits included MVP of the Outryder Cup for the Ravens. They had...
The Enemy (200/200)
==================
TIE/sf Fighter: Zeta Squadron Survivor (32 +
😎
+ Fire-Control System (2)
+ Concussion Missiles (6)
TIE/sf Fighter: Zeta Squadron Survivor (32 +
😎
+ Fire-Control System (2)
+ Concussion Missiles (6)
TIE/sf Fighter: Zeta Squadron Survivor (32 +
😎
+ Fire-Control System (2)
+ Concussion Missiles (6)
TIE/vn Silencer: Kylo Ren (76 + 4)
+ Advanced Optics (4)
(Smiles are "8 )", stupid shmexy list builder copy function )
And before we even go further, can we just take a moment to appreciate how much more efficient this list is at doing the exact same thing as the LAAT list? Better missiles similar coverage, better actions economy, more ships, better dice pools overall, less restrictions on mechanics, better mod potential, and more. It's super solid all around. And it understandably destroyed me.
So where did I lose exactly? The most obvious was with Warthog/Koon. Warthog does you no good when they are the same I. So, well, yeah, that sucked. Koon needs three actions to work, and at best you get... One. You need to be reinforced to trigger, but that costs your Force AND action. You also need a Lock, but that costs your action AND trigger, though you keep the Force, and somewhere in all of this you really need some Focus somewhere to actually get the rerolls your amassing to matter. Every time I wanted to do something, I was up against two bad internal trades to do it. The convergent fire ability helped, but I still need a hand somewhere throughout the process and it didn't exist. No linked actions for poor me. Lesson learned on Warthog/Koon? Don't do it.
Cody/Fives was also pretty obvious. The missiles pods on that platform worked better, but ironically failed ultimately. I was able to get two bullseye arcs back to back by sheer dumb luck. But because I did I couldn't actually use the multi-missile pods to a greater effect since they only have five tokens, so three got spent the first time and there was only two left for the second. The first salvo with some help from the other two LAATs did the job to kill one Zeta. But that was basically the whole load across my whole list to just accomplish that one small kill. Then because the missiles were working, Cody/Fives was wasted for the first half of the game. Triggered only twice in the end, and between the two triggers and all the abilities, netted one measly damage. Not worth it. Lesson there? Same thing, don't do it.
Wolfpack died first and didn't have much time to do anything, so I'll hold off on it's judgement just yet.
So here at the post action of one game, not too much to do. Try and get more actions, try and capitalize on not having focus. That's The best I got right now. Next week going to try this list for the experiment.
Synch Barrage (200/200)
======================
LAAT/i Gunship: 212th Battalion Pilot (51 + 16)
+ Multi-Missile Pods (8)
+ Suppressive Gunner (7)
+ Synchronized Console (1)
LAAT/i Gunship: 212th Battalion Pilot (51 + 16)
+ Multi-Missile Pods (8)
+ Suppressive Gunner (7)
+ Synchronized Console (1)
LAAT/i Gunship: 212th Battalion Pilot (51 + 15)
+ Multi-Missile Pods (8)
+ Suppressive Gunner (7)