Tie Brute with heavy Laser Cannon.

By Dwing, in X-Wing

The Tie Brutes ship rule says: Rotating Cannons: You can rotate your turret indicator only to your rear or front arc . You must treat the requirement of your equipped cannon upgrades as turret .

My question is, can you turn the Heavy Laser cannon back as it does not have a normal front arc as required by the card? If not, that should mean you could always have a front arc HLC and a rotating cannon at the same time as it has two cannon slots, right?

5 hours ago, Dwing said:

The Tie Brutes ship rule says: Rotating Cannons: You can rotate your turret indicator only to your rear or front arc . You must treat the requirement of your equipped cannon upgrades as turret .

My question is, can you turn the Heavy Laser cannon back as it does not have a normal front arc as required by the card? If not, that should mean you could always have a front arc HLC and a rotating cannon at the same time as it has two cannon slots, right?

The Tie Brute says you must treat the (regular) front arc requirements of your equipped cannon upgrades as turret.

HLC doesn't have such a front arc requirement, but a bulls-eye requirement. Meaning HLC will not shoot to the rear and will be able to shoot out the front bulls-eye still when you have your turret to the rear.

Edited by Revanur
9 minutes ago, Revanur said:

The Tie Brute says you must treat the (full) front arc requirements of your equipped cannon upgrades as turret.

HLC doesn't have such a full front arc requirement, but a bulls-eye requirement. Meaning HLC will not shoot to the rear and will be able to shoot out the front bulls-eye still when you have your turret to the rear.

and you cant even turn the HLV backwards, even if you want to right?

6 minutes ago, Dwing said:

and you cant even turn the HLV backwards, even if you want to right?

Correct, you can't get the HLC to shoot from the rear. Even if you wanted to.

I do very much like this loophole but cant help but think 5pt for a very rare R2/3 bullseye shot is just too much on the frame. But with possibly more numerous small bases and medium bases in opposing squads, it might have a window in this meta...

10 minutes ago, Cuz05 said:

I do very much like this loophole but cant help but think 5pt for a very rare R2/3 bullseye shot is just too much on the frame. But with possibly more numerous small bases and medium bases in opposing squads, it might have a window in this meta...

Its away to at least always have a forward faceing arc, so I think in some builds it going to be an ok option.

Rampage with expert handling might get some use out of HLC..

was looking at the actions for rampage and noticed what looks like two linked actions rotate linked to red calculate and rotate linked to black calculate in yasb 2.0? Am I looking at something wrong?

24 minutes ago, Wayne Argabright said:

was looking at the actions for rampage and noticed what looks like two linked actions rotate linked to red calculate and rotate linked to black calculate in yasb 2.0? Am I looking at something wrong?

The rotate linked to black is from an equiped config.

47 minutes ago, Cerebrawl said:

The rotate linked to black is from an equipped config.

ok what does that mean? and how is that different? Thanks...

3 minutes ago, Wayne Argabright said:

ok what does that mean? and how is that different? Thanks...

The rotate to red calculate is on the TIE/rb card, the ship has that by default. The rotate to black calculate is on the target assist configuration card, it's an upgrade.

ok thanks..cool

5 hours ago, Revanur said:

The Tie Brute says you must treat the (full) front arc requirements of your equipped cannon upgrades as turret.

HLC doesn't have such a full front arc requirement, but a bulls-eye requirement. Meaning HLC will not shoot to the rear and will be able to shoot out the front bulls-eye still when you have your turret to the rear.

Front arc, not full front arc. Full front arc is the same as the primary firing arc on a YV-666 or a Auzituck.

3 minutes ago, Hiemfire said:

Front arc, not full front arc. Full front arc is the same as the primary firing arc on a YV-666 or a Auzituck.

I meant the regular forward arc with full over bulls-eye, but your are correct. There is also a true full fron arc.

Hm, so you can make it a heavy hitting dual arc. Weird.

Choose an Onyx and add snap shoot and you have the full front R2 band ontop...

In all honesty the size of its rotating gun makes me sad synched is not 4 dice and 12-18 points, oh well

On 11/5/2020 at 11:04 AM, Cuz05 said:

I do very much like this loophole but cant help but think 5pt for a very rare R2/3 bullseye shot is just too much on the frame.

I wish they'd packed the ship with Autoblasters instead of HLC, which seems a bit of a waste.

On 11/5/2020 at 6:53 AM, Wayne Argabright said:

Rampage with expert handling might get some use out of HLC..

The Maneuver Assist Configuration Upgrade for the Brute gives it a white Barrel Roll for about the same cost as Expert Handling, doesn’t eat up your Talent slot, and comes with additional advantages as well. Much better deal.

12 hours ago, Cpt ObVus said:

The Maneuver Assist Configuration Upgrade for the Brute gives it a white Barrel Roll for about the same cost as Expert Handling, doesn’t eat up your Talent slot, and comes with additional advantages as well. Much better deal.

Yeah Rampage wants M-Assist in nearly all builds anyway, as he wants to get in close, so the better 3-moves are great on him.

1 hour ago, InterceptorMad said:

Yeah Rampage wants M-Assist in nearly all builds anyway, as he wants to get in close, so the better 3-moves are great on him.

Kinda true, but once there and bonked, those passive calcs are not bad at all. 3pt extremely intermittent force is acceptable.

7 hours ago, Cuz05 said:

Kinda true, but once there and bonked, those passive calcs are not bad at all. 3pt extremely intermittent force is acceptable.

Yeah if you have the points, it'll come down to playstyle.

8 hours ago, Cuz05 said:

Kinda true, but once there and bonked, those passive calcs are not bad at all. 3pt extremely intermittent force is acceptable.

He may not ever bonk, though. Rampage plays to get close; he’s happy at range 0, and happiest at range 1. He’s NOT happy at range 2-3, because that’s exactly where he can’t use his text. The Aimbot computer’s text only helps at the ranges where Rampage would rather not be.

Now, there’s an argument to be made that range 2-3 will sometimes happen anyway, which is true, and another argument to be made that the Aimbot’s white Rotate > white Calculate linked action is great, which is ALSO true. But overall, I think Rampage wants the Maneuver computer. The Aimbot seems a better fit for some of the other Brutes.

1 hour ago, Cpt ObVus said:

He’s NOT happy at range 2-3, because that’s exactly where he can’t use his text. The Aimbot computer’s text only helps at the ranges where Rampage would rather not be.

This the only bit If disagree with. You can strip out his text and have a double modded 3 die shot into max 3ag at I4, which is really good!

He isn't paying an awful lot for that text and there is a huge raft of pilots who are quite happy with situational abilities. Rather, I would say he's happier in close, but that doesn't make him unhappy elsewhere.

Worth noting that in close and not bumped, may also mean R1 shots into him at a very bad time.

However, it does seem to be a decent ability and it's certainly worth playing into it. I'm just not entirely sure Movebot adds things that are vital to that. It does give you a bit more flexibility, but on a ship like this, that's not always something you need.

I do like both Configs- in theory, only having played with Aimbot- But both seem nice , rather than critical. At this point, I'm just seeing more situations where Aim is very nice indeed...

Admittedly, a lot of that goes when you remove SLC.

As for might never bonk... With Aimbot, you can play for it and deny key shots on him. Something he definitely appreciates, and likely needs at times. It can be difficult not to be R0 of these things when they're intent on it... Still having a R2/3 shot worth taking is the tricky bit :D

That said, I'll definitely give him a go with Movebot and I'm certainly open to preferring it. I do like a cagey approach and that blue 3 speed should be real useful. Particularly following the Talon Roll with a rotate... (dang, where's my free calc!).. ..

One major thing that does keep coming back to me is just cost. Keeping that down could well be the more competitive choice, which probably means losing SLC, which possibly does then mean Movebot... Or nothing....

Well, this is a lot of words just to say I'm not convinced either is better or worse on him than the other atm :D

3 hours ago, InterceptorMad said:

Yeah if you have the points, it'll come down to playstyle.

Definitely this.

Edited by Cuz05
1 hour ago, Cuz05 said:

This the only bit If disagree with. You can strip out his text and have a double modded 3 die shot into max 3ag at I4, which is really good!

He isn't paying an awful lot for that text and there is a huge raft of pilots who are quite happy with situational abilities. Rather, I would say he's happier in close, but that doesn't make him unhappy elsewhere.

Worth noting that in close and not bumped, may also mean R1 shots into him at a very bad time.

However, it does seem to be a decent ability and it's certainly worth playing into it. I'm just not entirely sure Movebot adds things that are vital to that. It does give you a bit more flexibility, but on a ship like this, that's not always something you need.

I do like both Configs- in theory, only having played with Aimbot- But both seem nice , rather than critical. At this point, I'm just seeing more situations where Aim is very nice indeed...

Admittedly, a lot of that goes when you remove SLC.

As for might never bonk... With Aimbot, you can play for it and deny key shots on him. Something he definitely appreciates, and likely needs at times. It can be difficult not to be R0 of these things when they're intent on it... Still having a R2/3 shot worth taking is the tricky bit :D

That said, I'll definitely give him a go with Movebot and I'm certainly open to preferring it. I do like a cagey approach and that blue 3 speed should be real useful. Particularly following the Talon Roll with a rotate... (dang, where's my free calc!).. ..

One major thing that does keep coming back to me is just cost. Keeping that down could well be the more competitive choice, which probably means losing SLC, which possibly does then mean Movebot... Or nothing....

Well, this is a lot of words just to say I'm not convinced either is better or worse on him than the other atm :D

Definitely this.

All sound reasoning. I think what sells me against the Aimbot on Rampage is that little bit of text that prevents you from getting Calc tokens if you have ANY green tokens. I think that... because of the way Rampage works in my head... he’s going to Reinforce quite often, which means all I’m getting out of the Aimbot is a bunch of optional actions that I’m not usually going to use, and a bunch of usually blank text.

I also think Rampage is probably best with a Cannon that ISN’T SLC, or maybe no Cannon at all (though Tractor Beam calls to me on Rampage). All this because, again, range considerations. I love SLC. Not on Rampage.

I do also really like both Configs. I just think that Rampage seems a better fit with the Maneuver Configuration.

//

Of course, just playing him a little against type, and making sure he’s got the tools to be strong at any range? I suppose I could see that too. Just feels like you could be more focused about his role.

8 hours ago, Cpt ObVus said:

Of course, just playing him a little against type, and making sure he’s got the tools to be strong at any range? I suppose I could see that too. Just feels like you could be more focused about his role.

I see what you're saying there and that reinforce>fire tractor is starting to really appeal to me on him. (Partly because I'm tempted to try 2 Alpha's in Vader's spot).

Quoted because it's strongly reminded of the common sense reaction to my love of sticking Outmanouvre on an I4 Fang. Simply, I've found the 'damned if you do, damned if you don't' approach to these things can often be a surprisingly effective conundrum to present :D