Eagle Eye (talent): While you perform a primary attack, you may spend 1 evade token to change 1 <eye> to 1 <hit>. If you do, gain 1 strain token.
Power Re-Route (modification): At the start of the Engagement Phase, you may remove 1 weapons disabled token. If you do, gain 1 deplete and 1 ion token.
Auto-loader (modification): (Requires Red Reload) Adds White Reload
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The idea with "Eagle Eye" is that evade tokens are worth less in 2.0 than 1.0 (thank goodness) and the card "Juke" is problematic in some ways. I figured this talent would make the choice between evade and focus a little more interesting.
The idea with "power re-route" is that thematically weapons are disabled because the ship's power is doing something else (charging shield, reloading, etc.). With this, it's like an "emergency" power swap that still gives you an attack (at -1 die because deplete), but fries your circuits in the mean time (the ion).
The idea with "auto-loader" is that red reload is useless haha. (1) Ships that have it rarely live long enough to use it or rarely use enough ordinance to need it, (2) if they do use it, they are stressed, and then (3) they have horrible dials to clear that stress and cannot K-Turn the turn after because they need a blue to clear. So red reload keeps them out of the fight for ~3 turns. White reload means they can reload and then K-Turn next turn to get back in it.