Saying what I said in the other thread-- in a setting that involves 7 to 10 different factions, it feels a bit odd to have a game where people are told to play through it from the perspective of a single clan against another clan until they get their best possible result and then report those as their result.
Although it is enlightening here to find out that there is in fact a way to do a perfect play-through, it just involved having different priorities than I did.
Still-- I think the end result of this is kind of predictable-- the Lion will definitely retake the village, the commander will probably be rescued, the message will probably be intercepted and well.... I think whether or not to read it is the most questionable result.
Because this has been presented as 4 goals with a pass/fail state to players and those players are encouraged to play through it until they pass as many of the goals as they can, I really do believe that most players will report having passed as many goals as they can find the result for. Who wants to report that they took up the challenge and failed completely?
Granted-- the fact that the old L5R story team always offered up the most unlikely, ridiculous potential choices and the playerbase always decided to go for that rather than what would seem like the more likely, sensible direction for the story to go in-- as if the playerbase simply wanted to troll the Storyteam and see if they could write up something within 24 hours that entirely went against everything the story up to that point had totally been aiming towards and take a last minute swerve to present whatever ludicrous choice that someone winning some tournament had made... yeah, that was crazy. And it drove L5R down a bad road...
But this sort of "illusion of choice", particularly in a case where it feels it hardly even matters at all in the grand scope of things... it feels utterly deflating.
I mean-- really-- its going to come down to "The Lion win everything!!" or the majority of players self-reporting "I am stupid and couldn't figure out how to get the best result"?
Honestly-- this sort of predictable result does make me yearn for the days of "if you can win the tournament as Nezumi, then we'll have a Nezumi Emerald Champion" days.
The playerbase trolling the story team to drive the whole setting off a cliff at least left me in a position for rooting for some result over another. A story choice where it is so **** predictable where everyone is going to land because their personal pride is at stake leaves me in no position to root for anything at all.
Granted-- the card game tournament results are of no consequence. Ever since the game launched, the Scorpion have been so insanely imbalanced to every other card that has been printed that they kind of automatically win everything. And that occasionally happened in the old game, but while some factions might have sucked for long periods of time, it was rare for any single faction to be so utterly dominant and broken for more than 8 months. And this game is releasing packs faster than the old one was.
So I think this sort of game was a good idea, but I totally wish it had been in such a state where the results did not blatantly favor just a single clan and choices were ambiguous enough that there was far less of an outright "win" or "lose" condition, and instead the choices might have, at most, been suggested to favor or disfavor one of the 7 to 10 factions in the game.