I think Imperial Assault is a fine tactical game, the but storytelling left me a little underwhelmed, so I thought that perhaps the best way to improve the storytelling experience and bring more stakes into the game might actually be to incorporate the SW:RPG as part of the overall experience. You can build a campaign that helps create backstory for the IA missions, fill in details, and give a lot more context to each mission and use the contents of Imperial Assault missions as a base to build your AoR adventures, each helping feed the other. I think it might also be a nice way to naturally introduce RPGs to my boardgamers.
I think basic structure would have us alternating between AoR and IA, AoR acting as the storytelling glue between IA missions and players would pick one of the included characters to play for both.
Anyway, I'm posting here to see if anyone's done this (or something like this) and might already have some resources or tips on conversions. Also, does anyone have any ideas on how to deal with explaining how characters escape when they lose or how "loss situations" like players running out of turns in IA can be explained? I'm thinking in the case of a player loss scenario, the next AoR session would actually play out the "escape" or "failure" as it were, instead of the abstraction that SW:IA uses.
I'm hoping to have something put together by the time we're able to safely meet in person again.