Soo...
New campaign taking place in the Greater Javin region immediately following the Battle of Hoth. The PCs are a rebel group starting a resistance in the region, eventually building it up to a sector army and hopefully liberating the Greater Javin from the Empire.
To this end, I've come up with some basic resources they will need to acquire:
- Credits. Yeah, this is pretty obvious and straightforward. The "gold standard," if you will, for the rest of the resources.
- Supplies: Abstraction of gear, uniforms, food, weapons, etc. (basically a way of retroactively determining what "stuff" was acquired, rather than being specific up front). Used to outfit new troops (AKA "purchase") and as general upkeep. Also used commonly in trading or goodwill missions.
- Intel: Abstraction of how much information you've picked up (basically a way of retroactively determining what you've been researching). Used for making contacts, uncovering opportunities to raid or disrupt Imperial operations, and to lower risks on some missions. Earned passively through contacts, purchased, or earned as a mission reward.
- Fuel: Upkeep for ships, and "spent" by any movement or prolonged engagements.
- Raw materials: What you use to build/repair ships or bases. Early on, most commonly going to be used as a source of income via selling and trading. It'll be only later that they'll have the infrastructure to build ships.
- Blaster gas: Upkeep for armies, can be spent along with fuel on "exercises" to increase operational effectiveness as well as in battles.
So basically, what I'm looking for here is advice on balancing amounts (rewards/costs) or suggestions on use.
My objective is to keep this system as simple as possible, but I think that narrowing it down to those 6 resources is as far as I can get. You might say "just handwave it, that's simplest" but our group wants this. We think it's a good way of abstractly managing the logistics of running a large-scale operation. It's also a good driver of mission objectives.
I'll make a couple more posts detailing my current ideas for uses/acquisition and one for consumption/credit cost.