Get vader to the endgame

By IgotTargetlocked, in X-Wing Squad Lists

Gona try out the new brute,

The I4, blocking, giving out strain, bombers hopefully nuking som scrub ace with the ion missiles, and then , bombing them to bits. All this to get vader the best shot he can have djuring the endgame.

here goes

"Rampage" β€” TIE/rb Heavy 39

Intimidation 3

Synced Laser Cannons 6

Hull Upgrade 3

Target-Assist MGK-300 3

Ship Total: 54

Half Points: 27 Threshold: 5

Darth Vader β€” TIE Advanced x1 67

Fire-Control System 2

Afterburners 6

Ship Total: 75

Half Points: 38 Threshold: 3

Scimitar Squadron Pilot β€” TIE/sa Bomber 27

Ion Missiles 3

Skilled Bombardier 2

Concussion Bombs 3

Ship Total: 35

Half Points: 18 Threshold: 3

Scimitar Squadron Pilot β€” TIE/sa Bomber 27

Ion Missiles 3

Skilled Bombardier 2

Concussion Bombs 3

Ship Total: 35

Half Points: 18 Threshold: 3

Edited by IgotTargetlocked

I really like the beef + cleanup idea and the Brute, but there are some ideas that I disagree with.

For starters, I really don't think Vader is a good endgame ace. First, because his chassis is super clunky and predictable, he can actually get out-aced by lesser pilots in more flexible platforms. Second, it's really hard and inefficient for Vader to avoid engagements early on. He costs way too much to play it safe, so the opponent always has the option to focus him early to give you a weaker endgame. With all that being said, a cheaper and more agile pilot like Soontir or Echo can participate in early engagements and can punish your opponent for trying to go after them by either arcdodging or by shoring up their defenses, in the case of Echo. They also have more maneuverability to outmaneuver enemies later on.

The other thing I don't like is the abilities on the named Brutes. I get that they're good, but I just don't know how to use them. I do, however, really enjoy the synched laser cannons + target assist combo, so I would probably just take the i3 generic myself, but that's really because I don't know what to do with the named ones.

Also, give Ved Foslo a shot! He's really good beef and shines in knife fights.

Here's my build:

Fantastic Four

(51) "Echo" [TIE/ph Phantom]
(5) Lone Wolf
Points: 56

(44) Ved Foslo [TIE Advanced x1]
(2) Fire-Control System
(3) Elusive
Points: 49

(35) Tomax Bren [TIE/sa Bomber]
(3) Seismic Charges
(6) Diamond-Boron Missiles
(2) Crack Shot
Points: 46

(36) Onyx Squadron Sentry [TIE/rb Heavy]
(6) Synced Laser Cannons
(3) Target-Assist MGK-300
Points: 45

Total points: 196

Extra focus on Tomax, who is tech'd for the swarm matchup and also clears up asteroids for Echo later.

3 hours ago, LeMightyASP said:

With all that being said, a cheaper and more agile pilot like Soontir or Echo can participate in early engagements and can punish your opponent for trying to go after them by either arcdodging or by shoring up their defenses, in the case of Echo. They also have more maneuverability to outmaneuver enemies later on.

something like this?

3 brutes and an artist

(54) Soontir Fel [TIE/in Interceptor]
(3) Targeting Computer
(1) Ruthless
Points: 58

(34) Carida Academy Cadet [TIE/rb Heavy]
(6) Synced Laser Cannons
(3) Target-Assist MGK-300
(4) Shield Upgrade
Points: 47

(34) Carida Academy Cadet [TIE/rb Heavy]
(6) Synced Laser Cannons
(3) Target-Assist MGK-300
(4) Shield Upgrade
Points: 47

(34) Carida Academy Cadet [TIE/rb Heavy]
(6) Synced Laser Cannons
(3) Target-Assist MGK-300
(4) Shield Upgrade
Points: 47

Total points: 199

5 hours ago, LUZ_TAK said:

something like this?

3 brutes and an artist

(54) Soontir Fel [TIE/in Interceptor]
(3) Targeting Computer
(1) Ruthless
Points: 58

(34) Carida Academy Cadet [TIE/rb Heavy]
(6) Synced Laser Cannons
(3) Target-Assist MGK-300
(4) Shield Upgrade
Points: 47

(34) Carida Academy Cadet [TIE/rb Heavy]
(6) Synced Laser Cannons
(3) Target-Assist MGK-300
(4) Shield Upgrade
Points: 47

(34) Carida Academy Cadet [TIE/rb Heavy]
(6) Synced Laser Cannons
(3) Target-Assist MGK-300
(4) Shield Upgrade
Points: 47

Total points: 199

I've been considering something similar, but I stripped all the upgrades from the Brutes, which leaves room for 4,to use as a giant wall of meat to fly in front of Soontir.

Soontir Fel (54)
Ruthless (1)
Stealth Device (8)

Ship total: 63 Half Points: 32 Threshold: 2

Carida Academy Cadet (34)
Ship total: 34 Half Points: 17 Threshold: 4

Carida Academy Cadet (34)
Ship total: 34 Half Points: 17 Threshold: 4

Carida Academy Cadet (34)
Ship total: 34 Half Points: 17 Threshold: 4

Carida Academy Cadet (34)
Ship total: 34 Half Points: 17 Threshold: 4


Total: 199

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Galactic Empire&d=v8ZsZ200Z179X128W166WY416XWWWWY416XWWWWY416XWWWWY416XWWWW&sn=Unnamed Squadron&obs=

I just realised that the target assist doesn'tgive you calculates when you have target. That's a major downside.

2 hours ago, missileaway said:

I've been considering something similar, but I stripped all the upgrades from the Brutes, which leaves room for 4,to use as a giant wall of meat to fly in front of Soontir.

Soontir Fel (54)
Ruthless (1)
Stealth Device (8)

Ship total: 63 Half Points: 32 Threshold: 2

Carida Academy Cadet (34)
Ship total: 34 Half Points: 17 Threshold: 4

Carida Academy Cadet (34)
Ship total: 34 Half Points: 17 Threshold: 4

Carida Academy Cadet (34)
Ship total: 34 Half Points: 17 Threshold: 4

Carida Academy Cadet (34)
Ship total: 34 Half Points: 17 Threshold: 4


Total: 199

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Galactic Empire&d=v8ZsZ200Z179X128W166WY416XWWWWY416XWWWWY416XWWWWY416XWWWW&sn=Unnamed Squadron&obs=

You might have some damage issues, but i love that cheeky ruthless on Soontir, maybe the brute is the 1st ship that makes running it worth it.

But what is scarier for most list? 4 basic brutes, or 3 upgraded brutes?

Ruthless here is just an awesome idea.

Edited by LUZ_TAK
7 hours ago, LeMightyASP said:

I just realised that the target assist doesn'tgive you calculates when you have target. That's a major downside.

What are you saying? 😐

40 minutes ago, JBFancourt said:

What are you saying? 😐

Ah, my bad. My brain fried.

I meant to say you don't get calculates when you reinforce, because reinforce is a green token.

4 hours ago, LeMightyASP said:

Ah, my bad. My brain fried.

I meant to say you don't get calculates when you reinforce, because reinforce is a green token.

YES! So sad by this! But TL and you can double mod if you’re not being shot.

You guys are thinking small.

Major Vermeil (49)
Ruthless (1)
Minister Tua (7)
Admiral Sloane (9)
Shield Upgrade (4)

Ship total: 70 Half Points: 35 Threshold: 5

Carida Academy Cadet (34)
Synced Laser Cannons (6)
Target-Assist MGK-300 (3)

Ship total: 43 Half Points: 22 Threshold: 4

Carida Academy Cadet (34)
Synced Laser Cannons (6)
Target-Assist MGK-300 (3)

Ship total: 43 Half Points: 22 Threshold: 4

Carida Academy Cadet (34)
Synced Laser Cannons (6)
Target-Assist MGK-300 (3)

Ship total: 43 Half Points: 22 Threshold: 4


Total: 199

49 minutes ago, Cerebrawl said:

You guys are thinking small.

Major Vermeil (49)
Ruthless (1)
Minister Tua (7)
Admiral Sloane (9)
Shield Upgrade (4)

I kindly request you to elaborate on this.

Vermeil gets passive mod when target doesn't have green tokens.

Sloane makes enemies stressed, and gives your ships passive mods against ships that are stressed.

Ruthless is passive mod that helps Sloane make enemies stressed.

Tua helps keep Sloane on the board if focus fired upon.

Pew Pew Pew remaining Craig have field day with extra passive mods.

2 hours ago, Cerebrawl said:

Vermeil gets passive mod when target doesn't have green tokens.

Sloane makes enemies stressed, and gives your ships passive mods against ships that are stressed.

Ruthless is passive mod that helps Sloane make enemies stressed.

Tua helps keep Sloane on the board if focus fired upon.

Pew Pew Pew remaining Craig have field day with extra passive mods.

Pretty sure Tua doesn't help keep Sloane on the board if focus fired upon.

Sure, it might work in theory, but i'm pretty sure that even if vermeil gets to a second engagement, Tua won't be enough to get her to a third one.

Also, 4 ship total for Sloane is probably too low

Too situational. Im keeping with ruthless Soontir.

On 11/2/2020 at 12:58 AM, missileaway said:

I've been considering something similar, but I stripped all the upgrades from the Brutes, which leaves room for 4,to use as a giant wall of meat to fly in front of Soontir.

Soontir Fel (54)
Ruthless (1)
Stealth Device (8)

Ship total: 63 Half Points: 32 Threshold: 2

Carida Academy Cadet (34)
Ship total: 34 Half Points: 17 Threshold: 4

Carida Academy Cadet (34)
Ship total: 34 Half Points: 17 Threshold: 4

Carida Academy Cadet (34)
Ship total: 34 Half Points: 17 Threshold: 4

Carida Academy Cadet (34)
Ship total: 34 Half Points: 17 Threshold: 4


Total: 199

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Galactic Empire&d=v8ZsZ200Z179X128W166WY416XWWWWY416XWWWWY416XWWWWY416XWWWW&sn=Unnamed Squadron&obs=

I like this list, but I think a bid to ensure 2nd player and allow Fel to move last will keep him safer than that 8-point Stealth Device. Better to not get shot at than to roll an extra defense die when you do!

Im still on the fence on 4 unmodded brutes vs 3 modded ones. 3 seems like plenty and with their HP and forward /backward arcs should have good time on target. Seems a waste not to give them the tools to push damage so soontir/vader/echo can mop up.

Edited by LUZ_TAK