RITR starting task forces

By jace27, in Star Wars: Armada Fleet Builds

So I haven't played armada for awhile, recently got Ritr and have a few ships to choose from.

I wanted 2 task force that were thematic, strong and balanced.

I decided to make commanders free because I wasn't keen on customs ones and not to choose objective cards preemptivly.

I usually play with my partner who is not a big mini gamer and in the past didn't like armada because it was slow to play compared to x wing so these are the two fleets I had in mind.

Name: Imperial taskforce
Faction: Imperial
Commander: Free

Arquitens Light Cruiser (54)
• Centicore (3)
= 57 Points
Victory II (85)
• Admiral Titus (2)
• Leading Shots (4)
= 91 Points
Squadrons:
• Howlrunner (16)
• Soontir Fel (18)
• Major Rhymer (16)
= 50 Points
Total Points: 198

-

Name: Rebel task force
Faction: Rebel
Commander: Free

CR90 Corvette A (44)
= 44 Points
Nebulon-B Support Refit (51)
• Slaved Turrets (6)
= 57 Points
Pelta Command Ship (60)
• Boosted Comms (4)
= 64 Points
Squadrons:
• Dutch Vander (16)
• Wedge Antilles (19)
= 35 Points
Total Points: 200

As task force 200 point lists these are ok but in RITR there are some stricter fleet building rules. No unique upgrades and only 2 unique squadrons.

imperial take DTT or TRC on the Arquitens. VSD could go with GTs or DCaps. Drop Howlrunner for 2 TIE-B or a TIE-D and think of cienna rather than Fel unless you include dome escort keyword squadrons.

Rebel list is good. Be nice to get TRCs on the CR-90 but it's a shame to split the decent fighter combo so you can just add the TRC as soon as you can in the campaign.