Just a preview, the RTRSG is available for download at MakeWarNotLove . None of the math is visible but I intend it to be that way for now. My intent is to create a utility that gets close to using all the power and space from the hull and its randomly generated power plant. I've been toying with the idea of creating a selector that indicates 'Pirate', 'Navy', 'Rogue Trader', 'AdMech', 'Black Ship', 'Ecclesiarchy', et cetera that will weight the occurrence of certain components over others.
Capabilities:
Generates a Random Hull/Class and its Essential Components.
If you have any suggestions or comments please feel free to post them.