Running out of dsmage cards without a destroyed ship

By Skyworthy, in X-Wing Rules Questions

With the new tie brute a list has been shown to me that has enough hull that you could run out of damage cards without loosing a ship.

New Squadron

(34) Carida Academy Cadet [TIE/rb Heavy]
Points: 34

(34) Carida Academy Cadet [TIE/rb Heavy]
Points: 34

(34) Carida Academy Cadet [TIE/rb Heavy]
Points: 34

(34) Carida Academy Cadet [TIE/rb Heavy]
Points: 34

(34) Carida Academy Cadet [TIE/rb Heavy]
Points: 34

(27) Scimitar Squadron Pilot [TIE/sa Bomber]
(3) Concussion Bombs
Points: 30

Total points: 200

I admit that this would be a highly unlikely feat to pull off but what hsppens if you run out of damage cards without losing a ship therefore making it impossible to further add damage cards?

Mark damage using tokens or whatever until a ship is destroyed, then reshuffle the deck.

14 minutes ago, theBitterFig said:

Mark damage using tokens or whatever until a ship is destroyed, then reshuffle the deck.

Is that rules as written?

I'm sure I've read it somewhere. But it's also the only rules-as-community viable option.

Just make it work.

3 hours ago, Skyworthy said:

Is that rules as written?

That was the rule in 1e, I don't think it is written in 2e though. They only cover taking damage cards off destroyed ships to smaller a new deck.

5 hours ago, Skyworthy said:

I admit that this would be a highly unlikely feat to pull off but what hsppens if you run out of damage cards without losing a ship therefore making it impossible to further add damage cards?

"Highly unlikely" is a gross underestimation. For an opponent to deal 33 damage to your list without actually killing something, without the two of you actively colluding to engineer the situation? I would call it statistically impossible.

So while it's true that there is currently no rule covering this situation, I don't think it will ever actually be necessary.

it think it was already possible with a bunch of Ywing and hull upgrade.
My take on it : if it happens, you list in now unkillable as you can't receive new damage card! Gotta make it happen tho ;)

2 hours ago, DarthSempai said:

it think it was already possible with a bunch of Ywing and hull upgrade.
My take on it : if it happens, you list in now unkillable as you can't receive new damage card! Gotta make it happen tho ;)

It's just like the old Monopoly Housing Shortage tactic! (it's a real thing: if you have all the houses in play, nobody else can improve their properties)

Answered in latest RR update.

  • [1] reshuffle cards from destroyed ships.
  • [2] if still insufficient, mark existing face-down damage on ships with tokens or whatever, then reshuffle the damage cards.

//

This does open up a question on what to do if an opponent exposes a damage card on a ship which has had it's cards replaced by tokens. The simple solution: if it happens, replace one token with a card out of the deck and expose that card. If it's Thane, replace them all.

Damage cards are a waste of time for nomal damage. Until there are abilities that stack the damage deck, any crit or 'reveal' can just be the top card of the deck, given to the ship; it's all the same odds for any crit to come up. Normal damage can be recorded on a piece of paper (I use glass beads).

(Disclaimer: the damge deck ability may exist. I haven't checked out anything bar OT amd scum so far)

Edited by Larky Bobble

this might be fine for kitchen table x-wing but won't fly for tournament play.

additionally, there are abilities that care which cards are on which ships (e.g. Thane Kyrell, but also anything that can reveal a face-down damage card, since you can do things like target a ship that you know has a face-down DH in order to try and trigger it again) and also there are abilities that care which cards are still in the damage deck (e.g. Kylo's "I Will Show You The Dark Side") so keeping track of which cards are where actually does matter in a lot of games

8 hours ago, Larky Bobble said:

Damage cards are a waste of time for nomal damage. Until there are abilities that stack the damage deck, any crit or 'reveal' can just be the top card of the deck, given to the ship; it's all the same odds for any crit to come up. Normal damage can be recorded on a piece of paper (I use glass beads).

(Disclaimer: the damge deck ability may exist. I haven't checked out anything bar OT amd scum so far)

so you've never seen mareek *i give you direct hit* steele, even in the OT?! 😁
There's also kylo ren that go fetch something directly from the damage deck, that would be affected by what remains in the damage deck.

I knew it did. I also know that the deck is nigh on irrelevant for normal damage. Maarek is the exception. Kylo as well. Cool thanks. For all the games without those two you can use tokens or paper for normal damage.

Edit: Really, only Kylo is relevant. Maarek diesn't deck hunt a card (that could have been removed by damage) and the two other cards are discarded. Dealing normal damage as cards or tokens is irrelevant to the probabilities of the draw in his ability.

So Kylo. You need all the damage cards dealt for him...

Edited by Larky Bobble

I mean, it's technically true that you can get by without damage cards unless you have a critical or an expose effect. Use tokens, if there's an expose then replace relevant tokens with cards to flip over.

Just so long as no one who does it gets snippy with a judge or opponent who prefers to, like, actually follow the rules of the game .

*e*

*e*

*e*

Actually, maybe that's not quite true, due to Monty Hall Problem issues. I dunno, could go either way, Monty Hall Problem stuff is...

Edited by theBitterFig