At last, we will reveal ourselves to the Jedi.
Darth Maul Unit Guide - Fifth Trooper Blog
Good article, I concur.
Thanks for the article! A lot I had thought of, a few things I hadn't, but a great repository of solid advice.
I came up with a similar list as the Grievous/Maul list but I only own enough B1s for 5 squads, so I went with a vibroswords/sniper (or dioxis on preference) BX squad instead of a sniper team.
It's only 9 activations but I can hopefully use the BXs as a flexible distraction unit while I get Maul into position. For instance, playing The Phantom Menace (not divulge) on turn 1 if I place him exposed just to get an order token to the scouting BX squad.
***Edit***
Only tangentially related, does anyone else get the impression the designers played Star Wars Battlefront 2 (The old one for the original Xbox). Maul's saber throw and charging attack are not featured in The Phantom Menace, but he has the best saber throw and one of the best full sprint attacks in that classic game.
Makes me wonder...
Edited by SekacThe Maul/Dooku team should be called Hands and Legs.
10 hours ago, Nithorian said:The Maul/Dooku team should be called Hands and Legs.
What about the Hokey Cokey? You put your left leg in, your left leg out...
Really interesting read. I’ve never played with a sabre-wielder, but this was a great breakdown of Force shenanigans. I think the flexibility from that third action is phenomenal. I’d end up in analysis paralysis, but am sorely tempted to go for a CIS army with Maul in it.
Edited by AchinadavTo actually contribute something
3 hours ago, Achinadav said:What about the Hokey Cokey? You put your left leg in, your left leg out...
Really interesting read. I’ve never played with a sabre-wielder, but this was a great breakdown of Force shenanigans. I think the flexibility from that third action is phenomenal. I’d end up in analysis paralysis, but am sorely tempted to go for a CIS army with Maul in it.
He's definitely not an easy force user to start with. Force users aren't terribly forgiving but they can do a ton of work for you if used properly, and make plays unlike any other unit in the game.
13 hours ago, Nithorian said:The Maul/Dooku team should be called Hands and Legs.
You know, that's not half bad.
So you can take Double the Maul and replace Dooku(235) with Tactical Droid Aggressive Tactics (65) and a tank(170). I think I know what I'm running once the droid drops.