8 hours ago, Cuz05 said:False Transponder Codes is really neat. The lack of choice on whether it goes off for you or your opponent is a good bit of design. Thinking of full i5/6 lists here, who likely cannot harmlessly switch it off. Poor full ace lists, their doom is possibly sealed in all sorts of ways.
You misread it. No matter who does the locking, it's always your enemy ("that object") that gets jammed. (Unless you lock an ally or obstacle, but why would you waste perfectly good codes like that?).