We replayed the "Bloody Omaha scenario" the other day and came up with some issues/questions we had overlooked previously. I wonder if anyone can help us out:
The scaling cliffs operations card used in that scenario (1st one from the Normandy campaign book) says, among other things, that units may not use this movement (+3 movement points for climbing directly onto a level 2 hill from level zero, which is normally prohibited) to assault. What we were not sure about is the following:
Although the card is clear on the fact that it's not allowed to move up onto a level 2 hill from level zero and then still assault, is it nevertheless possible to assault a unit in a bunker or building hex, and then if you win that battle to move into the now vacated hex, even if it's a bunker or building hex? The card says it's not allowed to DIRECTLY move into a bunker or building hex, but movement after a succesful assault seems like a special kind of movement to me. For example, it's not susceptible to OP fire....
Oh and I thought I'd read this in the FAQ somewhere (but couldnt find it anymore anywhere): Is it correct that (attacking) units in op-fire, obviously living up to the other conditions required, particpate in supporting fire during assaults?
Hope someone can help me out.
On a side note: The "winning"strategy for the Americans is to NOT move if the Germans put a number of units in op-fire on the first turns and then to combine fire and reduce the numbers of Germans before advancing thereby staying on the beach relatively long. I don't know about you, but in all beach invasions I've read about or seen on TV it was imperative to get off the beach as soon as possible. It's highly common for an officer to come forward and yell: "If you wanna stay alive, get the H*** off this beach!" In other words, this type of play seems highly unrealistic to me. I therefore propose the following:
Use the "Massive confusion" operations card for this scenario (for the Americans only) which disallows the use of combined fire . I'd make the following addition for this particular scenario: US units may not use combined fire WHILE ON A BEACH HEX . (Let's just say that once they get off the beach they'd be able to coordinate their actions better, if only for the reduced amount of incoming fire). The "new"interpretation of the "naval bombardment card"(it allows you to try it once EVERY ACTION turn and not (game) round, which makes it much more lethal and common to succed should offset this drawback. If you fell this is not enough, you might allow US AT squads to have concussive firepower against bunkers.
Wonder what other players think of this!