In various parts of the book it seems to disagree on XP value to start with. The character creation indicates you give the players 500 points to start, and the career path shows level 1 starting at 5000. So do you give the player 500 XP to spend and tell them that there total is 5500? Just saying that their influence and wealth make up the other 5000 points ... I mean that seems somewhat fair right? Owning a ship (or having influence in the captain's inner circle) makes one fabulously wealthy/powerful and lots of other RPGs include wealth or influence in a character's value (however it's determined) so why not this one?
And I'm going to be transfering the 'forsaken bounty' crew straight over (with some bonus XP from doing the demo mission) so any idea what XP those character sheets represent? It doesnt say if any of them bought any statistic upgrades... so if they need to spend another 4000 or so XP to be level 1 then anyone could add +20 to their weapon skill without sweating it... that's possibly unbalancing for other people who might join later or if a player dies and makes a new character.