I bought WFRP3 the other day and had a quick read of the main rulebook. A quick question:
Am I right in understanding that you get one action per combat phase for free? And any action beyond the first costs stress or fatigue points? I am very used to DnD4 Standard/Move/Minor, or DH or RT Full / 2 half actions per turn, so this is a new mechanic to me.
Hypothetically, if i want to draw my weapon (first action free), close distance from short range to melee range (one fatigue), and attack with a card (one fatigue), that could be done? But it will cost me two fatigue, is that right?
Could I, in theory, just keep taking actions until I passed out from exhaustion?
In a typical battle, how many actions do players tend to take? I can see players wanting a balance between maximising actions, but also minimising stress and fatigue points.
Cheers for input.