seems a little...underwhelming....

By LudVanB, in Descent: Legends of the Dark

15 minutes ago, kris40k said:

That still shows Legends is a reasonable price point with almost twice the minis and the 3d cardstock terrain, boards, etc. for $175 in total.

Necromunda is not a narrative dungeon crawl. its a skirmish game meaning it has infinite replayability . the core box of descent is basically a one and done like the core box of journey to the middle earth....and again one that requires you have a tablet meaning an additional purchase for some people. I m afraid they are misreading the market here.

24 minutes ago, LudVanB said:

Necromunda is not a narrative dungeon crawl. its a skirmish game meaning it has infinite replayability . the core box of descent is basically a one and done like the core box of journey to the middle earth....and again one that requires you have a tablet meaning an additional purchase for some people. I m afraid they are misreading the market here.

I'm just considering miniature games with a similar amount of physical content (minis, card map boards, dice, tokens, etc.) That Necromunda is a competitive instead of coop doesn't change that 28 minis is 28 minis, cardstock map boards are cardstock map boards and such.

I do agree that Legends lacking one-off games is a miss. I do think them adding some sort of the Delve -like shorter, random game would be a good idea instead of 16 quest campaign-only. There is replayability due to how the different characters have different options interacting with the dungeon and npcs themselves, and the in-between quest actions/virtue decisions/etc. of characters changing what happens down the road, but just being able to pick up and play different scenario and put it away would be nice.

Personally, I don't like Blackstone Fortress 's tiles. They look a bit too indistinct to me, but I think I get what they were going for. Had they included some 3d components, I likely would have been more willing to buy into that game as I am a big 40k fan, and Descent fan, and that looked like it could have been an amazing meeting place of the two, but "the dungeons" of the Blackstone Fortress just lack any character. The models are beautiful as always, though.

Edit: Oh, and as far as apps, I don't know many people that lack a smartphone, tablet, or laptop; I keep hearing people say this like its a blocker, but is it really? Is there anyone here seriously considering buying a $175 tabletop game that doesn't already own at least one of these things, if not having old ones lying around in 2020?

Edited by kris40k
1 hour ago, LudVanB said:

the core box of descent is basically a one and done like the core box of journey to the middle earth....and again one that requires you have a tablet meaning an additional purchase for some people. I m afraid they are misreading the market here.

Yeah, if you don't already own at least one pc/tablet/smartphone then this $175 game is probably not for you anyway. As to reading the market - I guess it's the opposite and they do it very well. Journeys in Middle Earth is a big hit, especially for the 'not so low' price.

10 minutes ago, FoolECK said:

Yeah, if you don't already own at least one pc/tablet/smartphone then this $175 game is probably not for you anyway. As to reading the market - I guess it's the opposite and they do it very well. Journeys in Middle Earth is a big hit, especially for the 'not so low' price.

Lord of the ring was 100 dollars. The last game they had around this 175 price range was TI4 and it had a lot more content and replayability. At 100 it would be a good price to hook in new clientele. 175 is not likely to get many newcomers, especially for a one and done core box

I’m not a great fan of apps for boardgames unless they’re optional, but that shouldn’t stop development of games that are a mixture of mediums if it enhances gameplay. No one is forced to buy into it if they don’t want to.

As for the rest of it, I’m not sure of either art style they’ve gone with but maybe they will grow on me. As for the big box and price, I wish designers would just stick to making good games rather than going the bigger is better route. Who knows it may be great, but priority and your first pitch shouldn’t be about the scale of the miniatures.

2 hours ago, kris40k said:

Edit: Oh, and as far as apps, I don't know many people that lack a smartphone, tablet, or laptop; I keep hearing people say this like its a blocker, but is it really? Is there anyone here seriously considering buying a $175 tabletop game that doesn't already own at least one of these things, if not having old ones lying around in 2020?

Yes but the thing is so many other coop dungeon crawls dont need any app to play. and most of the games in the 150 to 200 dollars range offer a far more comprehensive experience out of the box. Gloomhaven, Tanares Adventure, Sine Tempore, Tainted Grail to name a few. They are priced to compete with the big Kickstarter bloats and i fear are gonna come up way the f**k short.

3 hours ago, LudVanB said:

Necromunda is not a narrative dungeon crawl. its a skirmish game meaning it has infinite replayability . the core box of descent is basically a one and done like the core box of journey to the middle earth....and again one that requires you have a tablet meaning an additional purchase for some people. I m afraid they are misreading the market here.

AND the minis are multipart plastic kits... no two soldiers are the same... don't compare to that plastic-repetitive-exactly-the-same-mini that proposes FFG, the terrain is REAL 3d plastic terrain with a total of SEVENTEEN sprues, not glorified cardboard... and the compatibility... you can use plastic sprues from Necromunda and miniatures from necromunda in a 40k game, they are compatible, contrary to legends, whose minis can't be used in Descent...

3 hours ago, LudVanB said:

almost twice the minis and the 3d cardstock terrain, boards, etc. for $175 in total.

And, it doesn't matter how many times I have said it, some people still insists there are some boards somewhere in the legends box...

The great boards where you place the great terrain is in Necromunda, not in legends. And "flat" is exactly what comes to mind seeing legends tiles, not the rich detailed double sided board from Necromunda.

And no, it is not twice the minis, in fact the (repetitive) minis from legends are 40 and in Necromunda you got 26 multipart plastic miniatures. Not exactly twice. And also you can't seriously compare the quality and variety... none are the same, while producing the exact same mini 4 times and that another exact same mini 5 times has no design value... it is just 2 cms of plastic that you can do a million times on a chinese factory.

But I understand that if you say "twice the minis" and "3d cardstock terrain" and add the inexistent "boards" and of course an "etc" (perhaps it refers to the cardboard tokens? the cards? the rulebook? necromunda rulebook is 125 pages long...) then it seems 175 is reasonable.

Edited by Tubb
On 10/23/2020 at 8:29 PM, Raizox said:

>Fan-base

>Same old grumpy no-life guys trolling on the FFG forums over and over again.

Pick one

Seriously, the same hate I read when JaiME was announced: Booo App-drive. Booo no dices. Boo no grid... Boo...Boo. And then you see the sales and it's one of the best sellers of FFG.

Don't take the opinions from the people on the forums. They aren't enough to represent any public and they are the same dudes over and over and over again.

Maybe you are right. But 175$ for a game for 40 miniatures, cartons base 3d, ugly art and needing a phone to be plates, seriously ...

Even licencied game were cheaper. Terrinoth is their universe, so it could be far cheaper.

If the game sells good, then, I was wrong, board game go a way I won't follow and that's good for them, bad for us. But if I was right, the game won't live more than 2 years like Runebound v3, or Runewars miniature.

A well sold game doesn't mean it is good. Just that the marketing was great about it, that's all

Edited by rugal