Character sheet Help Please?

By LadyMei, in Anima: Beyond Fantasy RPG

Hello!
I am a brand new GM, and I have been working for week on the character sheets alone. I finally got through most of the actual creation by crafting my own character and following the very helpful guide from Helligist (Thank you soo much!!) Now however I have a few final problems. Can some please explain to me what a completely finished sheet will look like, and the purpose of all the sections? So far I have only begun to identify the one pertaining to skills and growth of the character. But section like “Projectiles” and “Invocations” I can't quiet figure out how or when to fill out. Also, can anyone just describe a simple gaming session from the gm's view? Again I am brand new to all this, but I can learn quickly. Thanks so much!!

What you have to keep in mind is no matter what class you choose, you will only use about half the information of the first two sheets.

Invocations are summoning contracts. Look at the second part of the summoning chapter. As for "projectiles" that is used for keeping track of the number you have in your inventory.

I do not have a completed character sheet to show you, all I can show you is my modified character sheet and say that the information on the first page that I show is the "needed" information no matter what class you are. These character sheets have a few updates that I am working on. For instance the psyhic is missing psychic potential (which is needed). But what you have to keep in mind is that out of all 4 pages, you will only use two or three total pages of information(at most) of the character sheet on the website.

http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=85&efcid=3&efidt=330470

In short: Dont bother filling out everything, there will be much useless information. Instead focus on what the class you are developing needs.