I am jumping on the band wagon of whats come to be known as single set warhammer invasion. I am very dedicated to Warhammer Invasion but I only want/can afford 1x everything rather than 3x everything. This thread will be dedicated to all the decks i come
Ive noticed whenever I make decks I struggle to fit everything in, which makes single set a much better fit for me. I love diversity which single set gives, and love to chop and change which deck i use very regularly with this in mind I intend to go for the very unusual choice of trying to make decks i can run simultaneously. This means I will step away from the norm of having 9 cards set in stone in every deck (3x innovation, 3x warpstone evacuation, 3x contested village), this will make deck building very challenging in trying to get decks balanced against each other but i think in the long run it will be achievable.
To start, id like to begin with what i find to be the easiest deck for me to conceieve and play, just because ive gotten used to what do do resource wise, the Orcs, im going for the standard rush model.so any ways to improve on this deck or other comments, please chime in
Units 30
3x spider riders
3x squig herders
3x crooked teeth goblin
3x lobber crew
3x veteran sellswords
3x snotling pump wagon
2x iron boyz
2x followers of mork
2x boar boyz
2x wyvern riders
1x night goblins
1x ironclaw's horde
1x ugrok beardburna
1x clan moulder's elite
I love to keep unit numbers very high in aggro decks, especially the orcs, with regards to skaven I feel theres a full on or dip policy, you either pack every skaven you can into your deck or cherry pick the best 1 or 2. They combo too well with each other to not pack as many as possible, with that in mind i just cherrypicked the best skaven rush card and left the rest to use with either chaos or dark elves
The weakest link amongst the units in my mind are the iron boyz and Ironclaw's horde. the former has little power, and the latter has a very tricky points cost coupled with relatively low health
Support 12
3x warpstone evacuation
3x contested village
2x Choppa
1x totem of gork
1x rock lobba
1x basha's bloodaxe
1x grimgor's camp
Very standard support setup, not really too many other options to consider, Grimgor's spike and thick skinned are useless for this particular deck, I find war paint far to situation especially with the ammount of low health units im running with, banna of da red sunz is also very situational. scrap heap looks good but i decided to forgo it currently, as it doesnt out and out increase your damage
Tactics 8
3x favour of mork
2x we'z bigga!
1x pillage
1x waaagh!
1x troll vomit
Tactics are where the tough choices happened, imo there are like 20 decent tactics to choose from, I didn't choose innovation because i feel 1 of my order decks could benefit far more than my orc deck using it. other strong choices i considered were mob up, foot of gork, rip dere 'eads off!, wolf rider assault.
So its over to you, feel free to jump in with any comments, ideas, or criticisms.
My other deck ideas are very much planning stage atm, the only other deck ive got anywhere near fully formed is a fairly comical all unit deck utilising chaos and skaven
Vague ideas for other decks have been an attachment dwarf deck, a development empire deck, and a corruption chaos deck, Ive only recently got the expansion so i havent really gotten a grasp of where im heading with de/he