2 quick Force Leap questions

By StriderZessei, in Star Wars: Force and Destiny RPG

If someone has all the force leap upgrades from Enhance and the Improved Dodge talent, could the pc do a Force Leap as an incidental?

Secondly, how would a Steel Hand PC roll a check to use Force Leap with a piledriver-style attack, jumping straight up to slam a human-sized enemy into the ground?

28 minutes ago, StriderZessei said:

If someone has all the force leap upgrades from Enhance and the Improved Dodge talent, could the pc do a Force Leap as an incidental?

No because it isn't a "Move maneuver" though it would be a reasonable houserule.

28 minutes ago, StriderZessei said:

Secondly, how would a Steel Hand PC roll a check to use Force Leap with a piledriver-style attack, jumping straight up to slam a human-sized enemy into the ground?

Grabbing somebody off the ground, then slamming them back down?

I'd require an Opposed Brawl check (and an Athletics check if grabbing the target puts the acting character over their Encumbrance threshold), then a Force leap to gain height.

Then they drop the target, who falls from X height (with all associated rules). Then unless the PC can make a second Force leap maneuver, they fall the same distance (again with all associated rules).

Narratively fluff it as grabbing the person and slamming them down.

I'd say improved dodge OR time to go plus force leap is RAI which has historically trumped RAW for this system.

Force leap pile driver?

Standard Brawl attack; calculated as normal. Everything else is just flavor text.

22 hours ago, kaosoe said:

Force leap pile driver?

Standard Brawl attack; calculated as normal. Everything else is just flavor text.

I was trying to consider circumstances where it might be more effective to try to inflict fall damage on something with high soak.

On 10/24/2020 at 2:59 PM, StriderZessei said:

I was trying to consider circumstances where it might be more effective to try to inflict fall damage on something with high soak.

I would go with what P-47 said...however I'd also severely hand out conflict for that. Fall damage is intended to be used to simulate the dangers of falling from a height that would cause severe and even permanent damage. I'd do exactly the same if someone wanted to lift someone up using move and just let them fall.

41 minutes ago, Ebak said:

I would go with what P-47 said...however I'd also severely hand out conflict for that. Fall damage is intended to be used to simulate the dangers of falling from a height that would cause severe and even permanent damage. I'd do exactly the same if someone wanted to lift someone up using move and just let them fall.

I agree unless the "someone" was a something (droid) instead of a someone

37 minutes ago, EliasWindrider said:

I agree unless the "someone" was a something (droid) instead of a someone

Excuse me. I'm right here.

Non-organic people are someones too!

Edited by P-47 Thunderbolt
On 10/26/2020 at 5:50 PM, Ebak said:

I would go with what P-47 said...however I'd also severely hand out conflict for that. Fall damage is intended to be used to simulate the dangers of falling from a height that would cause severe and even permanent damage. I'd do exactly the same if someone wanted to lift someone up using move and just let them fall.

Right, and I'm not talking about just dropping someone. I'm looking for a way to do a brawl attack that uses the target's mass/silhouette against it.

Seen here at the 5:10 mark:

Edited by StriderZessei
20 hours ago, StriderZessei said:

Right, and I'm not talking about just dropping someone. I'm sorry if looking for a way to do a brawl attack that uses the target's mass/silhouette against it.

Seen here at the 5:10 mark:

I feel like the Move power as a combat check is the closest you can get here, Discipline is used because it’s more about your mastery of the force than your actual strength. You target the enemy, it’s a combat check, they take 10 wounds and strain per range band you lift them, narrate it however suits you. It’s literally the only mechanism in the game that uses size to determine damage.

For something more Brawl oriented then Enhance with the Brawl Skill upgrade is a good place to start.

1 hour ago, Richardbuxton said:

they take 10 wounds and strain per range band you lift them,

That is actually incorrect. There are different numbers for the different range bands, and they do not scale linearly.

6 minutes ago, P-47 Thunderbolt said:

That is actually incorrect. There are different numbers for the different range bands, and they do not scale linearly.

Haha, whoops! I was wrong on so many levels 🤦‍♂️

Just now, Richardbuxton said:

Haha, whoops! I was wrong on so many levels 🤦‍♂️

I'm not sure if that pun was intentional, but good one. :D