Anakin, A Deep Dive

By JediPartisan, in Star Wars: Legion

I know doing a deep dive is waaaay early, but I was just looking at the Operative Vader card and compared it to Anakin’s card:

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So for 10 more points, Operative Vader starts with MoTF 1 and Relentless and already has Surge to Crit (at least vrs Jedi) and gets Deflect (instead of Djem So), Vader doesn’t have Jump and only a 1 move, but has Spur, gets a ranged attack with Scatter, but doesn’t get a second Skill slot. All that plus Vader has command cards that can actually be used to control the battlefield not just bring him up to snuff.

Anakin gain the following from his Command Cards: Outmaneuver (something Vader never gets), Relentless (again Vader starts with this), Surge to Crit & MoTF 1 (both of which Vader starts with), Exemplar and Reliable 2 (both new powers). It’s important to note that with each of these “upgrades” Anakin gains another thing that causes him suppression and 2 out of 3 of his cards only have him as the ordered unit (more like an operative), not to mention the Flaw Anakin gets which will be used against him at the worst time. So is the 3 new abilities Exemplar, Reliable 2 and Outmaneuver really worth adding the extra negatives? To me, that would be something that would be worthy of a Command card without a negative. I know someone is ready to comment, “you forgot that Anakin can use light and dark Force cards”. Not really, I just thought it was a nice addition that’s not too OP. It may be worth a few extra points on Anakin, but Anakin is already gaining a lot of negatives. End result: Anakin is over priced. Just my take, but maybe I’m missing something. Anakin is totally comparable to Vader and really I think Operative Vader wins in this comparison, because his command cards aren’t needed to bring him to a point of usefulness and can be used to control the battlefield. Sorry, but my initial thoughts are that Anakin is not a great unit. Still maybe he plays better than he looks, but off paper, he’s an over priced Vader. If you do like Anakin as a unit or character, please don’t let my comments take him away from you and use him anytime you want when you play. I just don’t think Anakin is very competitive. Please discus.

I think that Anakin will add some more much needed versatility to the Republic; I think he will synergize well with Obi-wan in larger point formats, and I think he could complement Rex in a standard game. I don't think that the suppression impacts on his command cards will be as large a deal as many are suggesting, and it looks like only two of the three might reliable add suppression- his one pip seems to suggest that suppression token applies only to the round in which the card is played. I think that his point cost will become worth it in the form of a deterrent. The longer Anakin is on the field, the more keywords he can gain, and the more damage he can do. If you pair him with Rex and run improvised orders, and manage your special forces or vehicles well, you should be able to easily counter his flaw card. In the end, I think that he and Operative Vader have very different roles to fill. I think it's neat to see them share some similarities, since they are one and the same person, but in terms of gameplay I think it's a bit like comparing apples and oranges.

Compared to Rex, I don't think he will see as much competitive play, at least not until the meta changes- which might happen soon depending on how they nerf us Republic players. I personally do not use the castle/standby shenanigans, so I hope that whatever changes take effect will not penalize the rest of us.

Acting as if Op Vader has surge: crit just because he has Jedi Hunter is pretty foolish. The times I've seen Vader used maybe 25% of his attacks are against units with a Force upgrade slot. Anakin is waaaaay better than Vader, though Vader is easier and simpler to play. Anakin is incredibly good and the only reason people might not take him is to max out on Clone synergy.

He seems to fill the operative role more than a commander and I agree, initially, he seems too high for that purpose. You will probably need to have a second commander to function as your "real" commander. With Rex, after upgrades but before any price increases that may come, is close to 300 points.

1 hour ago, Alpharaider47 said:

I think that Anakin will add some more much needed versatility to the Republic; I think he will synergize well with Obi-wan in larger point formats, and I think he could complement Rex in a standard game. I don't think that the suppression impacts on his command cards will be as large a deal as many are suggesting, and it looks like only two of the three might reliable add suppression- his one pip seems to suggest that suppression token applies only to the round in which the card is played. I think that his point cost will become worth it in the form of a deterrent. The longer Anakin is on the field, the more keywords he can gain, and the more damage he can do. If you pair him with Rex and run improvised orders, and manage your special forces or vehicles well, you should be able to easily counter his flaw card. In the end, I think that he and Operative Vader have very different roles to fill. I think it's neat to see them share some similarities, since they are one and the same person, but in terms of gameplay I think it's a bit like comparing apples and oranges.

Compared to Rex, I don't think he will see as much competitive play, at least not until the meta changes- which might happen soon depending on how they nerf us Republic players. I personally do not use the castle/standby shenanigans, so I hope that whatever changes take effect will not penalize the rest of us.

I actually thought Anakin had a lack of versatility. He’s a beat stick that gets there through slow burn and as he gets better, he gets worse. And afaik all Anakin’s Command Cards are permanent which means so is the extra suppression per round. Each suppression statement stats with, “At the end of his activation...” and I’m pretty sure that means every round from the round the card is played. Let me know if you hear differently or have heard differently. 3 suppression on top of any suppression from attacks is bad news, especially if you are up against an Empire Suppression list, and that’s why Endurance might as well be stapled to Anakin’s card. An automatic 6 more points just to play Anakin, he might as well be 166 points.

Sorry, but I’m not sure how you figure Anakin will do more damage, unless you’re thinking about Tenacity. Anakin is capped at 5 dice (except Tenacity). And as far as Anakin’s Flaw, I think you’re way oversimplifying it. Even with the extra 10 point upgrade of Improvised Orders which is unlikely to be seen in a Republic list owing to commanders having very few command slots, and the fact that Aggressive Tactics is too useful for clones, and you are talking about a 10 point upgrade on a faction that is point starved, Improvised Orders doesn’t guarantee that Anakin will be drawn even within the first 2 or 3 draws (not even close really), especially when 2 of Anakin’s Command Cards only provide him with one command token (his which of course can’t be placed on that round). Jedi like units need token control better than that and the point that makes it so bad, is that your opponent decides when it happens. So Anakin rushes out at the end of round three and attacks the nearest trooper unit. He will not be going first the following round in a Last/First maneuver (almost guaranteed), and not because a random roll off, but because... just because. So now if you still haven’t drawn Anakin on your 1st activation, your opponent has already withdrawn the troops Anakin was probably still in melee with, and now Anakin is taking fire, and if it’s a Republic mirror match Anakin is off the table from a Fire Support (or even a Shore Trooper Fire Supported by a Mortar). Now what about Anakin’s 2nd draw for his token? Sorry I don’t know what the odds are for drawing Anakin’s token on the 1st, 2nd or even 3rd draw, but I really don’t think they’re as great as you think. Even before Aggressive Tactics, Improvised Orders was seeing less table time. There is a reason for that, so I have to disagree with you, yeah, the flaw is bad.

As far as Anakin being similar to Vader, I’m sure the Devs were cognizant of the fact he’s the same person and couldn’t really change up a lot. Anakin becomes Vader and so the skills or keywords have to be close, so I’m sure making the Anakin unit was tricky. I just think the end result isn’t worth the points because of the negatives. He may actually be much better than I’m saying (we still have to see how he does on the table), but I think he’ll need a 10 point points reduction to make him playable, owing to the slow burn power up and lack of effective Command Cards (at least in terms of table control).
The Clone Castle doesn’t really affect Jedi the same as other units (speaking as someone who solely plays Obi). Once the Jedi is in melee it’s really not that effective.

1 hour ago, arnoldrew said:

Acting as if Op Vader has surge: crit just because he has Jedi Hunter is pretty foolish. The times I've seen Vader used maybe 25% of his attacks are against units with a Force upgrade slot. Anakin is waaaaay better than Vader, though Vader is easier and simpler to play. Anakin is incredibly good and the only reason people might not take him is to max out on Clone synergy.

Though the sentiments of your comments might be valid and fair since we’re both basing our opinions on the written version of Anakin and no actual play data, did you need to insult me by calling me names? Or did you mean to troll?

As far as Vader vrs Anakin, again I really think you’re oversimplifying the slow burn process Anakin has to go through to get his power ups as opposed to Vader getting everything right off the bat, without negatives, but it’s true we’ll have to see how he does on the table.

I think the combination of move 2, jump, and Djem So is so insanely good. Automatic damage is really scary for a lot of reasons.

2 minutes ago, OneLastMidnight said:

I think the combination of move 2, jump, and Djem So is so insanely good. Automatic damage is really scary for a lot of reasons.

That’s fair, I do admit that I could be wrong, but just looking at Anakin’s written version especially compared to Operative Vader and I already think Anakin is over priced, not necessarily a bad unit, but definitely over priced.

Considering that the speed 1 is the biggest thing that holds back both Operative and commander Vader I do not feel you put enough emphasis on the disparity between Vader and Ani. Then adding Jump 1 as an option makes Ani significantly more mobile.

Also I don’t think people realise how much more insanely better Djem So Mastery is over Deflect. All you have to do is have your opponent get 1 damage through cover, you spend a dodge and they take a damage, that’s it.

The amount of times I've activated deflect and not rolled a surge is significant (unsurprising as you only have a 1 in 6 chance per defence dice), and the statistical odds of rolling multiple surges is so very small it doesn’t make up the huge difference. Ani with a dodge token is guaranteed to deal a damage to the attacking unit that pushes any regular damage through cover if he spends a dodge token. This will often be enough of a deterrent for an opponent to shoot something else.

That is also not factoring in the potential t have defensive stance on ani either.

Realistically the extra mobility alone on Anakin is more than likely to make up the difference.

Lastly, short of some crossover card that lets you play ani in an imperial army its all relatively a moot point anyways because you literally can't just play either unit in the same army.

25 minutes ago, JediPartisan said:

Though the sentiments of your comments might be valid and fair since we’re both basing our opinions on the written version of Anakin and no actual play data, did you need to insult me by calling me names? Or did you mean to troll?

I didn't call you any names. Stop being so brittle.

Without native relentless or charge, i feel he will have some difficulty getting into combat on his terms. Just like Dooku can struggle at times.

Djem So Mastery is better, but without situational awareness, there will be times you can't use the dodge, correct? Most of the times, the damage that gets through cover are the crits.

I like having multiple jedi, but will always take obiwan over anakin for 15pts

Edited by buckero0
3 hours ago, JediPartisan said:

I know doing a deep dive is waaaay early, but I was just looking at the Operative Vader card and compared it to Anakin’s card:

swl57_a2_cardfan_unit-card.png

swl74_cardfan_unit-card.png

So for 10 more points, Operative Vader starts with MoTF 1 and Relentless and already has Surge to Crit (at least vrs Jedi) and gets Deflect (instead of Djem So), Vader doesn’t have Jump and only a 1 move, but has Spur, gets a ranged attack with Scatter, but doesn’t get a second Skill slot. All that plus Vader has command cards that can actually be used to control the battlefield not just bring him up to snuff.

Anakin gain the following from his Command Cards: Outmaneuver (something Vader never gets), Relentless (again Vader starts with this), Surge to Crit & MoTF 1 (both of which Vader starts with), Exemplar and Reliable 2 (both new powers). It’s important to note that with each of these “upgrades” Anakin gains another thing that causes him suppression and 2 out of 3 of his cards only have him as the ordered unit (more like an operative), not to mention the Flaw Anakin gets which will be used against him at the worst time. So is the 3 new abilities Exemplar, Reliable 2 and Outmaneuver really worth adding the extra negatives? To me, that would be something that would be worthy of a Command card without a negative. I know someone is ready to comment, “you forgot that Anakin can use light and dark Force cards”. Not really, I just thought it was a nice addition that’s not too OP. It may be worth a few extra points on Anakin, but Anakin is already gaining a lot of negatives. End result: Anakin is over priced. Just my take, but maybe I’m missing something. Anakin is totally comparable to Vader and really I think Operative Vader wins in this comparison, because his command cards aren’t needed to bring him to a point of usefulness and can be used to control the battlefield. Sorry, but my initial thoughts are that Anakin is not a great unit. Still maybe he plays better than he looks, but off paper, he’s an over priced Vader. If you do like Anakin as a unit or character, please don’t let my comments take him away from you and use him anytime you want when you play. I just don’t think Anakin is very competitive. Please discus.

I'm going to save this here just in case you throw another tantrum and delete your post because not everyone agrees with you.

2 minutes ago, buckero0 said:

Without native relentless or charge, i feel he will have some difficulty getting into combat on his terms. Just like Dooku can struggle at times.

Djem So Mastery is better, but without situational awareness, there will be times you can't use the dodge, correct? Most of the times, the damage that gets through cover are the crits.

I like having multiple jedi, but will always take obiwan over anakin for 15pts

Check out his command cards. They give him Relentless, Surge:crit, Exemplar, Reliable 2, Master of the Force 1, and Outmaneuver permanently. you shore up whichever weakness you need to at the moment with the appropriate command card.

24 minutes ago, Mace Windu said:

Considering that the speed 1 is the biggest thing that holds back both Operative and commander Vader I do not feel you put enough emphasis on the disparity between Vader and Ani. Then adding Jump 1 as an option makes Ani significantly more mobile.

Also I don’t think people realise how much more insanely better Djem So Mastery is over Deflect. All you have to do is have your opponent get 1 damage through cover, you spend a dodge and they take a damage, that’s it.

The amount of times I've activated deflect and not rolled a surge is significant (unsurprising as you only have a 1 in 6 chance per defence dice), and the statistical odds of rolling multiple surges is so very small it doesn’t make up the huge difference. Ani with a dodge token is guaranteed to deal a damage to the attacking unit that pushes any regular damage through cover if he spends a dodge token. This will often be enough of a deterrent for an opponent to shoot something else.

That is also not factoring in the potential t have defensive stance on ani either.

Realistically the extra mobility alone on Anakin is more than likely to make up the difference.

Lastly, short of some crossover card that lets you play ani in an imperial army its all relatively a moot point anyways because you literally can't just play either unit in the same army.

You make some very good points, the 1 move of Vader and without Jump is a big drawback. I guess I never have seen it as a bad thing, since I never had a problem back when I was playing Imperial, but to be fair that was a long time back now. Though I think a lot of you aren’t really seeing the negative in getting powered up over time and added to constant Suppression and the one use Flaw, it just seems a lot to me and over and above his cost.

8 minutes ago, arnoldrew said:

I didn't call you any names. Stop being so brittle.

Acting as if Op Vader has surge: crit just because he h as Jedi Hunter is pretty fo olish .” = calling someone a fool, but I guess calling me brittle is better.

7 minutes ago, arnoldrew said:

I'm going to save this here just in case you throw another tantrum and delete your post because not everyone agrees with you.

And with each post you keep trying to troll me, but I will not degenerate to name calling like you.

3 minutes ago, arnoldrew said:

Check out his command cards. They give him Relentless, Surge:crit, Exemplar, Reliable 2, Master of the Force 1, and Outmaneuver permanently. you shore up whichever weakness you need to at the moment with the appropriate command card.

And now you suddenly want to discus things? But if you reread my original post, you will see that I mentioned those abilities.

For some reason, it seems like you’ve had a bad day and want to take it out on someone, but I’m not your enemy, no matter what you call me, though I will report future abuse. I may not like to participate in calling people names, but it doesn’t mean I need to be subject to that or bullying.

2 minutes ago, JediPartisan said:

You make some very good points, the 1 move of Vader and without Jump is a big drawback. I guess I never have seen it as a bad thing, since I never had a problem back when I was playing Imperial, but to be fair that was a long time back now. Though I think a lot of you aren’t really seeing the negative in getting powered up over time and added to constant Suppression and the one use Flaw, it just seems a lot to me and over and above his cost.

Acting as if Op Vader has surge: crit just because he h as Jedi Hunter is pretty fo olish .” = calling someone a fool, but I guess calling me brittle is better.

And with each post you keep trying to troll me, but I will not degenerate to name calling like you.

And now you suddenly want to discus things? But if you reread my original post, you will see that I mentioned those abilities.

For some reason, it seems like you’ve had a bad day and want to take it out on someone, but I’m not your enemy, no matter what you call me, though I will report future abuse. I may not like to participate in calling people names, but it doesn’t mean I need to be subject to that or bullying.

Geez. I'm not calling you names. I'm sorry you think me saying that something you said was foolish is some great insult. I guess I should not have done that. I am not "bullying" or "taking anything out on anyone." I honestly don't know how to have a conversation with you since you are so brittle and tend to take "I disagree" as a personal insult. How personally you take my every disagreement is a clear demonstration of brittleness and I can't help that. If you've already decided to take offense, how I phrase it doesn't matter because you will take it as a personal attack. I would love to continue to have a conversation on this topic without you constantly attacking my every innocuous word choice with ridiculous accusation of bullying and such.

Also, you should check who I am responding to before you reply to one of my posts as if I was replying to you.

4 minutes ago, arnoldrew said:

Geez. I'm not calling you names. I'm sorry you think me saying that something you said was foolish is some great insult. I guess I should not have done that. I am not "bullying" or "taking anything out on anyone." I honestly don't know how to have a conversation with you since you are so brittle and tend to take "I disagree" as a personal insult. How personally you take my every disagreement is a clear demonstration of brittleness and I can't help that. If you've already decided to take offense, how I phrase it doesn't matter because you will take it as a personal attack. I would love to continue to have a conversation on this topic without you constantly attacking my every innocuous word choice with ridiculous accusation of bullying and such.

Also, you should check who I am responding to before you reply to one of my posts as if I was replying to you.

Dude please. I’ve responded to others with differing opinions and had no issues. Perhaps this is the normal way you speak, but you do understand that the written word doesn’t have tone like the spoken word. If you say, you meant no offence, I believe you, but I don’t have communication with you enough to read that kind of tone in your words. Words, without context of tone can convey a meaning you didn’t desire. Just saying. ✌️

anakin is automatically better than vader because hes speed 2. speed 1 is way more debilitating than you make it out to be. spur is also really bad. you know why the dewback is bad too? because they tried the same speed 1 + spur crap that doesnt work.

and anakin is not overpriced. operative vader is overpriced. because hes speed 1 and speed 1 is atrociously bad on a melee character.

both vader and anakin also probably have to take endurance. but at least anakin gets a second training slot. vader doesnt. vader is also forced to take force reflexes while anakin isnt because he can pull dodge tokens off other models like padme or use defensive stance to get two for one dodges. vader's upgrade slots are already decided for him and he doesnt even get to decide what upgrades he takes. anakin gets way more options than vader by virtue of the faction hes in and his extra training slot.

Lastly, if anakin cant commit to melee he can still serve as a fairly decent support commander with reliable 2 and exemplar and two for one token earning power. operative vader does absolutely nothing to support his army. operative vader is locked into a single role and one he isnt even very good at because of speed 1.

I dont see how you can say anakin is overcosted. his ability to switch between support and combat roles on a dime makes him one of of the most flexible jedi characters. while operative vader is one of the most one-dimensional and limited jedi characters.

4 hours ago, JediPartisan said:

End result: Anakin is over priced. Just my take, but maybe I’m missing something. Anakin is totally comparable to Vader and really I think Operative Vader wins in this comparison, because his command cards aren’t needed to bring him to a point of usefulness and can be used to control the battlefield. Sorry, but my initial thoughts are that Anakin is not a great unit. Still maybe he plays better than he looks, but off paper, he’s an over priced Vader. If you do like Anakin as a unit or character, please don’t let my comments take him away from you and use him anytime you want when you play. I just don’t think Anakin is very competitive. Please discus.

You are missing something. Something crucial: the fact anakin can support his army.

Reliable 2, Exemplar, and two for one token generation from offensive/defensive stance makes anakin an incredibly good support piece.

Vader cant support his army at all.

Anakin wins the comparison. Because if Vader cant get into melee hes completely useless. If Anakin cant get into melee hes still very good at supporting his army. Vader is forced to risk it for a biscuit while Anakin can play more conservatively in a support role and doesnt have to risk himself dying every game to be useful.

Edited by Khobai
45 minutes ago, JediPartisan said:

You make some very good points, the 1 move of Vader and without Jump is a big drawback. I guess I never have seen it as a bad thing, since I never had a problem back when I was playing Imperial, but to be fair that was a long time back now. Though I think a lot of you aren’t really seeing the negative in getting powered up over time and added to constant Suppression and the one use Flaw, it just seems a lot to me and over and above his cost.

I think the suppression can be managed pretty effectively, I would expect to play his 3 pip round 1 or 2 and with cloneball the suppression trigger on that card should never trigger through the whole game except in extreme circumstances.

I would then expect ani will not be getting into combat until turn 4, maybe turn 3 on specific deployments with hyper aggressing movement from both players so probably dropping his 1 pip turn 4 to get charge active. turn 5 and 6 is impossible to know as any suppression on Anakin could be from him being attacked rather than any of his cards.

He will require finesse to extract the most out of him, I expect he wont be in a lot of Republic lists but those that do run him will do well with him.

2 hours ago, Mace Windu said:

Considering that the speed 1 is the biggest thing that holds back both Operative and commander Vader I do not feel you put enough emphasis on the disparity between Vader and Ani. Then adding Jump 1 as an option makes Ani significantly more mobile.

Also I don’t think people realise how much more insanely better Djem So Mastery is over Deflect. All you have to do is have your opponent get 1 damage through cover, you spend a dodge and they take a damage, that’s it.

The amount of times I've activated deflect and not rolled a surge is significant (unsurprising as you only have a 1 in 6 chance per defence dice), and the statistical odds of rolling multiple surges is so very small it doesn’t make up the huge difference. Ani with a dodge token is guaranteed to deal a damage to the attacking unit that pushes any regular damage through cover if he spends a dodge token. This will often be enough of a deterrent for an opponent to shoot something else.

That is also not factoring in the potential t have defensive stance on ani either.

Realistically the extra mobility alone on Anakin is more than likely to make up the difference.

Lastly, short of some crossover card that lets you play ani in an imperial army its all relatively a moot point anyways because you literally can't just play either unit in the same army.

I am interested in your opinion and would like to subscribe to your newsletter.

Seriously, I agree with all of this.

A few details I feel that people are missing :

- Anakin needs a suppression token for his Flaw card to be played, and it's only at the start of the command phase, so if Anakin has cleared his stress at the end of the turn you're free and clear. Crack open a yuengling.

- We're talking about "3 suppressions a turn" but realistically, only the 1-pip is at real risk of happening. It's extremely easy to keep any friendly model within *range 2* . Sure you need saber throw for his 2-pip but you kinda want it anyway because 3R Surge crit pierce 3 ranged attack??

- I think Situational Awareness might be stapled to him. If he's in cover with a dodge token you might as well be shooting at yourself. And he's throwing Jedi haircuts at you. Jury's still out if defensive surges also return damage on top of Djem So, but I feel like they will?

- Also notice that Djem So works in melee. Yeouch.

Edited by OneLastMidnight

1 hour ago, OneLastMidnight said:

- I think Situational Awareness might be stapled to him. If he's in cover with a dodge token you might as well be shooting at yourself. And he's throwing Jedi haircuts at you. Jury's still out if defensive surges also return damage on top of Djem So, but I feel like they will?

why would situational awareness be stapled to him when one of his command cards already gives him outmaneuver?

endurance and offensive/defensive stance are the two training cards that are stapled to him. so you can spend one action to generate two tokens to share with other units with exemplar. offensive/defensive stance gives you an token multiplier that also synergizes with his exemplar keyword. its a compulsory upgrade for anakin IMO.

saber throw is also probably stapled to him so he has a ranged attack.

anakins has a couple options for how to use his last force power slot. force guidance gives him two extra surges to share with exemplar. force barrier is good. he can take force reflexes. etc...

Anakin is basically a way better version of Operative Vader that also has the ability to support his army extremely effectively. His ability to support his army is what makes him way better than Operative Vader.

Whereas Operative Vader is pigeonholed into being a kamikaze melee character and isnt even very good in that role. Operative Luke is way better at it. Again because speed 2 is way better than speed 1. Whenever someone tries to argue Vader isnt bad, all you have to do is say hes SPEED 1 LOLOL. Speed 1 is so bad that argument wins itself.

Edited by Khobai
28 minutes ago, OneLastMidnight said:

Jury's still out if defensive surges also return damage on top of Djem So, but I feel like they will?

There's no reason they would given the reminder text. It's one damage, max, but almost guaranteed given he's spending the dodge.

Djem So is one damage. But its essentially guaranteed. And works in melee.

Whereas deflect could trigger multiple times but isnt guaranteed. and doesnt work in melee.

3 minutes ago, arnoldrew said:

There's no reason they would given the reminder text. It's one damage, max, but almost guaranteed given he's spending the dodge.

The reminder text can only be so long. Soresu Master does a bunch of extra stuff that can't fit on the card.

Since it's a modified deflect, it still might. We'll see.

the text makes it pretty clear that its only 1 wound.

it says if you canceled at least one result, the attacker suffers 1 wound.

it doesnt say for each canceled result the attacker suffers 1 wound.

And additional defensive surges will not return damage (beyond the 1 wound djem so does). Because anakin doesnt have deflect. Djem So does not give him deflect. its not a modified deflect at all and works completely differently from deflect.

deflect = spend a dodge token, gain defensive surge, and attacker suffers 1 wound for each surge result you roll if it was a ranged attack.

Djem So = spend a dodge token, gain defensive surge, and attacker suffers 1 wound (and only 1 wound) if you canceled at least one hit/crit. works against both ranged and melee attacks.

Djem So is consistently better than deflect. but there are potential situations where deflect is better. like when you get one of those crazy rare lottery rolls that has 3-4 surges and half a unit dies. Given the choice, I would much rather have Djem So than deflect though.

Edited by Khobai

Darth vader has a big negative. The biggest ever: he has move 1.

If you compare anakin to luke commander. It makes more luke that is a bit overpriced

11 hours ago, JediPartisan said:

And afaik all Anakin’s Command Cards are permanent which means so is the extra suppression per round. Each suppression statement stats with, “At the end of his activation...” and I’m pretty sure that means every round from the round the card is played. Let me know if you hear differently or have heard differently. 3 suppression on top of any suppression from attacks is bad news, especially if you are up against an Empire Suppression list, and that’s why Endurance might as well be stapled to Anakin’s card.

I think you're making an incredible leap in logic there. I have not heard any talk about the suppression requirements hanging around turn after turn before now. Unless they specifically errata the RRG to cover ALL text, I wouldn't take that as a definite, 100% correct interpretation of the rules.

This honestly might be worth sending FFG an email about, asking for a clarification.

Edited by Alpha17