Which one is better? I know it depends on the rest of the list but were going to take that out of the equation. Assume no upgrades.
https://strawpoll.com/5geo4rwcq
Vote here and discuss below!
Which one is better? I know it depends on the rest of the list but were going to take that out of the equation. Assume no upgrades.
https://strawpoll.com/5geo4rwcq
Vote here and discuss below!
Hard call, though I give a slight edge to the Tri-Fighter. One large advantage the Interceptor has over the Tri is the ability to double reposition, making the Tri more akin to the Fang Fighter, in my mind.
Hard to say without points for the trifighter, but it being cis, its probably crazy cheap. So until we know the points, I would say the tri fighter, crazy good dial, more tricks and most important token shareing, so its not as doomed when its stressed. Also all pilots seems viable.
Edited by DwingInterceptor. Presuming the I1s are somewhat equivalent, I think the squints just have more flexibility in how they fight than the trips.
As always, it's price dependent, but the TriFighter dial is bonkers good. 3 hard blues!?! Strongly diversified reds are solid, too. It also has a native lock action. The only thing the squints have goin for them are autothrusters and the focus action. Autothrusters isn't anything to balk at, but the Droids have so much going for them.
10 minutes ago, 5050Saint said:As always, it's price dependent, but the TriFighter dial is bonkers good. 3 hard blues!?! Strongly diversified reds are solid, too. It also has a native lock action. The only thing the squints have goin for them are autothrusters and the focus action. Autothrusters isn't anything to balk at, but the Droids have so much going for them.
Being able to clear stress / strain on a blue bank is also pretty helpful and something the Tri-Fighter cannot do.....
I think that, funnily enough, the Separatists have more going for them to support the Tris, so they end up taking the cake here
Alone, with no upgrades, at equal init, I gave it to the squint. The Tri Fighter can't double reposition, doesn't have Focus, and has less flexible double actions. While it may have better blues, I think the Squint still has the advantage.
If, however, its in a squad? Or with upgrades? Or if it has the Independent Calculations? Then I give it to the Tri-Fighter, hands down. It fits the faction far better than the TIE Interceptor does.
Tri should cost less than the Inty as it’s a worse ship.
Trifighter by a distance. The insanity of Networked means that it might as well be Force powered and, thanks to the linked actions, it even has pseudo-Autothrusters available.
Edited by DR4CO19 hours ago, DR4CO said:Trifighter by a distance. The insanity of Networked means that it might as well be Force powered and, thanks to the linked actions, it even has pseudo-Autothrusters available.
Only if you stay near your other ships, and how often do interceptor-style ships stay in range 1 formations?
14 minutes ago, InterceptorMad said:Only if you stay near your other ships, and how often do interceptor-style ships stay in range 1 formations?
Fair point, but bringing 1 or 2 of these as a backup to a centerpiece support ship(i.e. belbullab with kraken or something)+some vultures means they can swing in on an offensive turn, grab networked to hit hard, and then swing back out onto a flank. It's less of an always-on for them.
Interceptor:
- I6 Soontir
- Double reposition
That is pratically what will make that Soontir will win a battle alone against 2 trifighters.
If the trifighter gets the initiative, I am still not sure it would win, only because of the double reposition possibility of the interceptor
How do we know it can’t take autothrusters?
1 minute ago, Blail Blerg said:How do we know it can’t take autothrusters?
Auto thrusters are the tie interceptors baked in ability.
20 minutes ago, Dwing said:Auto thrusters are the tie interceptors baked in ability.
Sorry what are they called. The other A mod.
50 minutes ago, Blail Blerg said:Sorry what are they called. The other A mod.
Afterburners?
it depenes on initiative..... probably interceptor is better only if it moves last... otherwise trifighter wins.
i prefere trifighteres as ship design
it seems more easy to use a generic trifighter than a generic interceptor
interceptors are cool but probably more expersive than trifighters because of autothrusters.
Edited by Manolox
1 ship vs 1 ship, with no upgrades, the Int is better.
Replacing the Networked with Indep. Calc. will probably bring the two ships on par, if not a slight advantage in flexibility to the droid.
The key difference is that the /in is pretty self-sufficient with few ways to actually support it (Palp and Sloane are the two that come to mind), whereas the Trifighter has just stupid awesome inherent supporting from the CIS in general.
5 hours ago, InterceptorMad said:Only if you stay near your other ships, and how often do interceptor-style ships stay in range 1 formations?
No one said it needed to be played exclusively as an interceptor. The tri fighter is basically a suped up Vulture and I’m sure could be flown in a formation in exactly the same way if you can fit enough of them into a squad.
Oh it can be, I just don't know when you'd prefer to over letting it be what it's designed to be.
Especially when with Independent Calcs, you don't HAVE to get use out of Networked.
Veeeeeery curious on the pricing on Independent Calculations. Ran the numbers and two calcs is basically the same as a focus against a few strong attacks. But two calcs are noticeably better against a larger number of attacks. So, while flying them in a swarm with Networked could be good (Fearsome Predators look nasty as a block of three), one or two will be great with double calcs flying solo. I'm excited for the ship. Probably buying 3 and hoping I get to play with real ships again someday.
Kinda concerned about both my FLGS and FFG. The new Descent big-box doesn't seem to be getting a kind reception but who knows, internet chatter isn't necessarily reality.
Edited for clarity.
Edited by gamblertuba15 minutes ago, gamblertuba said:Ran the numbers and two calcs is basically the same as a focus against a few strong attacks. But two calcs are noticeably better against a larger number of attacks.
Also, two calcs are better when considering offense and defense. If you have one focus, that you are pondering on spending for defense, but want to keep it offense, you have a conundrum. When you have 2 calcs, it is and easier decision to spend the one calc on defense, saving the other for offense. The times you only need to turn one eyeball result are significant.
4 hours ago, gamblertuba said:The new Descent big-box doesn't seem to be getting a kind reception but who knows, internet chatter isn't necessarily reality.
Just out of curiosity, where are you seeing the lukewarm reactions? I haven’t researched it much but it looked cool, until I saw the price tag.
20 minutes ago, FriendofYoda said:Just out of curiosity, where are you seeing the lukewarm reactions? I haven’t researched it much but it looked cool, until I saw the price tag.
Facebook post comments and YouTube announcement comments. Bunch of 2nd Ed diehards. People that hate the art style. People that want to be able to play DM. Folks that want less in the box for cheaper. Who knows how it will sell but lots of disgruntled folks on the interwebs. Surprise!