6 minutes ago, Alpha17 said:You mean besides the universal 1, 2, and 3 pip cards? And I'm not sure the Republic 1 pip will be all that great for him, as I don't think we'll see too many Jedi/vehicle builds, but I could be wrong.
I do. His 1 pip penalty is easy to manage, but the 2 and 3 don't play particularly well together. I think that the best way to use him is to take his 1 and either his 2 or 3 depending on how you want to use him.