Anakin Article

By Darth Sanguis, in Star Wars: Legion

I really wish they'd play with the disarm force powers. Having finally watched ALL of the CW tv show, they use it so much there's really no reason not to have it. Something like, gain a suppression to select a weapon on an enemy unit at range 1-2 and have it gain a disarm token. They have to recover to clear the token to use the weapon again.

vaderrogueone.gif

3 minutes ago, Darth Sanguis said:

I really wish they'd play with the disarm force powers. Having finally watched ALL of the CW tv show, they use it so much there's really no reason not to have it. Something like, gain a suppression to select a weapon on an enemy unit at range 1-2 and have it gain a disarm token. They have to recover to clear the token to use the weapon again.

vaderrogueone.gif

Taking away one of their 12 actions in a game would be ******* brutal.

16 minutes ago, KommanderKeldoth said:

Ah. Yeah that could be a wait then. On the bright side there are no in person events going on so why not just proxy the cards? We're all playing casually and with TTS right now anyway.

Just makes me glad I play CIS and Imperials

Yeah, it isn't as much of a concern right now as in "normal" times, but it does set a concerning potential precedent for future releases. Some people are still playing in person or at least preparing for the eventual return to in person events so we'll see.

A card pack is likely to avoid the issue, which also allows people to easily get multiples of the new cards.

1 minute ago, arnoldrew said:

Taking away one of their 12 actions in a game would be ******* brutal.

Agreed. That sort of effect is a big reason why exhaust weapons don't see a lot of play in my opinion.

17 minutes ago, Darth Sanguis said:

I really wish they'd play with the disarm force powers. Having finally watched ALL of the CW tv show, they use it so much there's really no reason not to have it. Something like, gain a suppression to select a weapon on an enemy unit at range 1-2 and have it gain a disarm token. They have to recover to clear the token to use the weapon again.

vaderrogueone.gif

Force choke effectively does this for Dark Side characters. But there is a huge list of force powers we are yet to see so I could see something like disarm appearing eventually.

28 minutes ago, Darth Sanguis said:

I really wish they'd play with the disarm force powers. Having finally watched ALL of the CW tv show, they use it so much there's really no reason not to have it. Something like, gain a suppression to select a weapon on an enemy unit at range 1-2 and have it gain a disarm token. They have to recover to clear the token to use the weapon again.

vaderrogueone.gif

I absolutely love this idea that would be amazing!! Would have to be restricted to non commander or operative to not be broken but at a good cost it would be great. Need more thematic force powers like this

26 minutes ago, arnoldrew said:

Taking away one of their 12 actions in a game would be ******* brutal.

Not necessarily....Jedi mind trick effectively takes away an action from most units and its been around from the beginning

10 minutes ago, bllaw said:

Not necessarily....Jedi mind trick effectively takes away an action from most units and its been around from the beginning

Yeah but I think that has more to do with faction identity than anything else. It's a light side skill and rebels don't really build around suppressive lists. If that was accessible to the imps or CIS as well, I could see it getting some play.

1 hour ago, Darth Sanguis said:

I really wish they'd play with the disarm force powers. Having finally watched ALL of the CW tv show, they use it so much there's really no reason not to have it. Something like, gain a suppression to select a weapon on an enemy unit at range 1-2 and have it gain a disarm token. They have to recover to clear the token to use the weapon again.

vaderrogueone.gif

I like this idea, but it has to be a non-operative, non-commander trooper unit, and you can only disable a ranged weapon.

1 hour ago, Darth Sanguis said:

I really wish they'd play with the disarm force powers. Having finally watched ALL of the CW tv show, they use it so much there's really no reason not to have it. Something like, gain a suppression to select a weapon on an enemy unit at range 1-2 and have it gain a disarm token. They have to recover to clear the token to use the weapon again.

It doesnt have to be that drastic. Maybe instead introduce a new token effect that lets you roll fewer dice on the next attack or gives the opponent the chance to modify those attack dice by re-rolling some of them.

6 hours ago, arnoldrew said:

I reeeeally like Force Barrier. I want a new "leader" Jedi (as opposed to jump and chop) for Rebels that I can use it on.

Ben.... beeeeeen....

2 hours ago, Decarior said:

It doesnt have to be that drastic. Maybe instead introduce a new token effect that lets you roll fewer dice on the next attack or gives the opponent the chance to modify those attack dice by re-rolling some of them.

"Disarm token: a ranged weapon with a disarm token cannot be used during a figure activation. At the end of that figure activation or if rest is used, remove all disarm tokens."

I could see that effect not only a force power but even some nasty boys like han solo, boba fett or cad bane could use (perhaps a training slot).

5 hours ago, Caimheul1313 said:

I'm not panicked by any means, just a little annoyed/disappointed given the early statements that factions would "never have to buy outside their faction for an upgrade card." Now, it may be due to current circumstances/Disney requests, but regardless, it is a bit of a letdown if true.

I would add to their statement the world "eventually" . You will get that upgrade card in faction, it just might take years lol. Which is still a step in the right direction if we look at X-wing shenanigans. Still sucks tho if they look at it that way. Either that or they meant you can get the cards in the cards packs, but once again how often will those bad boys come out?

5 hours ago, Khobai said:

Would be nice if they also added some new force powers to help out struggling characters like Vader. An updated version of saber throw that doesnt cost a force slot on commander vader would be nice. Its not really fair that he has to burn a force slot to get a ranged attack when everyone else gets an armament slot or a native ranged attack

Maybe I am overhyping the upcoming point changes, but I find it hard to imagine both versions of Vader not getting some buffs. Don't really play Empire, but I listen to enough pros talk about how one version is pretty trash (forgot which one). If this is FFG grad attempt to bring back the older factions then I would bet money on Vader.................. Of course it is 2020 so yaaaaa

9 minutes ago, RyantheFett said:

Maybe I am overhyping the upcoming point changes, but I find it hard to imagine both versions of Vader not getting some buffs. Don't really play Empire, but I listen to enough pros talk about how one version is pretty trash (forgot which one). If this is FFG grad attempt to bring back the older factions then I would bet money on Vader.................. Of course it is 2020 so yaaaaa

People tend to dunk on commander Vader.

I think both versions are fine, not great, not good enough for top tables, but certainly viable and playable.

I already do pretty well with both versions (regularly win games) so Im all for another points drop to let me fit in even more troopers around him!

1 minute ago, KommanderKeldoth said:

I think both versions are fine, not great, not good enough for top tables, but certainly viable and playable.

Everything should be viable for top tables.

6 minutes ago, lologrelol said:
8 minutes ago, KommanderKeldoth said:

I think both versions are fine, not great, not good enough for top tables, but certainly viable and playable.

Everything should be viable for top tables.

In theory yes, but in practice super hard for the best of companies. As a League of Legends player for about 10 years I have seen **** man and meta is a wacky thing to control. Super crap units, completely broken builds, and crazy power creep. And they try to balance the meta every few months.

Better/safer option is to have most units being fine for casual and FFG sort of cheating the system by pushing certain units or themes they want to be used in pro play with the points changes. Sort of like how they do with X-wing 2.0 right now. With only one change a year I do not know if I want anything more ambitious and/or drastic. I would still be shocked if post update one of the Vaders is not a staple in some pro list.

The big thing they have to avoid is have a clear cut super bad or super good units that makes the tournaments unfun. Which sadly the state of the meta right now.

27 minutes ago, RyantheFett said:

In theory yes, but in practice super hard for the best of companies. As a League of Legends player for about 10 years I have seen **** man and meta is a wacky thing to control. Super crap units, completely broken builds, and crazy power creep. And they try to balance the meta every few months.

Better/safer option is to have most units being fine for casual and FFG sort of cheating the system by pushing certain units or themes they want to be used in pro play with the points changes. Sort of like how they do with X-wing 2.0 right now. With only one change a year I do not know if I want anything more ambitious and/or drastic. I would still be shocked if post update one of the Vaders is not a staple in some pro list.

The big thing they have to avoid is have a clear cut super bad or super good units that makes the tournaments unfun. Which sadly the state of the meta right now.

It's pretty easy to recognize what does and does not work in this game. If my buddy and I were playtesters from the get-go, we could have solved a lot of the issues in power level - just from playing the game a lot.

I was avid the first two heavies needed a points drop from the beginning. After playing just a few games I could see that!

Vader and palps are both too expensive for what they do.

Han is too expensive.

The AT-ST is still a little too expensive.

The T-47 is too expensive.

The land speeder is too expensive.

The mandalorians are too expensive. I think this unit is dead on arrival, after the games I've played with/against it.

Bobba is a little too expensive.

Most of the imperial and rebel special forces are too expensive in points as well.

Dewbacks are way too expensive.

The F.D is a little too expensive.

Most of the corps weapon upgrades are too expensive.

Refresh weapons are too expensive. They should be cheaper than normal weapons because you must sacrifice an action. Action economy is super important in this game.

A lot of the characters are simply too expensive, because you usually need to have upgrades on them, which can increase their cost immensely.

...

I feel droids and clones are mostly in the right places power wise.

I just think the issues are so glaringly obvious, at least to me. The designers can make everything have a viable place if it is costed appropriately.

2 hours ago, RyantheFett said:

I would add to their statement the world "eventually" . You will get that upgrade card in faction, it just might take years lol. Which is still a step in the right direction if we look at X-wing shenanigans. Still sucks tho if they look at it that way. Either that or they meant you can get the cards in the cards packs, but once again how often will those bad boys come out?

Exactly. It would help though to know when the cards will be coming at least so people can determine if they can wait for the card to be released as opposed to letting fear of mission out cause them to buy an expansion for a different faction. At least Seize the Initiative is usable by any character with a Training slot so I would imagine will be included in the next wave regardless.
And it is very hard to say how often card packs will come out as we have only had one so far. A new one is possible, especially if they decide to do away with certain card sizes entirely to simplify the production of protective sleeves for the Asmodee subsidiary responsible for gaming accessories.

2 hours ago, lologrelol said:

It's pretty easy to recognize what does and does not work in this game. If my buddy and I were playtesters from the get-go, we could have solved a lot of the issues in power level - just from playing the game a lot.

I was avid the first two heavies needed a points drop from the beginning. After playing just a few games I could see that!

Vader and palps are both too expensive for what they do.

Han is too expensive.

The AT-ST is still a little too expensive.

The T-47 is too expensive.

The land speeder is too expensive.

The mandalorians are too expensive. I think this unit is dead on arrival, after the games I've played with/against it.

Bobba is a little too expensive.

Most of the imperial and rebel special forces are too expensive in points as well.

Dewbacks are way too expensive.

The F.D is a little too expensive.

Most of the corps weapon upgrades are too expensive.

Refresh weapons are too expensive. They should be cheaper than normal weapons because you must sacrifice an action. Action economy is super important in this game.

A lot of the characters are simply too expensive, because you usually need to have upgrades on them, which can increase their cost immensely.

...

I feel droids and clones are mostly in the right places power wise.

I just think the issues are so glaringly obvious, at least to me. The designers can make everything have a viable place if it is costed appropriately.

I don't think I agree with Mandalorians, but what's your reasoning? I love running them so i'd like to see more opinions

22 minutes ago, Lightning Dust said:

I don't think I agree with Mandalorians, but what's your reasoning? I love running them so i'd like to see more opinions

Yeah, from my experience, mandos are fantastic for objectives and their maneuverability makes the range 2 much less of an issue.

Just now, Atromix said:

Yeah, from my experience, mandos are fantastic for objectives and their maneuverability makes the range 2 much less of an issue.

Yeah, my friends had an amateur game on sunday and my rebel friend ran two mandos, one wren with sabine and one normal. Clan Wren wrecked house on a lovely flank while his normal mandalorians were maneuvered too bravely into the line of fire of Iden. She used her 1 pip, and after a poor dice roll two mandalorians were dead. they managed to tie up inferno squad for 2 turns so they did their job but it wasn't optimal. Still, the holding of the line gave my friend the win while Luke, Sabine, and Clan Wren rolled up his right flank.

4 hours ago, lologrelol said:

Vader and palps are both too expensive for what they do.

Palpatine has won 2 of the last major tournaments

6 hours ago, KommanderKeldoth said:

Palpatine has won 2 of the last major tournaments

Yeah, Palp is expensive and not the easiest commander to use, so he doesn't get taken a lot. But when he gets taken by good players, he wins a lot .

19 hours ago, JediPartisan said:

That’s a good point though, if GAR is supposed to be the Force user heavy faction, how will the others cope? I know there is still Ezra, Kanen and the Inquisitors, but shouldn’t the GCW era out do any other faction in that regard?

Sorry, guess I'm not following. The Republic absolutely should have the most options for Force users. 10,000+ Jedi Knights vs the handful of half-trained wannabes, assassins, and cosplayers that the other factions have should solidly give them the advantage in number of releases. I don't see why the GCW era should "out do any other faction" in terms of Force Users when they're the era with the fewest and least powerful examples (big names like Palpatine, Vader, and Skywalker aside.)

Reaction to the article: Looks good. Anakin looks really meh base, but gets good fast with his cards. I'm not sure if he'll be any good paired with Obi, or even Rex, but it will be interesting to try. Force Barrier on both of them by itself makes for some interesting ideas, so we'll see.

16 minutes ago, Alpha17 said:

Reaction to the article: Looks good. Anakin looks really meh base, but gets good fast with his cards. I'm not sure if he'll be any good paired with Obi, or even Rex, but it will be interesting to try. Force Barrier on both of them by itself makes for some interesting ideas, so we'll see.

Until the release of the generic officer so Anakin can snag those cards, I suspect he will be paired with another character for the time being. Running all of his cards feels like a disaster waiting to happen and having a buffer that isn't Standing Orders will be a godsend.

11 minutes ago, thepopemobile100 said:

Until the release of the generic officer so Anakin can snag those cards, I suspect he will be paired with another character for the time being. Running all of his cards feels like a disaster waiting to happen and having a buffer that isn't Standing Orders will be a godsend.

You mean besides the universal 1, 2, and 3 pip cards? And I'm not sure the Republic 1 pip will be all that great for him, as I don't think we'll see too many Jedi/vehicle builds, but I could be wrong.