Replace red dice with black dice and add Ordnance slot?
Discussion: New Interdictor Ship Card
10 minutes ago, Bravo Null said:Replace red dice with black dice and add Ordnance slot?
For me it goes against the concept of the ship whose job is to disable enemy ships. I originally wondered about a turbolaser slot but on thinking it over more I prefer a second ion cannon with a weapon team. It would fit the concept better, I think. Although the turbolaser slot does allow for Quad Battery Turrets, but double ion would mean you could have ion cannon batteries and an ion crit like Heavy Ion Emplacements. Put Tua and Local Fire Control on, and the Interdictor card, and you can activate HIE twice in a turn. Cheeky.
You can't resolve HIE when performing a salvo attack.
7 minutes ago, Bertie Wooster said:You can't resolve HIE when performing a salvo attack.
What if I want it really badly?
14 minutes ago, geek19 said:What if I want it really badly?
Offer your opponent a CGYSO shout-out.
How about a title to go with two ion slots?
Spectral- Reduce the cost of your Ion upgrades by X.
But the title costs 12 points.
1 hour ago, Bertie Wooster said:You can't resolve HIE when performing a salvo attack.
I keep forgetting this. Sadly my opponents won't.
Edited by flatpackhamster9 hours ago, ISD Avenger said:I find the whole concept of the combat refit perplexing. It just doesn’t make much sense to me.
Id personally advocate a complete new ship card. Not sure how you could make a new card different but an equally competitive option.
I agree, I always thought the "Refit" designations were confusing, because the Interdictor was designed around its gravity well projectors and intended for the "suppression" of hyperspace propulsion, so why was a Suppression Refit even necessary? Shouldn't that simply be the original version of the Interdictor? At least the Combat Refit sorta makes sense because that version of the Interdictor was enhanced for greater combat performance.
I prefer FFG's naming scheme for the Onager because the two versions of the Onager made perfect sense: The Onager Testbed was (presumably) the prototype version used to test the experimental superweapon(s); and the Onager Star Destroyer was the finished production version intended for combat. The Interdictor versions should've been named similar to the Onager; perhaps "Interdictor Testbed" or "Prototype" and "Interdictor Star Destroyer".
FFG has alluded to future plans of releasing a Ship Card pack in the new standard-size card format. Presumably FFG will use that opportunity to update the ship cards, including the Interdictor versions.
My suggestion for FFG is to replace the Interdictor Suppression Refit with an "Interdictor Prototype" with only 1 Experimental Retrofit slot and reduce its cost to 85-88 points; and replace the Interdictor Combat Refit with an "Interdictor Star Destroyer" with 2 Exp Retrofit slots, increase its cost to 95-100 points, and perhaps swap its Ion Cannon slot for a Turbolaser slot, since it has more red dice than blue.
And the Interdictor needs at least one more Ship Title; ideally, 2 more titles.
Edited by Captain CorvidMe and beefcake were taking about this the other day.
The interdictor chassis itself isnt spectacular for 90 points, especially compared to the new acclamator.
Why not drop the base ship substantially- say to 80 points.
Then increase the interdictor title and targeting scramblers up to compensate? (Maybe grav shift as well considering the havoc it can cause in some missions?)
Then you would have a lot more room for interesting new titles and abilities.