Discussion: New Interdictor Ship Card

By SithLrd88, in Star Wars: Armada

In the realm of hopes and dreams, I think it would be cool if the Interdictor received a brand new ship card with the "Star Destroyer" label officially added.

There are two precedents already set for giving a ship new cards or having two variants of a ship class:

1. The ISD getting new ship cards with the Cymoon & Kuat refits.

2. The Onager having the testbed vs. Star destroyer ship class/card. (Also SSD)

The Interdictor-class Star Destroyer has already been made Disney Canon in the new Thrawn trilogy (Thrawn/Alliance/Treason) and I believe also in Rebels TV show (? Its been a while since I watched). Although its new image does scream "Star Destroyer" as much as the Legends version did, its part of the Imperial Navy, so having a cruiser variant and a star destroyer variant isn't out of the question.

An Interdictor with the Star Destroyer label would officially allow the use of the 7th Fleet title card, which many argued should thematically be allowed, and various other changes could be made to differentiate it from the suppression/combat refit roles. For instance more dice or more upgrade slots, for greater points cost obviously. Maybe add a new Title upgrade card to go along with it.

Would players be for this or against this? Maybe in the future FFG will release Ship Card upgrade pack (for new card sizes/updates/etc.) since those aren't included in the December release and something like this could be thrown in?

I'm in favor of reworking the combat refit as a Star Destroyer, because right now the combat refit is practically unusable.

My biggest hang-up with the Interdictor is that its ability I enjoy most -- preventing ships from escaping to hyperspace -- is a campaign-only feature. It's like the ship was designed with campaigns in mind, and the team somehow had to shoehorn its abilities into the standard 400pt format using experimental upgrade cards. The gravity well projector is probably the closest approximation of the ship's in-universe abilities in the game (deployment at speed 0), but that's not a terribly exciting ability.

If they did a ship card for the combat refit only which provided a weapons team and/or turbolaser slot, that would work for me.

I mean..the base game doesn't do much with hyperspace effects outside of HSA and Raddus, so there's that yeah.

I wouldn't hate the "Combat Refit" being renamed the "Star Destroyer" and getting an additional slot. Second Ion would be interesting, or perhaps a def-retro?

I'd prefer if they just stuck with the current "Interdictor Cruiser' aesthetically. I was never a fan of the "Interdictor Stary Destroyer" where it's just an ISD with lumps.

57 minutes ago, Rmcarrier1 said:

My biggest hang-up with the Interdictor is that its ability I enjoy most -- preventing ships from escaping to hyperspace -- is a campaign-only feature. It's like the ship was designed with campaigns in mind, and the team somehow had to shoehorn its abilities into the standard 400pt format using experimental upgrade cards. The gravity well projector is probably the closest approximation of the ship's in-universe abilities in the game (deployment at speed 0), but that's not a terribly exciting ability.

What about bringing hyperspace mechanic to standard games?

Although I have the campaigns, I haven't played it, so I'm not super familiar with ships escaping into hyperspace.

The combat refit could be interesting with a class restricted title that adds a turbolaser retrofit slot, and a clause that when you deploy, you may replace 1 defense token with a Salvo.

It could happen.

Upgrades get a rework.

Ship cards format changes.

Dare we dream of updated ships and squads at some point?

9 minutes ago, SithLrd88 said:

Although I have the campaigns, I haven't played it, so I'm not super familiar with ships escaping into hyperspace.

In campaigns, damage carries over from one match into the next. If a damaged ship is not repaired, it carries that "damaged" status into the next game. If a "damaged" ship is destroyed, it's removed from the campaign altogether. To avoid being damaged and/or destroyed, players are allowed to escape to hyperspace (at the expense of that ship's points total, which is awarded to the other player). However, if a ship is at distance 1-5 of an Interdictor (and only the Interdictor), it is unable to escape. It's very thematic and gives the Interdictor a very unique role in the game.

Unfortunately, I don't really see a way of bringing that role into standard matches.

56 minutes ago, Cap116 said:

The combat refit could be interesting with a class restricted title that adds a turbolaser retrofit slot, and a clause that when you deploy, you may replace 1 defense token with a Salvo.

Interdictor's rear arc is red/blue/blue so that's pretty respectable for salvo.

Mmmmm I would love to just have a Salvo instead of the second contain on the Dictor.

4 hours ago, Green Knight said:

Dare we dream of updated ships and squads at some point?

At the end of the Armada stream they confirmed they're considering (no commitment but seems likely) points reworks for ships and squadrons. And X-wing is slated to get keyword updates at some point. It's not that much of a stretch to think they could release a PDF in which a variant of the Interdictor gets "Star Destroyer" added as a keyword. Maybe some Interdictor promo cards in the new layout.

1 hour ago, Alzer said:

Mmmmm I would love to just have a Salvo instead of the second contain on the Dictor.

I was about to mention upgrades, but interestingly neither of the neutral Salvo upgrades (Weapon Team: Local Fire Control; Defensive Retrofit: Reactive Gunnery) can be taken by the Interdictor.

If I remember correctly at the end of gen con they talked about updating the ships we already have to have traits. Traits are Clone, droid, Comms. I was thinking this is how they will look to help out combat interdictor, assault gaz/ transports, maybe cr90B? (Points changes here would make sense) These ships hopefully will get the biggest benefit from this.

I think modifying the existing Combat Refit would be more appropriate. A turbolaser slot and maybe an additional die out the front would be my preferred method. That or add a specific title for the combat refit.

4 hours ago, FreakinUnoriginal said:

I was about to mention upgrades, but interestingly neither of the neutral Salvo upgrades (Weapon Team: Local Fire Control; Defensive Retrofit: Reactive Gunnery) can be taken by the Interdictor.

Minister Tua allows a Defensive Retrofit slot, which enables Reactive Gunnery. Bit of a roundabout, and you sacrifice your Officer slot and 2 points, but it can be done once Reactive Gunnery arrives.

10 hours ago, Alzer said:

Mmmmm I would love to just have a Salvo instead of the second contain on the Dictor.

Please, it’s an Interdictor.

you know they’re replacing the Brace with Salvo, so the Vic is still relatively competitive by comparison.

I definitely want to see at least 1 more ship title for the Interdictor at some point. I always thought it was disappointing and lame that there was only one.

I remember three Interdictors from Star Wars Rebels (there might've been more blockading Lothal), which means that they're canon. Their names weren't mentioned on-screen, but odds are that the Creatives from the show gave them names. Or they could've just invented names for those Interdictors after the fact and FFG could've used them.

The upcoming Upgrade Card Collection would've been a great opportunity to add more Interdictor ship titles, but I doubt FFG has done that. FFG implied that a "Ship Card Pack" could be coming in the near-future; perhaps in addition to replacing the old tarot ship cards with standard size cards, it will include new ship titles for ships like the Interdictor.

On 10/27/2020 at 11:06 PM, Revan Reborn said:

I definitely want to see at least 1 more ship title for the Interdictor at some point. I always thought it was disappointing and lame that there was only one.

Only one, and a fairly boring one at that. (Being able to use an "exhaust" card twice in a round.)

Swm16-interdictor.png

Fairly boring, but quite powerful. Which I'll take.

That said I think it's an absolute shame that there are ships with only one title.

Edited by Alzer
4 minutes ago, Alzer said:

Fairly boring, but quite powerful. Which I'll take.

I tend to equip it if I'm also running G-8 Projectors, since the two appear to have been conceived as a pair. Ultimately though, I still like Interdictors best in campaigns.

Targeting Scramblers and Brunson with Interdictor make for a very flexible tanky ship against all but huge haymakers, and even then it's quite helpful

Piett on an Interdictor with the Title makes for all sorts of shenanigans

Wookiepedia has "Spectral" as the name of one Interdictor.

I like the idea of replacing the Combat Refit with a Star Destroyer. That re-classification would at least give the Interdictor access to the Seven Fleet Star Destroyer ship title.

The Interdictor should have more than one ship title.

I find the whole concept of the combat refit perplexing. It just doesn’t make much sense to me.

Id personally advocate a complete new ship card. Not sure how you could make a new card different but an equally competitive option.