Sabotage the Moisture Vaperators Issue

By oreet, in Star Wars: Legion

Ignore/delete me... I just found my answer...

Edited by oreet

Delete you? Sounds harsh. What did you do?

No disintegrations or deletions.

i want to know what the issue was as i always like to have talk on missions it always helps me get better at the game

Let's play a game and try to guess what it was. 😆

Did you not know who won if both players had equal wounds on their evaporators?

I completely overlooked the part that says a vaporater can have a max of 4 wound tokens. I thought as the blue player I could spam the f out of damaging it, thus making the scenario seem EXTREMELY unbalanced against the red player.

We did end in a tie after realizing the mistake. Since it was a friendly game, we were good with a tie end, but I'm actually not sure who would have won in a tournament/competitive situation.

You'd go by points removed, and if that still was somehow a tie, I think blue wins. Someone please correct me if I'm wrong here.

So points removed would have gone to my opponent. My Imperial army took heavy casualties.

Perhaps the real question is, why is the collection of moisture from the atmosphere more efficient than drilling down to the natural aquifer of an already desert planet? Surely any vapor will rise far above a collectible height as it completes the water cycle. 🤷‍♂️

1 hour ago, Ilostmycactus said:

Perhaps the real question is, why is the collection of moisture from the atmosphere more efficient than drilling down to the natural aquifer of an already desert planet? Surely any vapor will rise far above a collectible height as it completes the water cycle. 🤷‍♂️

Another big question, just how much moisture can be gathered from the atmosphere of a lava planet like Mustafar (which is whatybtable setup was)