Our Templar in the group wants to have a spell-like ability akin to the smite evil ability of a D&D 5e paladin. What I came up with was using an Augment magic action to add weapon effects to his current weapon. The downside is that it requires an action to produce the effect and concentration to maintain. Here is what it looks like.
Divine Brand
Magic Action
: Augment
Effects
: None
Range
: Engaged
Concentration
: Yes
Action
: Make Easy (
◆
) Divine check. Success: Add 1 effect to your melee weapon’s attacks until the spell ends.
Effects
Fire
: Gains Burn rating equal to Lore.
Holy
: Against undead and Ynfernal targets, each uncancelled success deals +2 damage instead of +1.
Deadly
: Your weapon’s Critical rating changes to 2.
Additional Effects
Additional Effect
: +
◆
per additional effect.
Overall, this seems less efficient that just running up and hitting things. Does anyone have thoughts or suggestions?