15 hours ago, Revan Reborn said:You're obviously a math guy, so you base your strategy on statistics. Remind me , how did the Moneyball strategy work out of the Oakland Athletics?
Have you ever won any tournaments with Cracken and your statistics?
Don't bother answering -- I don't care .
Your reliance on Cracken seems to be dependent on facing an opponent with another MSU fleet. Perhaps that's the local META in your area , but that's not universal, and MSU builds rarely make it to the finals because they don't achieve high enough MoV.
If Cracken goes up against ships with high attack pools, the loss of a single die is insignificant. And since Cracken's ability only benefits small and medium ships, they lack the hull points to deal with high damage. You can try keep your ships at long range to minimize the size of incoming attack pools, but an experienced player will figure out how to get close, and all it could take is one medium range attack from an ISD2 or VSD2 or OSD's front/special arc to overwhelm Cracken's ability and one-shot a Rebel small ship -- or damage the Rebel ship enough that it's forced to flee.
It's precisely that situation that MM is superior to Cracken because she can cancel a Double Hit or Crit at medium range, and force a reroll on Hit-Crit at close range.
MSU fleets generally do well against Onagers regardless of what Commander is chosen. But once those small ships are past the Onager's special arc, MM is much tougher to deal with because the Rebel ships are free to slow down and try to stay a medium range while remaining in the Onager's rear or side arcs. Whereas Cracken's small ships have to stay at Speed 3-4 to receive his benefit, so they can't hover behind the Onager and grind it down.
Finally, Cracken does nothing against squadrons. Bomber squadrons are arguably a "hard counter" to Cracken; Maarek Stele could be renamed "Cracken's Bane"; TIE Bombers are fast enough to keep up with ships travelling at Speed 4 (although Rebel bombers would have a harder time); and even normal squadrons can grind down Rebel small and medium ships with their single Battery die. Whereas MM offers far greater protection against enemy squadrons.
I think Crack can be effective in very specific circumstances, whereas MM provides better protection in a variety of circumstances, and doesn't restrict the Rebel player's play style.
It's always so weird to a see a post so full of presumptions.
The highlighted line above is outright wrong.
I know from 1st hand experience.
@ExplosiveTooka
was an active member of our local meta until they moved and is still QUITE insightful into the effectiveness of the rebel meta. The Craken list I was speaking of when I said "LOLing" at an Onager was in fact
@ExplosiveTooka
's.