6 minutes ago, P-47 Thunderbolt said:Well you're beating one. 🙄
I did not miss your point, your point was wrong. I am not misunderstanding the nature of the system at all in this regard.
My point, which you are still missing, is that if there was a generic "holster" item as there is a generic "weapon sling" item , you would not be saying that there are "narrative holsters."
In the game, there are sundries (page 180, EotE) and there is gear. You can't treat a blaster rifle as a sundry, because it is a particular thing. The weapon sling is a particular thing and it covers all basic weapon slings in the description. If you have a "narrative sling" that falls under that description, than it is a "weapon sling."
If you want to say in your games that your players can have a narrative sling that provides no mechanical benefits, feel free. But that's not held up by the RAW, and you can't tell me that I'm "wrong."
There is the sort of clothing that's a sundry, and then there're particular sorts of clothing that provide particular benefits.
There is the sort of holster that's a sundry, and then there're particular sorts of holsters that provide particular benefits.
The generic "weapon sling" attachment covers all basic weapon slings. Therefore, there are no "narrative" or "sundry" weapon slings.
You are blatantly wrong on this point.
A blaster is gear (has stats and a price) not a sundry because it provides a game mechanical benefit
But that's an obvious example that could be explained differently... what about stuff that looks like sundry but you pay for?
A comlink is gear not a sundry because it provides a game mechanical benefit (let's you communicate with people in another location)
A glow rod is gear and not a sundry because it provides a game mechanical benefit (removes penalties for darkness)
A chrono is not gear because it provides no game mechanical benefit.
A garrote chrono is gear because it provides a game mechanical benefit
A standard holster is not gear because it provides no game mechanical benefit
A narrative sling is not gear because it provides no game mechanical benefit
+1 enc is not intended to be realistic rules for a utility belt
"Utility belt" is a default suggested narrative description of +1 enc
RAW and RAI is you get to describe your character gear and apparel as you see fit as long as your narration of your character does not provide a game mechanical effect. If you're going to say that's not RAW look at the rules and description of armored clothing. It straight out says it can look like anything you want it to look like (bikinis are out because it would cause the armor to be invisible or plainly visible, either of which is a game mechanical benefit)