First star hawk build, feedback plz

By Mcpolle, in Star Wars: Armada Fleet Builds

Hi guys,

as you may have seen, am a returning Rebel player, and have just purchased the SH, lovely model, have had a couple of games with it, and thought I would give it a go , making a list.

Here it is, would love some critique plz.

Name: Starhawk squads
Faction: Rebel
Commander: Kyrsta Agate

Assault: Surprise Attack
Defense: Asteroid Tactics
Navigation: Solar Corona

Starhawk Battleship Mark II (150)
• Kyrsta Agate (20)
• Walex Blissex (5)
• Damage Control Officer (5)
• Gunnery Team (7)
• Leading Shots (4)
• Spinal Armament (9)
= 200 Points

GR-75 Medium Transports (18)
• Leia Organa (3)
• Comms Net (2)
= 23 Points

CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 Points

CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 Points

Hammerhead Scout Corvette (41)
= 41 Points

Squadrons:
• Shara Bey (17)
• Tycho Celchu (16)
= 33 Points

Total Points: 399

I would drop the Scout Hammerhead, add the Unity title to the Starhawk, and add another Comms Net GR75 with Toryn farr

21 hours ago, Cap116 said:

I would drop the Scout Hammerhead, add the Unity title to the Starhawk, and add another Comms Net GR75 with Toryn farr

I’ll agree with dropping the Scout. If you’re looking to keep a higher activation count, add another Medium Transport instead; a single naked Hammerhead is just a way to feed your opponent points. They’re slow, clumsy, fragile, and don’t bring much offense to the table.

With the 23 points saved on making that switch, I’d enhance your fighter game a bit. Two more A-Wings are an option, but I think I’d go for Lando, who makes a nice centerpiece for any Rebel fighter screen, and in a pinch, can put a pretty good hurt on an opposing ship. That also allows you to control all three of your fighters with just one token-enhanced Squadron command from a GR75, leaving the Starhawk free of needing you throw any (and if you rely on Lando’s Rogue ability, you don’t even need a token to activate all three squadrons).

I think Toryn Farr is of limited use here. She’s great with lots of fighters, but with a couple A-Wings (and possibly the Falcon) being your whole squadron plan, she’s not worth the points.

As a reminder, Spinals do not improve your Salvo. Outside of that I like the SHawk build.

If you wiggle some points around you could get Tantive IV for token generation, and Ezra to muck with obstacles.

Flying wise my main advice would just be to keep the smalls in with your SHawk where they can cover. Canny opponents (see: Not Alzer) may snipe out your Corvettes and just book it.