So The Assault Cruiser variant of the MC-80 and reactive gunnery along with Krysta Agate, Wales Blissex, Linked Turbolaser towers.
What do you guys think could work with this or needs to be changed?
So The Assault Cruiser variant of the MC-80 and reactive gunnery along with Krysta Agate, Wales Blissex, Linked Turbolaser towers.
What do you guys think could work with this or needs to be changed?
I don’t like LTTs as the only dice mod. Not on a flagship
So a fat Agate Defiance. 5 defense tokens. One of your choice under best circumstances throws 5 and 8 dice on a double arc before Confire. Might be worth it to add engine techs.
MC80 Assault Cruiser (114)
• Kyrsta Agate (20)
• Walex Blissex (5)
• Electronic Countermeasures (7)
• Reactive Gunnery (4)
• Leading Shots (4)
• Quad Battery Turrets (5)
• Defiance (5)
= 164 Points
26 minutes ago, Church14 said:I don’t like LTTs as the only dice mod. Not on a flagship
So a fat Agate Defiance. 5 defense tokens. One of your choice under best circumstances throws 5 and 8 dice on a double arc before Confire. Might be worth it to add engine techs.MC80 Assault Cruiser (114)
• Kyrsta Agate (20)
• Walex Blissex (5)
• Electronic Countermeasures (7)
• Reactive Gunnery (4)
• Leading Shots (4)
• Quad Battery Turrets (5)
• Defiance (5)
= 164 Points
I wouldn’t put anything upgrades that add dice because they wouldn’t work with salvo, which is why i went with LLT’s instead and i was thinking about Countermeasures but they aren’t really necessary with both krysta agate and wallex blissex
4 hours ago, Basile1902 said:I wouldn’t put anything upgrades that add dice because they wouldn’t work with salvo, which is why i went with LLT’s instead and i was thinking about Countermeasures but they aren’t really necessary with both krysta agate and wallex blissex
The difference (I think) is that you’re starting with reactive gunnery and holding from there. With a focus on salvo. im not sure that’s the right mentality here. I’m just adding salvo to an otherwise good ship that doesn’t necessarily need a second defensive retro
Edited by Church149 hours ago, Basile1902 said:I wouldn’t put anything upgrades that add dice because they wouldn’t work with salvo, which is why i went with LLT’s instead and i was thinking about Countermeasures but they aren’t really necessary with both krysta agate and wallex blissex
Inclined to agree with ECM in one respect. Early Warning System would be better. Bear in mind that you're weakening your defences to throw extra dice at your opponent. There is a risk there.
However Church14 is right re: salvo. Think of it as a 'nice to have' rather than the main way you're going to damage your enemy.
Going with the ideas brought up in this post, here’s what I’m thinking
MC80 Assault Cruiser (114)
• Kyrsta Agate (20)
• Strategic Adviser (4)
• Reactive Gunnery (4)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Quad Battery Turrets (5)
• Defiance (5)
= 163 Points
Figuring defiance i thought strategic advisor would be better to have, of course that means losing walex blissex so ECM are coming back and surprisingly only three points more expensive than a base star hawk with a cheap commander
Here’s my idea for the fleet with this ship
Assault: Surprise Attack
Defense: Asteroid Tactics
Navigation: Intel Sweep
MC80 Assault Cruiser (114)
• Kyrsta Agate (20)
• Strategic Adviser (4)
• Reactive Gunnery (4)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Quad Battery Turrets (5)
• Defiance (5)
= 163 Points
CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
• Jaina's Light (2)
= 53 Points
CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 Points
GR-75 Medium Transports (18)
• Comms Net (2)
= 20 Points
Squadrons:
• Corran Horn (22)
• Dash Rendar (24)
• Ketsu Onyo (22)
• Shara Bey (17)
• Tycho Celchu (16)
= 101 Points
Total Points: 388
17 hours ago, Basile1902 said:Here’s my idea for the fleet with this ship
Assault: Surprise Attack
Defense: Asteroid Tactics
Navigation: Intel SweepMC80 Assault Cruiser (114)
• Kyrsta Agate (20)
• Strategic Adviser (4)
• Reactive Gunnery (4)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Quad Battery Turrets (5)
• Defiance (5)
= 163 PointsCR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
• Jaina's Light (2)
= 53 PointsCR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 PointsGR-75 Medium Transports (18)
• Comms Net (2)
= 20 PointsSquadrons:
• Corran Horn (22)
• Dash Rendar (24)
• Ketsu Onyo (22)
• Shara Bey (17)
• Tycho Celchu (16)
= 101 PointsTotal Points: 388
If you’re planning ahead to the day when Reactive Gunnery is legal, may as well plan on using no more than four squadrons with defense tokens as well, since I think that rule change will happen first. Gotta rework that squad ball!
Edited by Cpt ObVus10 hours ago, Cpt ObVus said:If you’re planning ahead to the day when Reactive Gunnery is legal, may as well plan on using no more than four squadrons with defense tokens as well, since I think that rule change will happen first. Gotta rework that squad ball!
Screw Ketysu Onyo, TWO MORE A-Wing’s