so which republic squadron is gonna have the new "Scout" keyword?

By >kkj, in Star Wars: Armada

i think it could be the ARC 170? Since the name stands for "Aggressive ReConnaissance"? but it think we saw the "bomber" and "counter" keywords on the base in the preview video so i dont know. maybe a hero will have them? i highly doubt that the Y-Wing or V-19 Torrent will have it and we already know the generic Delta 7 does not have it either.

Edited by >kkj

For the auditorium, what the 'scout' keyword?

Scout/Recon/Whatever: While fleets are deployed, you can be placed outside of the setup area. You don't need to be within 1-2 of a friendly ship. When placed, you must be placed outside of 1-5 of all enemy ships or squadrons

*roughly translated from the leaked german CW-Squadron insert

It would make sense if it was on the ARCs, and would explain the counter 1 and seven hull on them, but they only have bomber and counter on the stands we've seen in the display, and it is apparently a new keyword given the symbols

The pics from Gencon didn't have anything on the generics that I could see but those are not 100% correct. My GUESS is it will be on a unique or ace. What I like the idea of being able to flank/ be in the middle with x number of squads. This rule may help spread out squad deployments for if some squads could come from the left might need to put 2 squads on that side. That makes me think of a anti-squad Corvus build. Need more info to really see how it works! I am interested in how this will change play though!

Two dumb ideas.

1) Scout squadrons can be place outside of distance 5 from enemies. BUT, once placed, an opponent can deploy their own squads close to the scouts. So put that flechette Corvus up in there

2) None of the bases we saw had scout. A single scout with scout seems useless. Hypothesis: An Ace exists which gives X friendly squadrons scout.

Edited by Church14

The Scout-icon resembles the hyperspace ring which Obi-Wan used to travel in AotC. I would guess its a keyword for Delta-Jedi-Aces.

The "AUFKLÄRER" rule only appears in SWM36 "Sternenjägerstaffeln der Republik".

So it will be Republic only. At least from the start.

None of the generics seem to have it (but maybe an ace or two?):

ARC: Counter + Bomber

Delta: Adept + Counter + Dodge

Torrent: Escort + Swarm

Y-wing: Bomber + Heavy

swm36-spread.png

Aethersprite-preview.png

Edited by Green Knight

Maybe it's like hera syndulla. "Choose up to 2 Squadrons. That Squadron gain scout"

1 minute ago, 187-Leon said:

Maybe it's like hera syndulla. "Choose up to 2 Squadrons. That Squadron gain scout"

That's not a bad idea. A card effect that gives Scout.

2 hours ago, 187-Leon said:

Maybe it's like hera syndulla. "Choose up to 2 Squadrons. That Squadron gain scout"

But scout triggers during deployment. How would that work?

3 hours ago, NewGandhi said:

Scout/Recon/Whatever: While fleets are deployed, you can be placed outside of the setup area. You don't need to be within 1-2 of a friendly ship. When placed, you must be placed outside of 1-5 of all enemy ships or squadrons

*roughly translated from the leaked german CW-Squadron insert

That's an interesting ability, though I'm still trying to figure out how I would best put it to use. The trick would be finding a deployment that doesn't simply make me a juicy target for A-Wings and Interceptors.

3 hours ago, NewGandhi said:

Scout/Recon/Whatever: While fleets are deployed, you can be placed outside of the setup area. You don't need to be within 1-2 of a friendly ship. When placed, you must be placed outside of 1-5 of all enemy ships or squadrons

*roughly translated from the leaked german CW-Squadron insert

Unless that squad ALSO has 'Rogue'...that's quite a situational ability to get value from.

OTOH, pair 'Scout' with 'Assault', and now you've got a nicely thematic pairing of keywords for a TIE Reaper or U-Wing release...

25 minutes ago, TheWampa said:

But scout triggers during deployment. How would that work?

Wording just needs to be to give friendly squads the keyword before deployment. Like Raddus

Hopefully Anakin.

Since he's the most boyish.

#bridgeoflight

Im slightly annoyed that republic ywings dont have counter. Its not a big deal but i think it would have differentiated them from the rebel era ones

17 hours ago, Triangular said:

The Scout-icon resembles the hyperspace ring which Obi-Wan used to travel in AotC. I would guess its a keyword for Delta-Jedi-Aces.

Good call! That‘s also exactly what the upcoming Hyperspace Ring does in X-Wing

On 10/15/2020 at 3:43 PM, Church14 said:

Two dumb ideas.

1) Scout squadrons can be place outside of distance 5 from enemies. BUT, once placed, an opponent can deploy their own squads close to the scouts. So put that flechette Corvus up in there

2) None of the bases we saw had scout. A single scout with scout seems useless. Hypothesis: An Ace exists which gives X friendly squadrons scout.

CREEEEEEEEEEEEED!

On 10/16/2020 at 9:20 AM, >kkj said:

Good call! That‘s also exactly what the upcoming Hyperspace Ring does in X-Wing

Though this begs the question: Why don’t all hyperspace-capable craft have this ability? I think it would be an excellent way to give the Rebels an identity that matches their hit-and-fade tactics.

It would also make it approximately 400% easier to use B-Wings.

3 hours ago, Cpt ObVus said:

Though this begs the question: Why don’t all hyperspace-capable craft have this ability? I think it would be an excellent way to give the Rebels an identity that matches their hit-and-fade tactics.

It would also make it approximately 400% easier to use B-Wings.

I like this idea quite a bit, if only because it’s very thematic. I do wonder how it might affect game balance though.

Another change that could be made, which would both be thematic and beneficial to all, would be letting players set aside squadrons on ship cards at the beginning of the game (up to that ship’s squadron value). These squadrons could them be deployed at Distance 1-2 of the respective ship when given a squadron command during the game.

That would emulate the feeling of ships deploying fighters mid-battle, which I think would be a lot of fun.

3 hours ago, Rmcarrier1 said:

I like this idea quite a bit, if only because it’s very thematic. I do wonder how it might affect game balance though.

Another change that could be made, which would both be thematic and beneficial to all, would be letting players set aside squadrons on ship cards at the beginning of the game (up to that ship’s squadron value). These squadrons could them be deployed at Distance 1-2 of the respective ship when given a squadron command during the game.

That would emulate the feeling of ships deploying fighters mid-battle, which I think would be a lot of fun.

That’s what Rapid Launch Bays are for, right? Y’just gotta pay for the privilege.

14 hours ago, Cpt ObVus said:

That’s what Rapid Launch Bays are for, right? Y’just gotta pay for the privilege.

Noted but it would be nice if it was built in.

1 hour ago, Rmcarrier1 said:

Noted but it would be nice if it was built in.

True. In fact, it could have been neat if it were *required* for non-hyperspace-capable squadrons, with some other limiting factor on squadrons with hyperdrives. But the system we have works well enough.

On 10/18/2020 at 10:20 AM, Rmcarrier1 said:

Noted but it would be nice if it was built in.

I made it built-in in my homebrewed campaign with allowing to call back squads for repairs

On 10/17/2020 at 9:07 PM, Cpt ObVus said:

Though this begs the question: Why don’t all hyperspace-capable craft have this ability? I think it would be an excellent way to give the Rebels an identity that matches their hit-and-fade tactics.

It would also make it approximately 400% easier to use B-Wings.

This. In this case TIE advanced and defender would have to be include too though, as well as Lamdas (whatever that is supposed to be good for). Maybe Z-95s be excluded?

From a thematic point of view I wonder why the ARC didn't get it. After all the heavy designated reconnaisance fighter sporting a huge crew for its class and built for effective Independent operation (at least that's in, combining counter and bomber) is the one craft deserving it the most, alongside rogue. Just based on the lore, I'd say rogue, bomber and scout would be a fitting combo (at high price point ofc).

In the end it's going to be one (or several?) of the uniques though.