On 10/23/2020 at 2:25 PM, Darth Sanguis said:Yeah I've always thought there should have been a keyword for stopping and starting speeders. I don't hate how wheel mode on Dekkas work. Maybe some derivative of that?
I think FFG is trying to recreate the feeling of the scene in RotJ with crashing speeder bikes, and the T-47 airspeeder as ground attack plane analogues rather than helicopter analogues. Allowing them or other similar vehicles to choose to stop (after pre-measuring determines that a forced move would result in a crash), removes those impressions from the game, making it feel a little less like Star Wars to me.
I think "Hover" is more the keyword for the "feel" of what you are describing, where the vehicle has the option of moving, but doesn't have a minimum combat speed it is trying to maintain for whatever reason.