To me Star Wars has a lot to do with the Jedi, and I love including Jedi in my lists, but I always find it hard to get into melee combat. It can be tricky, even challenging if you’re facing an opponent that knows what they’re doing. I’m hoping that some kind of “Force Speed” (maybe tappable) upgrade card comes with Maul/Anakin. Something that temporarily increases their speed somehow so they can close more of a gap.
But would something like that be broken? When Jedi get into melee, especially near the bulk of the enemy forces, they can take down several units and still have a few health left (unless your dice hate you, then you get punched out by a naked trooper unit). I haven’t seen much Jedi in games of late as commanders like Rex, Leia, Veers and Krennic are usually taken (especially in competitive circles), because they’re cheaper and give a better return on points spent, especially from their command cards which tend to help the army as a whole, not just the Jedi (though I suppose a Jedi like Obi can help reduce damage).
Also, as a side note, shouldn’t FFG have been starting up the hype train for Anikin/Maul a few weeks ago? There’s only about a month before they’re supposed to be on the shelf. Or do we have yet another delay and/or not enough stock made?
Anyway, I’m kinda on the fence on whether a card like that would just be good, or broken. What do you guys think? Is there some kind of alternative to help Jedi become a little more versatile?